Since my horses weren't getting any skills I started to look in the database and see if I was able to add skills and found the following:
Close the game and start you database browser.
1 - Look for "gameserver" > "servants";
2 - Look for key "servantSkillist" > "servantSkillist"; (make sure you select the proper horse if you have multiple)
3 - Add a Field/Value (as Object) and enter a value like this (example):
The example will add "Caution".
I'm using NoSQLBooster (free version) for exploring the database btw.
Skill list for copy/paste convenience. (Do not copy the name of the skill! Duh...)
Close the game and start you database browser.
1 - Look for "gameserver" > "servants";
2 - Look for key "servantSkillist" > "servantSkillist"; (make sure you select the proper horse if you have multiple)
3 - Add a Field/Value (as Object) and enter a value like this (example):
Code:
{
"skillId" : NumberInt("14"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
The example will add "Caution".
I'm using NoSQLBooster (free version) for exploring the database btw.
Skill list for copy/paste convenience. (Do not copy the name of the skill! Duh...)
Code:
HIND KICK
{
"skillId" : NumberInt("1"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
FORE CHOP
{
"skillId" : NumberInt("2"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
DRIFT
{
"skillId" : NumberInt("3"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
SPRINT
{
"skillId" : NumberInt("4"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
START ACCEL
{
"skillId" : NumberInt("5"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
HIGH JUMP
{
"skillId" : NumberInt("6"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
QUICK STOP
{
"skillId" : NumberInt("7"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
INSTANT ACCEL
{
"skillId" : NumberInt("8"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
CHARGE
{
"skillId" : NumberInt("9"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
SIDE WAYS / LATERAL MOVEMENT
{
"skillId" : NumberInt("10"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
QUICK BACK
{
"skillId" : NumberInt("11"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
STREAK LEAP
{
"skillId" : NumberInt("12"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
ROAR
{
"skillId" : NumberInt("13"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
CAUTION
{
"skillId" : NumberInt("14"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
QUICK RIDE
{
"skillId" : NumberInt("15"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
S:HIND KICK
{
"skillId" : NumberInt("16"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
S:FRONT KICK
{
"skillId" : NumberInt("17"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
S:INSTANT ACCEL
{
"skillId" : NumberInt("18"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
S:SIDE WAYS / LATERAL MOVEMENT
{
"skillId" : NumberInt("19"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}
2-SEATER
{
"skillId" : NumberInt("30"),
"exp" : NumberInt("0"),
"isCannotChange" : false
}