Newbie Spellweaver
- Joined
- Sep 23, 2009
- Messages
- 38
- Reaction score
- 9
Hey,
In server game source you could see under network package the sending/receiving packets classes. if you look into each class you could see it is writing hardcoded bytes into a buffer and then send it.
Now, i dont have much experience with reverse engineering so i'm wondering if someone with background
can give more info about the way they found the structure for each packet.
Did they(ogrefest) use wire shark, or just reverse engineer the client.exe to find these structures?
Thanks!
In server game source you could see under network package the sending/receiving packets classes. if you look into each class you could see it is writing hardcoded bytes into a buffer and then send it.
Now, i dont have much experience with reverse engineering so i'm wondering if someone with background
can give more info about the way they found the structure for each packet.
Did they(ogrefest) use wire shark, or just reverse engineer the client.exe to find these structures?
Thanks!