[RELEASE] UPDATED 02-12-2018 Source and Server No Data No Client

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  1. #1
    Developer DNC is offline
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    shout [RELEASE] UPDATED 02-12-2018 Source and Server No Data No Client


    RaGEZONE Recommends

    RaGEZONE Recommends

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    This Release is strictly Updated Emulator code and java jar files.

    There is NO Data and NO Client associated with this Release.
    So there is nothing to DCMA.

    The data files required and the Client required can be found in DevilSpeak's repack archive.
    You'll need that repack for both data and Client.


    @DevilSpeak
    Appreciate your Release thread and efforts. Thank you
    @piskotahun
    Thank you for your initial Release as well.
    @Aznkidd235
    Thank you for your time answering questions and being one of the few to go into further detail about this project.





    Download Both the Client and BDOServer archive from DevilSpeak's thread (link below)
    You need both the Client and the BDOServer archive from DevilSpeak's thread to use these files.
    I will not supply them.

    http://forum.ragezone.com/f1000/release-bdo-server-files-repack-1143141/
    YOU MUST DOWNLOAD from the following two links:
    Grab them from @DevilSpeak thread.
    This code block shows just what you're looking for.

    YOU ALSO NEED xc for your Client bin64 folder (delete the one in torrent and replace with this:
    [RELEASE] BDO Server Files Repack / With Client






    Pay attention to DevilSpeak's initial post in his thread, regarding comments to @Biesmen


    You need to download the archives from the shared folder (it will have a link at the bottom of this post)
    UPDATED
    Use shared folder "updated2" (not "updated" and not "original")
    1.
    The archive 02122018_A.7z contains the BDO folder you will extract to the D:\ drive
    101.0 mb (git repo showing DevilSpeak's repack as base, prior to 16 files modified / added, and added jar files to lib folder)
    Use shared folder "updated" (not "original")
    2.
    The archive 02112018_B.7z contains the Server folder you will extract to the D:\ drive
    48.7 mb (jar files, configs, bat/shell script to launch jar file)


    IMPORTANT:
    Copy minimal-json-0.9.2.jar from folder: D:\BDO\lib
    1. into D:\Server\gameserver\lib folder
    2. into D:\Server\loginserver\lib folder

    Continue with instructions ---> After you Delete minimal-json.0.9.4.jar from both folders:
    D:\Server\gameserver\lib
    D:\Server\loginserver\lib




    You should now have D:\BDO and D:\Server

    Open the archive from DevilSpeak's Repack (the BDOServer.rar archive)
    Extract the data folder into the folder: D:\Server\gameserver\bin\

    You'll need the Client from DevilSpeak's Release thread and go through the thread to get xc correctly setup.



    You'll need the following software installed:
    Java JDK 1.8u152 64 bit
    MongoDB
    MongoDB Compass (or an alternative mongodb editor)
    IntelliJ IDEA ULTIMATE Edition 2017.3.2 (64 bit installation)



    Under System Settings / Environment Variables
    Set JAVA_HOME to the primary JDK install folder.
    C:\Program Files\Java\jdk1.8.0_152

    Under System Settings / Environment Variables
    Set the PATH variable to include (make sure you put a semi-colon in the right location):
    C:\Program Files\Java\jdk1.8.0_152\bin


    Launch IntelliJ
    Select "Open"
    on the bottom right of the pop-up window
    Find D:\BDO folder and select it

    Once IntelliJ stops getting sorted out.
    Click Build (at the top of the IDE)
    Select Rebuild Project

    Once it shows Compilation completed at the very bottom of the window.

    In Windows Explorer open D:\Server\gameserver\lib
    Right-Click on gameserver.jar and open with 7-zip
    Drill down into com and bdoemu folders
    (You'll be Pasting Over the Top of the contents of the jar file)

    In Windows Explorer open D:\BDO\out\production\Bdo\com\bdoemu\
    Drag Everything EXCEPT Commons from this folder INTO the gameserver.jar file opened in 7-zip as instructed a couple lines up.
    Select Replace All: Yes To All (Replacing files as necessary)
    The files/folders below are what you'll drag into the 7-zip as mentioned.
    Code:
    core (folder)
    gameserver (folder)
    jme3 (folder)
    webserver (folder)
    MainServer.class (file)

    In Windows Explorer open D:\Server\gameserver\lib
    Copy gameserver.jar back to folder: D:\BDO\lib
    (Next compile, will have your updated gameserver.jar ready to build against)


    You'll still have to configure the server Properly.
    IE:
    D:\Server\gameserver\bin\configs
    D:\Server\loginserver\bin\configs
    These two folders have *.properties files these are your config files.
    Make sure you SECURE and Modify your settings as You see fit.

    Code:
    D:\Server\gameserver\bin\configs\login.properties
    D:\Server\loginserver\bin\configs\login.properties
    By default auto-registration is disabled, you can enable it here:
    
    # Automatic registration for accounts.
    # Default: false
    login.autoregistration.accounts = false

    You need to edit your Server\gameserver\bin\configs\threadpool.properties file
    AND
    You need to edit your Server\loginserver\bin\configs\threadpool.properties file

    default is 1,1,1

    Change to:
    Code:
    effects.core.pool.size = 10
    
    general.core.pool.size = 15
    
    ai.core.pool.size = 30


    Just like the other thread - startup order:
    mogodb.exe needs to be running
    D:\Server\loginserver\bin\loginserver.bat
    D:\Server\gameserver\bin\gameserver.bat

    Spoiler:

    Shared folder "updated2" for the current source archive
    Shared folder "updated" for the server archive:
    MIRROR

    password to extract either archive (case sensitive):
    ragezone


    MIRRORS for Update2 Release
    ==================================

    MIRRORS for Original & Updated Release
    ==================================

    MIRRORS for Original Release
    ========================
    MIRROR





    If you've figured out how to work with DevilSpeak's files you should have no problem.
    I'm not here to hand hold.
    Only things I can guarantee are now fixed:

    Code:
    Dark Knight toggleable skill fix
    Striker toggleable skill fix
    Start location quest fix
    Some skill fix
    Small fix mobs ai
    Artisan Memory item fix
    Stun/Knockdown bug fix - pvp
    Stun/Knockdown bug fix - pve
    Damage has been fixed (AttackResult.java)
    Code:
    Commit log notes for 'updated2' release
    
    Eliminated deprecated JsonObject.readFrom
    Removed minimal-json-0.9.4.jar
    Added minimal-json-0.9.2.jar
    Updated lib.xml file to reflect changes
    Modified AttackResult.java
    
    AttackResult.java notes:
    Thank you            @kbnnlan
    Fixes damage based on math done by            @kbnnlan , as well as, the code update.
    
    
    ========================================
    
    
    Commit log notes for 'updated' release
    
    Update: READ FULLY
    
    *
    No longer depending on D:\Server\gameserver\lib folder for builds.
    *
    Validated all .jar files that came from Maven Repository locations.
    *
    (Except 4 bdo-emu jar files, zipfs.jar was not updated, JMonkey creature ai (cai-nmgen-0.1.2.jar) was downloaded from its respective JMonkey github repo, and JDA-3.0.0_194.jar that Maven did not have updated links for was downloaded from proper repo (only older versions were linked to same repo/owner)
    
    1.
    Migrated 68 maven repository jar files to lib folder
    2.
    Migrated cai-nmgen-0.1.2.jar from jmonkey creature ai repo
    3.
    Migrated JDA-3.0.0_194.jar from its repository as maven has not updated the links to the newer versions since 2.0
    4.
    NOT Modified: zipfs.jar was not downloaded from anywhere
    5.
    Migrated 4 .jar files that are from bdo-emu original release: gameserver.jar, tools.jar, commons.jar, decoder.jar
    6.
    Updated .idea/lib.xml to include proper location of Migrated jar files
    7.
    Modified Bdo.iml: no longer points to D:\Server\gameserver\lib to build against jar files, instead uses file://$MODULE_LIB$/lib


    Good luck

    Adding this here:

    Quote Originally Posted by Biesmen View Post
    Guys, please check for certain IPs in the server files and backdoors. Think about IP addresses which can give a person access to all GM/Admin commands in the server, packets that are being sent to an external IP, code which shuts down the server from a remote user/network, code which allows a remote user/network to use server commands, remote users/networks who/which can access the database, etc. before going live.

    There were a lot accusations of backdoors in the server files, and some of them are most likely true. Be careful and inspect the code
    - - - Updated - - -

    Settings need configured in the appropriate *.properties file(s) and source code (examine git logs for changes)
    Discord server needs configured.
    By default there is only the English channel.
    Again, these two were modified to give a more generic configuration. I fully expect that you examine the git log and the *.properties files.
    This will be fairly easy to modify as you see fit.



    Anyone willing to accuse me of leaking someone project files needs to only look at the git log.
    The files are from the Original BDOServer.rar archive in DevilSpeaks thread.
    The only modifications are the IntelliJ Project created by myself and 16 added/modified files.
    Just stopping the flames before they spread.
    Last edited by DNC; 19 Hours Ago at 05:00 PM. Reason: Update2




  2. #2
    Newbie herser is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    Thank you for your work! And in which project do you participate?

  3. #3
    Account Upgraded | Title Enabled! kbnnlan is online now
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    tks for files

  4. #4
    Developer DNC is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    If you're using Toggle skill for Dark Knight and Striker.
    You just reuse the same skill on the hotbar. The client / server are not configured to use Alt+Key.
    IE: Toggled Martial Spirit in slot 3 on hotbar
    If it is active, disable by hitting 3 on keyboard.
    If it is not active, enable by hitting 3 on keyboard.
    That is it.

    - - - Updated - - -

    I apologize, I've only spent a week with these files.



  5. #5
    Account Upgraded | Title Enabled! kbnnlan is online now
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    DNC can u give me some hit of NPC roaming or guild quest plz

  6. #6
    Developer DNC is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    I'm not sure what you're asking "some hit of NPC roaming or guild quest"

    Guild quests require 3 members partied to accept the mission. They work.

    hit of NPC roaming?



  7. #7
    Ultimate Member Banana Bandit is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    "hint" -- it was a typo (though not mine) ;)
    To me "gun control" means using both hands.

  8. #8
    Developer DNC is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    Standard NPC's in towns roam
    Mobs will wander, depending on the mobs AI they'll attack on sight.



  9. #9
    Account Upgraded | Title Enabled! Aznkidd235 is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    @DNC i took a look at your code, it looks nicer than mine lol. I hope to work with you on the files when i'm free probably and hopefully before the end of this month.

  10. #10
    Account Upgraded | Title Enabled! kbnnlan is online now
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    dont know why but i use server from DevilSpeak but quest G not work 4 member online but cant take quest

  11. #11
    (⌐■_■) NourAyman is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    Thank's for your efforts.
    Btw link got DMCA'd (how fast it took only 4 hours) so request for mirror link.

  12. #12
    Registered kingswares is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    I'm sorry. It's hard.Please. share the compiled file/

  13. #13
    Developer DNC is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    Quote Originally Posted by Aznkidd235 View Post
    @DNC i took a look at your code, it looks nicer than mine lol. I hope to work with you on the files when i'm free probably and hopefully before the end of this month.
    Sounds good bro :0)
    I'm all for it.



  14. #14
    Registered fodder is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    Out of curiosity, does the Discord bot work? I've tried configuring it in a few instances but my bot has never gone online.

  15. #15
    Developer DNC is offline
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    Re: [RELEASE] Source and Server Update to update DevilSpeak Release

    Quote Originally Posted by NourAyman View Post
    Thank's for your efforts.
    Btw link got DMCA'd (how fast it took only 4 hours) so request for mirror link.
    Shared folder name
    OpenSourceNotCopyrightStopAcceptingFakeDCMA
    Contacted support, new link in thread.

    Requesting Mirrors or its going to go away

    - - - Updated - - -

    Quote Originally Posted by kbnnlan View Post
    dont know why but i use server from DevilSpeak but quest G not work 4 member online but cant take quest
    QuestData.java was modified among other files.

    - - - Updated - - -

    Quote Originally Posted by kingswares View Post
    I'm sorry. It's hard.Please. share the compiled file/
    Not compiling it. That isn't what this is about.

    - - - Updated - - -

    Mirror added as well

    - - - Updated - - -

    If you want to make mirrors:
    You can PM a link, and I'll add it to the primary post.
    You don't have to say who its from.
    If you would like to have your forum name shown, just leave a Mirror in this thread as a standard post.
    I'll add to primary post if you put @DNC in the post.

    Thank you






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