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Adding new packets,finding client packet structures.

Newbie Spellweaver
Joined
Sep 23, 2009
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Hey,
In server game source you could see under network package the sending/receiving packets classes. if you look into each class you could see it is writing hardcoded bytes into a buffer and then send it.
Now, i dont have much experience with reverse engineering so i'm wondering if someone with background
can give more info about the way they found the structure for each packet.
Did they(ogrefest) use wire shark, or just reverse engineer the client.exe to find these structures?

Thanks!
 
Experienced Elementalist
Joined
Jun 17, 2014
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It's on GitHub but the description shows it as "deprecated" (if I'm talking about the same as master_unknown).
 
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