08-04-2007
|
#7 (permalink)
|
| Newbie
Rank: Hobbit
Join Date: Sep 2006
Posts: 16
Thanked 0 Times in 0 Posts
| Re: Evo HP Bug, Death Bug, and Mob attacks from nowhere, and more... NEEDING HELP!
|
Originally Posted by Siqko |
HP Bug (Jumping HP due to food or something *VERY ANNOYING* Main BUG were looking to fix)
/////////////////////
Is this happening on the 2nd jobs or on every job? If it's only on the 2nd job, it's because the server accesses the "GetMaxHP()" function all the time, which simply means the MaxHP gets always calculated, which sometimes leads to a serversided "packet-lag" (I don't know how to express this properly to you xD).
Best solution: Let the server access this routine on logins/level ups and with this, saving it into Stats->MaxHP; and change it everywhere else.
Anyway, it's your choice how to fix this stuff. It's pretty easy. ;)
-
Death Bug (*Sometimes*, When you die you'll keep falling down like you're dying(again, again and again) sometimes you can't even get it fixed, you'll have to relog)
/////////////////////
Is it really only happen when you were killed by a monster/player or just when someone changes the character?
-
Mob Attacks from NOWHERE (*Sometimes*, You'll get attacked by nothing! Over and Over and OVER... (Quicker then normal))
/////////////////////
Is this happening when you're at a spawn with Hunters? Maybe it just happens, because the visuality weren't updated properly, but I doubt it.
-
Missing Bug (*Sometimes*, you'll be attacking a monster, and you'll just keep missing and missing and missing, you move, it's fixed... but it happens often, and is very annoying)
This is only because the developer's forgot to add at some parts:
thisplayer->Position->dest = TARGETS_CURRENT_POSITION;
The client is walking to the enemy, but the server still thinks the client's standing on the very same spot as before, so it's pretty easy to fix. Just find the cases when this happens and add this into every function where this happens. :)
///////////////////// | I've added my "fixes" / opinions / questions into the quote. :)
|
| |