[...] I do like how it stacks them, is it safe to do so?
They are all marked as "stackable" in database, so it should be fine. For what it's worth, I never had server or client crashed because of this.
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Join Today![...] I do like how it stacks them, is it safe to do so?
Thank you, I will keep it like it is.Maybe you could tell me how I could make it so that anyone can use the stove and alchemy station at someones house, and ignore durability? That would be a great quality of life addition
@Override
public void onEvent() {
// this.houseInstallation.setEndurance(this.houseInstallation.getEndurance() - 1);
this.player.sendBroadcastItSelfPacket(new SMListFixedHouseInstallations(this.houseHold, Collections.singleton(this.houseInstallation), EPacketTaskType.Add));
this.player.sendPacket(new SMStartAlchemy(this.alchemyType, this.messageId, this.type));
}
How to skills cooltime fix?? I want no cooltime skill.. but nobody skill cooltime fix solution.
You can use DB browser for sqlite, and edit the "Challenge_Table" "BaseReward""I also want to know, but when you raise a lvl appears some items that you win, I want to change these items, but I do not know where to change ... If someone knows the place, let me know.
"10" "10" "3021" "1" "[Level 10] Don""t call me a Noob, anymore!" "There are lots of things you can try in the Black Desert world; you can strengthen your character through battles against monsters, contribute to society by solving quests, or acquire a variety of goods by carrying out activities such as fishing. Do as you please and enjoy!" "2" "10" "0" "0" "0" "item(51,0,1);item(15923,0,1);item(15035,0,1);" "item(15036,0,1);item(15037,0,1);item(15041,0,1);item(15042,0,1);" "1" "1" "1"
Now mind you, I didn't tested it at all, but from what I can see as a quick hack you should be able to "disable" durability decresing by commenting out following line:
Hope it helps
You can use DB browser for sqlite, and edit the "Challenge_Table" "BaseReward""
The example below is the reward for hitting lvl 10: You can ADD to the reward, but it seems like a bad idea to eraser what's there. the reward is "item(51,0,1);"
51 is the item ID, Zed would be the enchant level of said item, and one will be the amount of the item.So you can add this to the end of the base reward to gain a plus 5 Ain Axe:
;item(10606,5,1)
Code:"10" "10" "3021" "1" "[Level 10] Don""t call me a Noob, anymore!" "There are lots of things you can try in the Black Desert world; you can strengthen your character through battles against monsters, contribute to society by solving quests, or acquire a variety of goods by carrying out activities such as fishing. Do as you please and enjoy!" "2" "10" "0" "0" "0" "item(51,0,1);item(15923,0,1);item(15035,0,1);" "item(15036,0,1);item(15037,0,1);item(15041,0,1);item(15042,0,1);" "1" "1" "1"
EDIT:
Also at line 70:
Code:if (this.houseInstallation.getEndurance() <= 0) { this.houseInstallation.setEndurance(this.houseInstallation.getEndurance() + 10); }
You can also do the same trick in GetBuffFromHouseInstallationEvent & RequestJukeboxEvent
One other thing, I am still unable to allow anyone to use said items, I believe it has to do with the characterkey and all that, Is there a way to ignore the characterkey when inside a home, not for any installations, just the ones that can apply a buff, and not the home owners storage container, actually, yes I would allow this and revel with joy as players began sneaking into others houses and robbing them blind )
Even if you put it like this, it will not work, even if you put ID of the capotia, they will not appear. There is something missing that I still do not know what it can be."item(51,0,1);item(15923,0,1);item(15035,0,1);item(12053,0,1);"
This is how the BaseReward should look.