[Dev] TitanMS Development Continuation (Starting Point is Revision 82, V.61)
Posted 11-19-2008 at 12:32 AM by wackyracer
MY REASON FOR DEVELOPING THIS -
Currently the source stopped at V.61, and we are not that far behind. I decided, let's continue, TitanMS is my favorite and is very fun to code and toy with :]. I will predict that many people here will say "That laggy piece of shiz?" or "This source is crap never continue it." Well, I hate to break it to you, but TitanMS can hold up to more people without having a frickin' lag like "Valhalla piece of shiz." Valhalla can kiss my butt (in my opinion, not to offend ANYONE). I have used Valhalla and it hasn't been laggier. TitanMS is a pretty stable source and I say we continue it.
MY NOTICES-
- Tuesday, November 16th, 2008, 2:38 PM Pacific Timing (I live in California), I just started developing as of that date for this source.
- Some fixes added. ;].
WHAT WE DEVELOPED SO FAR -
- Fixed and added many NPCs to maps e.g. Mu Lung.
- Some 4th Job Skills fixed (I know, kooolk never focused on this, well it's 90% complete =/).
- Fixed some bracket errors.
- Guillds are 62% working (Currently in progress, our major problem is BBS).
- Custom NPCs added (e.g. Some Misc. item sellers).
- Some new packets are added.
- Some Header Errors Fixed.
- Some Packet Errors Fixed.
- Added stuff to Server.xml (e.g. Drop Rate Info and Meso Drop Rate Info).
I may not be the best coder in the world, I may not be REALLY good. But I am a so-so coder, and a real nice guy :]. So if anyone wants to help out with this source development, please MSN me or post here. This is a really nice source to continue and I would hate to leave it behind. I am really dedicated to this source, but I also have school, and it's hard =/. So I can't code 24/7. Also, say what you like about TitanMS, I won't really care, the United States is a free country, and it has freedom of speech also, so say what you want, and I will also do what I want. :].
My MSN: toonjoren@hotmail.com
CREDITS -
- kooolk for making TitanMS.
- Anden100 for giving me a clean Revision 82 source of TitanMS.
- The rest of the TitanMS developers.
Thanks for reading and have a nice day ;],
-Joren aka wackyracer.
Currently the source stopped at V.61, and we are not that far behind. I decided, let's continue, TitanMS is my favorite and is very fun to code and toy with :]. I will predict that many people here will say "That laggy piece of shiz?" or "This source is crap never continue it." Well, I hate to break it to you, but TitanMS can hold up to more people without having a frickin' lag like "Valhalla piece of shiz." Valhalla can kiss my butt (in my opinion, not to offend ANYONE). I have used Valhalla and it hasn't been laggier. TitanMS is a pretty stable source and I say we continue it.
MY NOTICES-
- Tuesday, November 16th, 2008, 2:38 PM Pacific Timing (I live in California), I just started developing as of that date for this source.
- Some fixes added. ;].
WHAT WE DEVELOPED SO FAR -
- Fixed and added many NPCs to maps e.g. Mu Lung.
- Some 4th Job Skills fixed (I know, kooolk never focused on this, well it's 90% complete =/).
- Fixed some bracket errors.
- Guillds are 62% working (Currently in progress, our major problem is BBS).
- Custom NPCs added (e.g. Some Misc. item sellers).
- Some new packets are added.
- Some Header Errors Fixed.
- Some Packet Errors Fixed.
- Added stuff to Server.xml (e.g. Drop Rate Info and Meso Drop Rate Info).
I may not be the best coder in the world, I may not be REALLY good. But I am a so-so coder, and a real nice guy :]. So if anyone wants to help out with this source development, please MSN me or post here. This is a really nice source to continue and I would hate to leave it behind. I am really dedicated to this source, but I also have school, and it's hard =/. So I can't code 24/7. Also, say what you like about TitanMS, I won't really care, the United States is a free country, and it has freedom of speech also, so say what you want, and I will also do what I want. :].
My MSN: toonjoren@hotmail.com
CREDITS -
- kooolk for making TitanMS.
- Anden100 for giving me a clean Revision 82 source of TitanMS.
- The rest of the TitanMS developers.
Thanks for reading and have a nice day ;],
-Joren aka wackyracer.
Total Comments 1
Comments
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Yay :D, im there ;)
Do you got all Guild Emblem packets?, can you tell me what packet to send, to show the guild Emblem dialog? (Btw, r82 was v.60, you should change the title..) |
Posted 01-01-2009 at 05:47 PM by Anden100
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