How setup your server - Local and Online

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  1. #1
    Life is beautiful, after Ledie is offline
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    happy How setup your server - Local and Online

    How setup your server - Local and Online



    First of all let's get started.

    Local tutorial / LAN (Setup)
    Spoiler:

    Let's start, first of all, download your files together with your client.You cannot use a different version client on your server.
    Step 1 - Database
    Spoiler:

    Extract your files.

    This tutorial is based on the files of the Open Desert Online Remastered version.Some files may be different, but in the end it is all the same way to configure.


    Let's start with the folder called database.You will open it, and inside it you will have this set of other folders and files:
    It didn't fit all the files in the photo, but it is an example.


    You delete the "data" folder if it exists and create another "data" folder

    If it does not exist, you simply create one.
    And here we finish the database configuration.

    Step 2 - Loginserver
    Spoiler:

    Now open the "loginserver" folder.



    Inside of loginserver folder you will see two folders.

    "BIN"and "LIB"

    Open the "BIN" folder


    Inside the "BIN" folder you will see these files.

    Now, open the "Configs" folder



    Open the "configs" folder and inside it you will see a bunch of files with the ending ".properties".Be calm, you can open these files with any text editor, from standard notepad to sublimetext and notepad ++.


    But you will only focus on these three (Now that you're starting, of course)


    Let's start with the file called database.



    If you want to change the database password (I do not recommend it, as you are using the local configuration, not online)

    You can edit the database.properties and it will look for the lines:
    # The database Account.
    database.account = EXAMPLE

    # The database Password.
    database.password = EXAMPLE321

    # The database's host address.
    database.host = localhost
    Now, let's go to the "login.properties" file



    Place this setting in login.properties.This configuration is for you to register your account automatically, basically put a login or email in the launcher, a password and when you click "play" it will automatically register in the database.

    # Automatic registration for accounts.
    # Default: false
    login.autoregistration.accounts = true

    # Enable auth by token from web.
    # Default: true
    login.server.token.auth.enabled = true

    # Enable auth by email database field.
    # Default: false
    login.server.auth.by.email = true
    Now, let's go to the "network.properties" file



    You will follow the following configuration below.

    # Rmi connection host.
    network.rmi.host = 127.0.0.1

    # Rmi connection port.
    network.rmi.port = 9000

    # Host for server binding.
    # Default: 0.0.0.0
    network.host = 0.0.0.0

    # Port for server binding. EVERY SERVICE HAS HIS/HER OWN PORT
    # Default: 8888
    network.port = 8888
    I'll explain it very simple.The ip "127.0.0.1" is a local ip, so you don't need to put your ipv4 on.

    Regarding ports 9000 and 8888, you do not need to open them on the firewall, as you are playing locally, so there is no need to open them.

    In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

    And here we finish the loginserver configuration.

    Step 3 - Gameserver
    Spoiler:
    Let's go back to the root and open the gameserver folder.



    When you open the gameserver folder, you will see the "bin" and "lib" folders againOpen the bin


    When opening the "bin" folder, you will see this bunch of files and folders.But, let's focus on the "configs" folder again.Then open the configs folder.

    When opening the configs folder, you will see many ".properties" filesI think you’ll see about 27 or 28.We will focus on only five of them.
    What are these below




    We will again be in order of the image.Let's open the rate.properties fileYou can open them with any text editor



    The rate.properties file is responsible for setting the item drop rate, enchantment rate and others.

    I will give a brief explanation, not very detailed.You can edit the drop rates (the enchantment rates are different)through settings.
    Example:

    1% = 1000

    10% = 10000

    100% = 100000
    I'm sorry for not explaining much about the item drop rate and others. I will explain it better in another tutorial.

    Let's go to the next file.The network.properties.



    Here will be the same network settings as the loginserver. However, with a difference in ports, from 8888 to 8889.

    You will follow the following configuration below.

    # Rmi connection host.
    network.rmi.host = 127.0.0.1

    # Rmi connection port.
    network.rmi.port = 9000

    # Host for server binding.
    # Default: 0.0.0.0
    network.host = 0.0.0.0

    # Port for server binding. EVERY SERVICE HAS HIS/HER OWN PORT
    # Default: 8889
    network.port = 8889
    I'll explain it very simple.The ip "127.0.0.1" is a local ip, so you don't need to put your ipv4 on.

    Regarding ports 9000 and 8889, you do not need to open them on the firewall, as you are playing locally, so there is no need to open them.

    In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

    Now let's go to the next file.The server.properties


    Here it will be very quick. Just follow the short explanation below

    # External server IP for client connections.
    # If localhost use 127.0.0.1
    # If docker & localhost use host.docker.internal
    # If external - use real ip
    server.ip = 127.0.0.1
    Now let's configure the debug.properties file



    Here we will configure to disable server logs, and avoid using high memory and high cpu.Just follow the settings below and the explanation of what each one is.

    # Disable collections spawn
    # Default: false
    debug.collections.spawn.disable = false

    # Disable loading huge region images (for memory economy while tests)
    # Default: false
    debug.region.dataload.disable = false

    # Enable actions debug
    # Default: false
    debug.actions.enable = false

    # Enables AIScriptloader debug
    # Default: false
    debug.aiscriptloader.enable = false
    "debug.collections.spawn.disable" if you set "true" to this setting, it will disable collections from your server, this is a way to further optimize the game. And any form of collection, by mining, collecting trees, etc. will be disabled.

    "debug.region.dataload.disable" This setting if you put "True" it will disable the background landscapes when walking the map, when you walk, you can see landscapes very deep, it consumes a little RAM and CPU of your server, but, if you put " true "these landscapes can disappear.

    "debug.actions.enable" This setting if you set it to "true" it will show each step of each player, each action he does, with each NPC he speaks, and all of that will show on gameserver.batso it will consume a lot, but, a lot of cpu and ram.

    "debug.aiscriptloader.enable" This one applies the same as above, the difference is that it applies to monsters and npcs.

    Now let's go to the last file and not least.

    Events.properties


    Well, basically this file is an event file, here you can configure the daily rewards (just activate and deactivate)and also the rewards for time online (Yes, you can put pearls for time online and any other item)I will be very brief, because it is not that important, but it is also not useless.

    Follow the settings below if you wish to have rewards for logged in time.

    # Enable Auto reward event.
    # Default: true
    events.auto.reward.enable = true

    # Auto reward each 30 min.
    # Default: 30
    events.auto.reward.time = 30

    # Auto reward mail name.
    events.auto.reward.mail.name = Reward!

    # Auto reward mail subject.
    events.auto.reward.mail.subject = Staff, or other shit

    # Auto reward mail message.
    events.auto.reward.mail.message = Thanks for play!

    # Auto reward ItemId;EnchantLevel;Count
    events.auto.reward.items = 6;0;1000


    Let's go to the explanations.

    "events.auto.reward.enable" It is basically if you want to activate this reward for logged time or not, "true" in case you want to leave it activated and "false" in case you don't want to.

    "events.auto.reward.time" Basically here you set the time when each reward will come.30 Minutes is the default, so every 30 minutes online the player will earn this reward.

    "events.auto.reward.mail.name" Here is basically the name of the email that will come in the "B" tab.You can rename the message to whatever you want.

    "events.auto.reward.mail.subject" Here is the name of the subject who sent the email. For example: Staff or Admin.

    "events.auto.reward.mail.message" Here is the message you will send via this email, thanking you for playing or anything else.

    "events.auto.reward.items" Here basically will be the items that you will send.
    The example of 6; 0; 1000It works like this:
    6 is the pearl (pearl id = 6)
    0 is the enchantment level, you cannot send a pearl in the PEN, right.
    1000 is the amount of pearls to be sent.

    Here we finish the tutorial, if I forgot something, let me know.


    Online tutorial (Setup)
    Spoiler:

    Step 1 - Database
    Spoiler:

    Extract your files.

    This tutorial is based on the files of the Open Desert Online Remastered version.Some files may be different, but in the end it is all the same way to configure.


    Let's start with the folder called database.You will open it, and inside it you will have this set of other folders and files:
    It didn't fit all the files in the photo, but it is an example.


    You delete the "data" folder if it exists and create another "data" folder

    If it does not exist, you simply create one.
    And here we finish the database configuration.


    Step 2 - Loginserver
    Spoiler:


    First of all, let's open the doors.8888 and 8889 on the firewall.

    Open your firewall and create a new inbound rule, select the option "port" then select "TCP" and then enter the port.You can put it like this: 8888-8889That will already create an entry rule for both ports.
    Now open the "loginserver" folder.



    Inside of loginserver folder you will see two folders.

    "BIN"and "LIB"

    Open the "BIN" folder


    Inside the "BIN" folder you will see these files.

    Now, open the "Configs" folder



    Open the "configs" folder and inside it you will see a bunch of files with the ending ".properties".Be calm, you can open these files with any text editor, from standard notepad to sublimetext and notepad ++.


    But you will only focus on these three (Now that you're starting, of course)


    Let's start with the file called database.



    I recommend that you change the database connection password and login. It will be an online server and all servers have a login pattern like "admin" and password like "12345".So it turns out that it is easy for someone to break into your database and screw with your server.

    You can edit the database.properties and it will look for the lines:
    # The database Account.
    database.account = EXAMPLE

    # The database Password.
    database.password = EXAMPLE321

    # The database's host address.
    database.host = localhost
    Now, let's go to the "login.properties" file



    Place this setting in login.properties. This configuration is for you to register your account automatically, basically put a login or email in the launcher, a password and when you click "play" it will automatically register in the database.

    # Automatic registration for accounts.
    # Default: false
    login.autoregistration.accounts = true

    # Enable auth by token from web.
    # Default: true
    login.server.token.auth.enabled = true

    # Enable auth by email database field.
    # Default: false
    login.server.auth.by.email = true
    Now, let's go to the "network.properties" file



    You will follow the following configuration below.

    # Rmi connection host.
    network.rmi.host = (Here you will put the ipv4 of your virtual machine or your own computer.)

    # Rmi connection port.
    network.rmi.port = 9000

    # Host for server binding.
    # Default: 0.0.0.0
    network.host = 0.0.0.0

    # Port for server binding. EVERY SERVICE HAS HIS/HER OWN PORT
    # Default: 8888
    network.port = 8888
    "network.rmi.host" I'll explain, basically you need to put your ipv4 here, as the players will connect to it..

    Regarding port 9000 you don't need to open it.But as I said at the beginning, you need to open ports 8888 and 8889. Never open port 27017, it is the location of your database, if you intend to open an online server for everyone to enter, never open port 27017, because if you open , some people like me, will connect to your port 27017 and I will place my account as an administrator account.

    In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

    And here we finish the loginserver configuration.


    Step 3 - Gameserver
    Spoiler:
    Let's go back to the root and open the gameserver folder.



    When you open the gameserver folder, you will see the "bin" and "lib" folders againOpen the bin


    When opening the "bin" folder, you will see this bunch of files and folders.But, let's focus on the "configs" folder again.Then open the configs folder.

    When opening the configs folder, you will see many ".properties" filesI think you’ll see about 27 or 28.We will focus on only five of them.
    What are these below




    We will again be in order of the image.Let's open the rate.properties fileYou can open them with any text editor



    The rate.properties file is responsible for setting the item drop rate, enchantment rate and others.

    I will give a brief explanation, not very detailed.You can edit the drop rates (the enchantment rates are different)through settings.
    Example:

    1% = 1000

    10% = 10000

    100% = 100000
    I'm sorry for not explaining much about the item drop rate and others. I will explain it better in another tutorial.

    Let's go to the next file.The network.properties.



    Here as you already opened ports 8888 and 8889 as TCP ports on the firewall, now we can just configure and place IPV4, as we did on the loginserver.

    Follow the tutorial below.

    # Rmi connection host.
    network.rmi.host = (The IPV4 of your virtual machine or your personal computer.)

    # Rmi connection port.
    network.rmi.port = 9000

    # Host for server binding.
    # Default: 0.0.0.0
    network.host = 0.0.0.0

    # Port for server binding. EVERY SERVICE HAS HIS/HER OWN PORT
    # Default: 8889
    network.port = 8889
    "network.rmi.host" I'll explain, basically you need to put your ipv4 here, as the players will connect to it..

    Regarding port 9000 you don't need to open it.But as I said at the beginning, you need to open ports 8888 and 8889. Never open port 27017, it is the location of your database, if you intend to open an online server for everyone to enter, never open port 27017, because if you open , some people like me, will connect to your port 27017 and I will place my account as an administrator account.

    In relation also to the "0.0.0.0" ip you do not need to change, as it is an ip that redirects, so it will automatically redirect the ip to your ip.

    Now let's go to the next file.The server.properties


    Here again you will place your IPV4

    # External server IP for client connections.
    # If localhost use 127.0.0.1
    # If docker & localhost use host.docker.internal
    # If external - use real ip
    server.ip = (The IPV4 of your virtual machine or your personal computer.)
    Now let's configure the debug.properties file



    Here we will configure to disable server logs, and avoid using high memory and high cpu.Just follow the settings below and the explanation of what each one is.

    # Disable collections spawn
    # Default: false
    debug.collections.spawn.disable = false

    # Disable loading huge region images (for memory economy while tests)
    # Default: false
    debug.region.dataload.disable = false

    # Enable actions debug
    # Default: false
    debug.actions.enable = false

    # Enables AIScriptloader debug
    # Default: false
    debug.aiscriptloader.enable = false
    "debug.collections.spawn.disable" if you set "true" to this setting, it will disable collections from your server, this is a way to further optimize the game. And any form of collection, by mining, collecting trees, etc. will be disabled.

    "debug.region.dataload.disable" This setting if you put "True" it will disable the background landscapes when walking the map, when you walk, you can see landscapes very deep, it consumes a little RAM and CPU of your server, but, if you put " true "these landscapes can disappear.

    "debug.actions.enable" This setting if you set it to "true" it will show each step of each player, each action he does, with each NPC he speaks, and all of that will show on gameserver.batso it will consume a lot, but, a lot of cpu and ram.

    "debug.aiscriptloader.enable" This one applies the same as above, the difference is that it applies to monsters and npcs.

    Now let's go to the last file and not least.

    Events.properties


    Well, basically this file is an event file, here you can configure the daily rewards (just activate and deactivate)and also the rewards for time online (Yes, you can put pearls for time online and any other item)I will be very brief, because it is not that important, but it is also not useless.

    Follow the settings below if you wish to have rewards for logged in time.

    # Enable Auto reward event.
    # Default: true
    events.auto.reward.enable = true

    # Auto reward each 30 min.
    # Default: 30
    events.auto.reward.time = 30

    # Auto reward mail name.
    events.auto.reward.mail.name = Reward!

    # Auto reward mail subject.
    events.auto.reward.mail.subject = Staff, or other shit

    # Auto reward mail message.
    events.auto.reward.mail.message = Thanks for play!

    # Auto reward ItemId;EnchantLevel;Count
    events.auto.reward.items = 6;0;1000


    Let's go to the explanations.

    "events.auto.reward.enable" It is basically if you want to activate this reward for logged time or not, "true" in case you want to leave it activated and "false" in case you don't want to.

    "events.auto.reward.time" Basically here you set the time when each reward will come.30 Minutes is the default, so every 30 minutes online the player will earn this reward.

    "events.auto.reward.mail.name" Here is basically the name of the email that will come in the "B" tab.You can rename the message to whatever you want.

    "events.auto.reward.mail.subject" Here is the name of the subject who sent the email. For example: Staff or Admin.

    "events.auto.reward.mail.message" Here is the message you will send via this email, thanking you for playing or anything else.

    "events.auto.reward.items" Here basically will be the items that you will send.
    The example of 6; 0; 1000It works like this:
    6 is the pearl (pearl id = 6)
    0 is the enchantment level, you cannot send a pearl in the PEN, right.
    1000 is the amount of pearls to be sent.
    Here we finish the tutorial, if I forgot something, let me know.



    If you want a video tutorial, comment below.It may take a while to make the video, but I will.
    Last edited by Ledie; 01-09-20 at 08:45 PM.


  2. #2
    Account Upgraded | Title Enabled! cintapw is online now
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    Re: How setup your server - Local and Online

    Thank you, still waiting for online guide.

  3. #3
    Registered elitom8 is offline
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    Re: How setup your server - Local and Online

    :rir: thank you very much i'm looking forward

  4. #4
    Member Devorn is offline
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    Re: How setup your server - Local and Online

    Amazing! Will this work with my family TRUE OFFLINE lan? Simply by connecting our three computers with cords?
    Can you also create a youtube guide?

    PS: You say I will begin downloading files. But what and where are these files to download?
    Last edited by Devorn; 01-09-20 at 05:29 PM.

  5. #5
    Life is beautiful, after Ledie is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by cintapw View Post
    Thank you, still waiting for online guide.
    I apologize for the delay of the online tutorial, because I'm out of time.

    - - - Updated - - -

    Quote Originally Posted by Devorn View Post
    Amazing! Will this work with my family TRUE OFFLINE lan? Simply by connecting our three computers with cords?
    Can you also create a youtube guide?

    PS: You say I will begin downloading files. But what and where are these files to download?
    Hello, yes, the local tutorial, you can play on lan if both are connected on the same network, on the same ip. If you can't do it with ip 127.0.0.1, but I'm sure you will, you must wait or try the online tutorial.Regarding the files, you can download several files, this is tutorial introduction only ..

  6. #6
    Member Devorn is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Devorn View Post
    Amazing! Will this work with my family TRUE OFFLINE lan? Simply by connecting our three computers with cords?
    Can you also create a youtube guide?

    PS: You say I will begin downloading files. But what and where are these files to download?
    Thank you man.
    I understand that I can download "odoRE v1.0 Alpha - Remastered Server" and the "ODO Remastered Client v1". Is there something more I need to download?
    Last edited by Devorn; 01-09-20 at 08:52 PM.

  7. #7
    Life is beautiful, after Ledie is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Devorn View Post
    Thank you man.
    I understand that I can download "odoRE v1.0 Alpha - Remastered Server" and the "ODO Remastered Client v1". Is there something more I need to download?

    Unfortunately Open Desert does not have a more updated version, like some servers.So if you want to open a more updated server, unfortunately it is with Open Desert files.

  8. #8
    Member Devorn is offline
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    Re: How setup your server - Local and Online

    So I don't understand a few basic things. I never had a server run ever in my life before. So my questions are.
    -Where will the client and server files (odo) be extracted, anywhere?
    -And when ive done the changes in the guide above, how do I start server AND the client/game?

  9. #9
    Life is beautiful, after Ledie is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Devorn View Post
    So I don't understand a few basic things. I never had a server run ever in my life before. So my questions are.
    -Where will the client and server files (odo) be extracted, anywhere?
    -And when ive done the changes in the guide above, how do I start server AND the client/game?

    Yes, you can extract files from the server anywhere, but never extract files from the server in the same folder as the client.After extracting the files from the server and doing all the configuration, start the three .bats filesStarting with the database, then loginserver and at the end gameserver.

    Now for your client to connect to the server, you need to change the ip of the file that comes at the root of it called "service.ini"If it is local, just make sure the service.ini ip is 127.0.0.1If it is ipv4, you put ipv4.

  10. #10
    Member Devorn is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Devorn View Post
    So I don't understand a few basic things. I never had a server run ever in my life before. So my questions are.
    -Where will the client and server files (odo) be extracted, anywhere?
    -And when ive done the changes in the guide above, how do I start server AND the client/game?
    -Second question. In "databaseproperties" there is "database.port = 27017". Should I change that number to something else or can I leave it as it is? Because there is a warning about it in the readme file.

    -Third question. Where are savefiles put? If I want to move them or backup them, and change family name?
    Last edited by Devorn; 04-09-20 at 04:23 PM.

  11. #11
    Life is beautiful, after Ledie is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Devorn View Post
    -Second question. In "databaseproperties" there is "database.port = 27017". Should I change that number to something else or can I leave it as it is? Because there is a warning about it in the readme file.

    -Third question. Where are savefiles put? If I want to move them or backup them, and change family name?

    First, it is not necessary to change the 27017 to another port, because you would have to change many files, there are about 4 to 5 files that I don't remember which ones are now. Then just change the login and password as I teach in the online tutorial.

    Second, yes, the files that save your account are in the folder called: database / data

  12. #12
    Member Devorn is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Ledie View Post
    First, it is not necessary to change the 27017 to another port, because you would have to change many files, there are about 4 to 5 files that I don't remember which ones are now. Then just change the login and password as I teach in the online tutorial.

    Second, yes, the files that save your account are in the folder called: database / data
    Thank you ledie for the help once again. The save files cant be found in that folder though. The folder is empty. Why? Any idea?

  13. #13
    Life is beautiful, after Ledie is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Devorn View Post
    Thank you ledie for the help once again. The save files cant be found in that folder though. The folder is empty. Why? Any idea?

    In this case did you create your character? Did you play? Did you do missions etc?If not, there will be no progress there.

  14. #14
    Member Devorn is offline
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    Re: How setup your server - Local and Online

    Quote Originally Posted by Ledie View Post
    In this case did you create your character? Did you play? Did you do missions etc?If not, there will be no progress there.
    I created character, family name and began tutorial (didn't finish tutorial).

    - - - Updated - - -

    I think I loose all progress when I close all servers/bats? Do I have to finish tutorial before it saves?

    - - - Updated - - -

    So it seems because I duplicated my "installation", and changed the name in my installation folder I think that the data/save files were instead saved into my original backup folder of the files...I think. I need to look at this more closely. Will be back if I can't fix.

  15. #15
    Newbie skycelg1 is offline
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    Re: How setup your server - Local and Online

    Whats the OS i should be running on the Virtual machine?
    Last edited by skycelg1; 17-10-20 at 07:45 PM.



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