Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Adding new packets,finding client packet structures.

Newbie Spellweaver
Joined
Sep 23, 2009
Messages
38
Reaction score
9
Hey,
In server game source you could see under network package the sending/receiving packets classes. if you look into each class you could see it is writing hardcoded bytes into a buffer and then send it.
Now, i dont have much experience with reverse engineering so i'm wondering if someone with background
can give more info about the way they found the structure for each packet.
Did they(ogrefest) use wire shark, or just reverse engineer the client.exe to find these structures?

Thanks!
 
Experienced Elementalist
Joined
Jun 17, 2014
Messages
273
Reaction score
33
It's on GitHub but the description shows it as "deprecated" (if I'm talking about the same as master_unknown).
 
Upvote 0
Newbie Spellweaver
Joined
Jul 10, 2017
Messages
12
Reaction score
1
here -->

but as Via Nais said it´s marked as "Deprecated. Prefer using proxy sniffing."
 
Upvote 0
Back
Top