Hey, copying my post from my suggestion thread to get an ArcheAge section, just to give some overview. Will keep this post updated.
Before getting into detail, what is this 'ArcheAge'?
ArcheAge (kor. 아키에이지 — "Ancient times"; ch. 上古世紀) — client fantasy massively multiplayer online role-playing game (MMORPG) for the PC, developed by Korean company XLGames. The game is set in the universe of ArcheAge — fantasy world with elements of medieval magic and steampunk.
Whats so special about it?
It offers several different gaming elements for everyone, no matter if you want to live a potato life or want to go out on the seas, hunting big monsters or ghost ships. Becoming rich as a trader? You're welcome too! No, you like more quick PvP fights and living on the edge? Fine, you're also welcome!
What is the current and past status of ArcheAge private servers/emulators?
There is one private server (ArcheRage.to) with an EU and a NA server, which offers v3.0.3.0 at this time, trading credits for real money.Other than that, we had some small projects working on an emulator with one emulator being further developed, at least when you trust the YouTube-videos they shared. But for the last few years, the ArcheAge emulator community got kinda silent, with people still asking for new projects, hoping to see some new progress.
Our own project (check out
So what do you need an ArcheAge section for?
Of course, the development looks good and active, especially with the Discord channel growing. But as you know for sure, the more people help the faster one can reach the final goal. We are hoping to reach more people who are interested, who are skilled to help us, people who can give input and who can test and check stuff. Sure, we could just use the Extra section, but concentrate all people who are interested in one point would be more efficient.
What has been done already?
At this point, the emulator has a working base.
Since pre-release 1.2.4 we are able to run around in the world, before one could only get into the lobby.
1.2.5 also made an alternative start available, meaning the introduction quest on the ship.
Thanks to our project leaders, one can play a character and hop back into main menu without the need to restart the whole server, this was released in 1.2.6.
What needs to be done?
As you can see, the emulator still lacks several features that are needed to experience ArcheAge as a full game.
Here is a list with some examples of whats still missing:
- Working Quests
- Usable Items
- Mob Spawns
- Trading System
- and lot of stuff more.
What do you expect from the future?
First of all, I am not a fortune teller, but we have a very good team and we get people to join us every day. We also are in dialog with some people who might have the right files we need as well as some project members who are awaiting experienced people they know to help us soon.If we can get all the things together, I am sure we will find a way to bring the joy of ArcheAge to everyone interested.
What is your role in the project?
As much as I wish that I could do programming, I just started learning the very basics of everything. While the testers and devs in our team are very good and experienced, I see myself more as the guy who helps to communicate. The guy who checks several forums regularly, answers questions of interested people. The person who helps to get the creative and skilled people get connected. But in the end I am just a huge fan of ArcheAge and a hopeless potato farmer.
Thanks for reading!
IMPORTANT! CLIENT 1.0 LINKS -- PLEASE HELP US BY MAKING MIRRORS!
MEGA:
Mail.ru:
PICTURES:
As I dont want to ruin the whole topic with lots of pictures, please check the following link:
UPDATE 21/08/2018: What is in the focus now?
Packet decryption. If you are familiar with hacking ArcheAge, game hacks, experienced in reverse engineering and networks, you might be the person to help us! Spread the word about what we are looking for and thanks for your contribution!
UPDATE:
The main focus of the project is now on client version 1.0, additional versions might be added in the future.
The programmers also made progress in character creation (you can create custom chars now) and keeping character information (the coordinates of the char location are now being saved. So they can be loaded whenever you log into your char).
Also, each race starts at their usual starting location when a character is created.
Feel free to check out the project on GitHub and join us on Discord.
Before getting into detail, what is this 'ArcheAge'?
ArcheAge (kor. 아키에이지 — "Ancient times"; ch. 上古世紀) — client fantasy massively multiplayer online role-playing game (MMORPG) for the PC, developed by Korean company XLGames. The game is set in the universe of ArcheAge — fantasy world with elements of medieval magic and steampunk.
Whats so special about it?
It offers several different gaming elements for everyone, no matter if you want to live a potato life or want to go out on the seas, hunting big monsters or ghost ships. Becoming rich as a trader? You're welcome too! No, you like more quick PvP fights and living on the edge? Fine, you're also welcome!
What is the current and past status of ArcheAge private servers/emulators?
There is one private server (ArcheRage.to) with an EU and a NA server, which offers v3.0.3.0 at this time, trading credits for real money.Other than that, we had some small projects working on an emulator with one emulator being further developed, at least when you trust the YouTube-videos they shared. But for the last few years, the ArcheAge emulator community got kinda silent, with people still asking for new projects, hoping to see some new progress.
Our own project (check out
You must be registered to see links
) is still on pre-release status, but we have very good people working on it passionately within the last few weeks. To be able to work together even more efficient, we started a Discord channel for the project and by now we have more than 20 people who are part of the project or who are following the project.So what do you need an ArcheAge section for?
Of course, the development looks good and active, especially with the Discord channel growing. But as you know for sure, the more people help the faster one can reach the final goal. We are hoping to reach more people who are interested, who are skilled to help us, people who can give input and who can test and check stuff. Sure, we could just use the Extra section, but concentrate all people who are interested in one point would be more efficient.
What has been done already?
At this point, the emulator has a working base.
Since pre-release 1.2.4 we are able to run around in the world, before one could only get into the lobby.
1.2.5 also made an alternative start available, meaning the introduction quest on the ship.
Thanks to our project leaders, one can play a character and hop back into main menu without the need to restart the whole server, this was released in 1.2.6.
What needs to be done?
As you can see, the emulator still lacks several features that are needed to experience ArcheAge as a full game.
Here is a list with some examples of whats still missing:
- Working Quests
- Usable Items
- Mob Spawns
- Trading System
- and lot of stuff more.
What do you expect from the future?
First of all, I am not a fortune teller, but we have a very good team and we get people to join us every day. We also are in dialog with some people who might have the right files we need as well as some project members who are awaiting experienced people they know to help us soon.If we can get all the things together, I am sure we will find a way to bring the joy of ArcheAge to everyone interested.
What is your role in the project?
As much as I wish that I could do programming, I just started learning the very basics of everything. While the testers and devs in our team are very good and experienced, I see myself more as the guy who helps to communicate. The guy who checks several forums regularly, answers questions of interested people. The person who helps to get the creative and skilled people get connected. But in the end I am just a huge fan of ArcheAge and a hopeless potato farmer.
Thanks for reading!
IMPORTANT! CLIENT 1.0 LINKS -- PLEASE HELP US BY MAKING MIRRORS!
MEGA:
You must be registered to see links
Mail.ru:
You must be registered to see links
PICTURES:
As I dont want to ruin the whole topic with lots of pictures, please check the following link:
You must be registered to see links
UPDATE 21/08/2018: What is in the focus now?
Packet decryption. If you are familiar with hacking ArcheAge, game hacks, experienced in reverse engineering and networks, you might be the person to help us! Spread the word about what we are looking for and thanks for your contribution!
UPDATE:
The main focus of the project is now on client version 1.0, additional versions might be added in the future.
The programmers also made progress in character creation (you can create custom chars now) and keeping character information (the coordinates of the char location are now being saved. So they can be loaded whenever you log into your char).
Also, each race starts at their usual starting location when a character is created.
Feel free to check out the project on GitHub and join us on Discord.
Last edited: