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661 WIP Server Files and Source

Newbie Spellweaver
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@pompo089 here is :

Idk was for my serv a friend have post on that site x)

NP all x)
 
Initiate Mage
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Matt - 661 WIP Server Files and Source - RaGEZONE Forums
Matt - 661 WIP Server Files and Source - RaGEZONE Forums
Up Link Server Files Plz
 
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Initiate Mage
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Run start game.
Can not login to play



 
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Thanks for the files @Yurdead69 and @toto2001. Hopefully I can get this to work and see how it plays. :)



Hmmmm... Can't seem to get it to work. Getting errors. Is it possible that it is caused by Client-mongodb-verion=3.6.3 and the Server Files posted by toto2001 is version 3.6.1? (see images)

database:
realmserver:
 
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[QUOTE = Via Nais; 8881503]在这里,你可以快速下降: ://nofile.io/f/JoP10qocXSk/bdoEmu+-+Server+Patch+2.rar [/ QUOTE]



There are other files, but those links are invalid.
 
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Hmmmm... Can't seem to get it to work. Getting errors. Is it possible that it is caused by Client-mongodb-verion=3.6.3 and the Server Files posted by toto2001 is version 3.6.1? (see images)

I think I sent you a PM in this regard.

Basically: you have to change the database port in the "1-Database.bat" to 27017.

But while that will allow you to start the servers, it won't let you fully connect to them - at least NOT using the GameZBD 661 BDO client. Since the server files contain a CT (Cheat Engine template?) in order to get into the server I had to do this:


  1. Fire up Cheat Engine
  2. Load the BlackDesert64.CT file into it
  3. Attach a hotkey to it
  4. Fire up BlackDesert64.exe using Start64.bat (similar to the v491 one)
  5. While XignCode3 splash screen is showing, activate Cheat Engine script by pressing the hotkey you defined earlier
  6. Connect to server

However: the problem is, that at some point XignCode3 finds out about the injected code - so it disconnects you. That time seems to be along the lines of 15 minutes. I have not found a way to circumvent it - perhaps the easiest would be to find ways to properly reply to the double-heartbeat BDO with XC3 seems to be requiring. But I am afraid I do not have enough clue on how to do this (found something along these lines on another forum in regards to MapleStory, which also seems to be using XC).

So there are basically two options:
  • Find out the packets, that are sent to the server (double-heartbeat) and reply with proper packets in return
  • somehow remove XC3 from BDO v661 altogether

Sadly I have no idea about either. Probably gonna go look around some more.
 
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Thank you for the hint, Matt :).

Sadly I do not know how to do that.. I suppose I'd need to figure out the calls inside the BlackDesert64.exe - or perhaps even somewhere in the XC-folder.

Oh well - still - thanks.
 
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您好,如何解决此问题,客户端不发送心跳包?通过?有什么办法?
 
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2018-08-28 18:23:15,974 WARN com.bdoemu.commons.network.Connection 150 writePacket - Server -> Client: SMSetFrameworkInformation
2018-08-28 18:23:16,111 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,112 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,116 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,121 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,122 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,123 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,125 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,125 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,126 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem


game server failed connect......help me.....
 
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2018-08-28 18:23:15,974 WARN com.bdoemu.commons.network.Connection 150 writePacket - Server -> Client: SMSetFrameworkInformation
2018-08-28 18:23:16,111 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,112 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,116 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,121 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,122 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,123 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,125 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,125 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem
2018-08-28 18:23:16,126 WARN com.bdoemu.commons.network.Connection 118 channelRead - Client -> Server: CMListWarehouseItem


game server failed connect......help me.....
What version of client / server are you using Naka5393? If it's v661 - do you have a "regular" v661 client or a GameZBD-client?
 

SGA

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Someone who downloaded these files already, could you please tell me if there is a sync, NPC dissappearing problem in these files too?
If it's already fixed in these files, I believe I can implement the fix to the 491 files.
 
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From what I see (I have a v661 and client now up and running thanks to some helpful guys from this thread), there's still async and random rubberbanding - apparently even worse than in v491. Not sure what's causing it.
 
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