What? Ur explanation is totally nonsense lol
Not at all.Ok then.
If value set to 100 then 100 = 100%
Like this.
# Collection drop rate:# 100%rate.collection.drop = 100
If value is 1000000 then 1000000= 100%
Just divide value with 10000 and you get % value.
Like this.
# Enchant armor rates# Default: 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 357142, 256410, 172413, 117647, 76923, 62500, 50000, 40000, 28571, 20000, 20000, 20000, 20000, 20000, 20000rate.enchant.armor.level = 1000000, 1000000, 1000000, 1000000, 1000000, 1000000, 357142, 256410, 172413, 117647, 76923, 62500, 50000, 40000, 28571, 20000, 20000, 20000, 20000, 20000, 20000
Or like this.
# Multiplier percentage of critical damage dealt with character attacks# Default: 1500000CriticalDamageRate = 1500000
Which mean 1500000/10000 = 150%
Dont quite sure about f value.For f i guess we need check source code first to find out real coef.
Does anyone still have the server files link?
https://drive.google.com/file/d/1OvbwQo1r0kmqPE3OXQDCmuYonexQT4tL/view?usp=sharing