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L2J C4 Items and Weapons

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Newbie Spellweaver
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If u cant wait till greenhope releases his c4 weapons and armor, u can try this :D

U need C4 files in SYSTEXTURES folder M and F "DarkElf.ukx", "Dwarf.ukx", "Elf.ukx", "Elf.ukx", "Fighter.ukx", "Magic.ukx", "Orc.ukx" "Shaman.ukx" and lineageweapons.utx and of course C4 ANIMATION files lineageweapons.ukx download them on
Code:
http://testserver.lineage2.co.kr/Client/L2_ch4.part1.rar 
http://testserver.lineage2.co.kr/Client/L2_ch4.part2.rar
here are some c4 mob weapons(ugly)
Code:
INSERT INTO `weapon` VALUES (9101, 'spear_of_ahrimanes', 'lrhand', 'true', 300, 2, 2, 'steel', 'd', 5, 5, 'dagger', 12, -3.00000, 0, 0, 0, 433, 0, 5, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9102, 'staff_of_barka_silenos_shaman', 'lrhand', 'true', 2180, 2, 2, 'fine_steel', 's', 78, 10, 'sword', 8, 0.00000, 0, 0, 0, 325, 0, 39, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9103, 'sword_of_apostle_warrior', 'rhand', 'true', 1330, 1, 1, 'adamantaite', 's', 213, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 107, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9104, 'sword_of_vampire_warrior', 'rhand', 'true', 1320, 1, 1, 'fine_steel', 'a', 232, 10, 'sword', 8, 0.00000, 0, 0, 0, 379, 0, 114, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9105, 'bow_of_halisha', 'lrhand', 'true', 1650, 1, 1, 'adamantaite', 's', 519, 5, 'bow', 12, -3.00000, 0, 0, 0, 293, 10, 121, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9118, 'arcana_mace', 'rhand', 'true', 910, 1, 1, 'adamantaite', 's', 270, 20, 'blunt', 4, 4.00000, 0, 0, 0, 390, 0, 145, 100, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9119, 'axe_of_ketra_orc_chieftain', 'lrhand', 'true', 1330, 1, 1, 'adamantaite', 's', 213, 10, 'blunt', 8, 0.00000, 0, 0, 0, 379, 0, 107, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9120, 'blunt_of_aposlte_mage', 'rhand', 'true', 1300, 1, 1, 'adamantaite', 's', 240, 5, 'blunt', 4, 4.00000, 0, 0, 0, 433, 0, 5, 95, 0, 0, 'true');
and hero weapons, if u still dont have them
Code:
INSERT INTO `weapon` VALUES (9106, 'the_axe_of_hero', 'rhand', 'true', 1820, 1, 1, 'adamantaite', 's', 325, 20, 'blunt', 6, 4.75000, 0, 0, 0, 379, 0, 133, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9107, 'the_bow_of_hero', 'lrhand', 'true', 1650, 1, 1, 'adamantaite', 's', 675, 5, 'bow', 14, -3.75000, 0, 0, 0, 320, 3, 121, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9108, 'the_dagger_of_hero', 'rhand', 'true', 850, 1, 1, 'adamantaite', 's', 285, 5, 'dagger', 14, -3.75000, 0, 0, 0, 453, 0, 140, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9109, 'the_longsword_of_hero', 'rhand', 'true', 1200, 1, 1, 'adamantaite', 's', 283, 12, 'sword', 9, 0.00000, 0, 0, 0, 400, 0, 124, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9110, 'the_dualsword_of_hero', 'lrhand', 'true', 2250, 1, 1, 'adamantaite', 's', 410, 12, 'dual', 10, 0.00000, 0, 0, 0, 360, 0, 146, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9111, 'the_fist_of_hero', 'lrhand', 'true', 1370, 1, 1, 'adamantaite', 's', 360, 5, 'dualfist', 4, 4.75000, 0, 0, 0, 340, 0, 120, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9112, 'the_hammer_of_hero', 'rhand', 'true', 1470, 1, 1, 'adamantaite', 's', 325, 20, 'blunt', 6, 4.75000, 0, 0, 0, 400, 0, 133, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9113, 'the_mace_of_hero', 'rhand', 'true', 1470, 1, 1, 'adamantaite', 's', 325, 20, 'blunt', 6, 4.75000, 0, 0, 0, 400, 0, 133, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9114, 'the_pole_of_hero', 'lrhand', 'true', 1800, 1, 1, 'adamantaite', 's', 350, 10, 'pole', 8, -3.75000, 0, 0, 0, 345, 0, 140, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9115, 'the_staff_of_hero', 'lrhand', 'true', 910, 1, 1, 'adamantaite', 's', 320, 25, 'blunt', 6, 4.75000, 0, 0, 0, 340, 0, 178, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9116, 'the_sword_of_hero', 'rhand', 'true', 1200, 1, 1, 'adamantaite', 's', 330, 12, 'sword', 9, 0.00000, 0, 0, 0, 400, 0, 140, 95, 0, 0, 'true');
INSERT INTO `weapon` VALUES (9117, 'the_two_handed_sword_of_hero', 'lrhand', 'true', 1640, 1, 1, 'adamantaite', 's', 366, 14, 'sword', 9, 0.00000, 0, 0, 0, 379, 0, 148, 100, 0, 0, 'true');
then put 9100-9199.xml to C:\server\l2j\data\stats\weapon
then put my patch on ur system folder :thumbup:
Enjoy:thumbup:
i have added marriage clothes to my server
kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

kajoboy777 - C4 Items and Weapons - RaGEZONE Forums

go to post #139 on this thread to know how to add these
 

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Junior Spellweaver
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Help

cbain93 said:
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 749 MHz with 255MB RAM
Video: NVIDIA GeForce FX 5500 (7801)

Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e'

History: UObject::SafeLoadError <- UObject::StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas::UCanvas <- UViewport::UViewport <- UWindowsClient::NewViewport <- UGameEngine::Init <- InitEngine



sigh why do i keep getting this when i start up the client? ~_~.
can someone upload theirs? (font-e)


I am getting the same error and i have the files in my system folder

PLZ help
 
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Newbie Spellweaver
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gmoney said:
anyone having troubles with the draconic bow? im im it makes my client crash.
any fixes?

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2202 MHz with 1279MB RAM
Video: NVIDIA GeForce 6600 GT (7777)

Bad import index 4207/331

History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad126 385578)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageWeapons.Bow_anim) <- LoadObject <- (MeshAnimation LineageWeapons.Bow_anim 385578==385578/5834946 37328 350190) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh LineageWeapons.draconic_bow_m00_wp NULL) <- IsLoadedResource <- User::SetPawnResource <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop


and me heelp thx
 
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Newbie Spellweaver
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Zero2Fear said:
can't somebody just get this working.. and make a little .rar file so we can enjoy your nice things that you all have.. cause im not such a good person with all this :(
Plz make a .rar file and upload plz.. i beg u :p

greenhop already updated his server, check his thread. He included the weapon textures on his patch
 
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Skilled Illusionist
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Help

Everyone knows one link for the customer full (without being in parts) Please, it places link for download here!

Thx all:thumbup:
 
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Junior Spellweaver
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hi!!
sorry my bad english but you guys do a excelent work in here, hm how do you translated that screens?
i download the cleint but is korean[[]]]]
L2j power
excelent work
 
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Junior Spellweaver
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we are using the c3 US client with the c4 textures. and it works perfectly well.
 
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Newbie Spellweaver
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Can u please give a link for the C4 textures needed for Violators (exelent work) datapack ?

Thx in advance ^^
 
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Junior Spellweaver
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kajoboy777 said:
c3 with c4 textures
check 1st page for marriage clothes pictures :)
how did you get the wedding dress working? you have a working armorgrp.dat that you can share?
 
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Newbie Spellweaver
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kajoboy777 said:
c3 with c4 textures
check 1st page for marriage clothes pictures :)

this is my work :clap: leecher!

Code:
item_begin   object_id=20000   object_name=[]   body_part={chest**   drop_type=0   drop_anim_type=3   drop_radius=7   drop_height=0   drop_mesh={[dropitems.drop_mfighter_m013_t2000_u_m00]**   drop_texture={[MFighter.MFighter_m013_t2000_u]**   icon={[icon.armor_t2000_u_i00]**   mfighter_mesh={[fighter.MFighter_m013_u]**   mfighter_texture={[MFighter.MFighter_m013_t2000_u_ori]**   ffighter_mesh={[fighter.FFighter_m013_u]**   ffighter_texture={[FFighter.FFighter_m013_t2000_u_ori]**   mmagic_mesh={[magic.MMagic_m014_u]**   mmagic_texture={[MMagic.MMagic_m014_t2000_u]**   fmagic_mesh={[magic.FMagic_m014_u]**   fmagic_texture={[FMagic.FMagic_m014_t2000_u]**   melf_mesh={[elf.MElf_m012_u]**   melf_texture={[MElf.MElf_m012_t2000_u_sp]**   felf_mesh={[elf.FElf_m012_u]**   felf_texture={[FElf.FElf_m012_t2000_u_ori]**   mdarkelf_mesh={[darkelf.MDarkElf_m011_u]**   mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_u_ori]**   fdarkelf_mesh={[darkelf.FDarkElf_m011_u]**   fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_u_ori]**   mdwarf_mesh={[dwarf.MDwarf_m009_u]**   mdwarf_texture={[MDwarf.MDwarf_m009_t2000_u_sp]**   fdwarf_mesh={[dwarf.FDwarf_m009_u]**   fdwarf_texture={[FDwarf.FDwarf_m009_t2000_u_ori]**   morc_mesh={[orc.MOrc_m008_u]**   morc_texture={[MOrc.MOrc_m008_t2000_u_ori]**   forc_mesh={[orc.FOrc_m008_u]**   forc_texture={[FOrc.FOrc_m008_t2000_u_ori]**   mshaman_mesh={[shaman.MShaman_m009_u]**   mshaman_texture={[MShaman.MShaman_m009_t2000_u_ori]**   fshaman_mesh={[shaman.FShaman_m009_u]**   fshaman_texture={[FShaman.FShaman_m009_t2000_u_ori]**   npc_mesh={[none]**   npc_texture={[none]**   crystallizable=0   item_sound={[MonSound.Hit_normal_3];[MonSound.Hit_normal_12];[MonSound.Hit_wood_1];[MonSound.Hit_Shell_1]**   drop_sound=[ItemSound.itemdrop_armor_cloth]   equip_sound=[ItemSound.itemequip_armor_cloth]   attack_effect=[LineageEffect.p_u002_a]   armor_type=none   weight=4830   material_type=cloth   crystal_type=none   avoid_modify=0   durability=90   physical_defense=0   magical_defense=0   mp_bonus=0   c3_attr1=44889960   item_end 
item_begin   object_id=20001   object_name=[]   body_part={feet**   drop_type=0   drop_anim_type=3   drop_radius=5   drop_height=4   drop_mesh={[dropitems.drop_mfighter_m013_t2000_b_ori_m00]**   drop_texture={[MFighter.MFighter_m013_t2000_b_ori]**   icon={[icon.armor_t2000_b_i00]**   mfighter_mesh={[fighter.MFighter_m013_b]**   mfighter_texture={[MFighter.MFighter_m013_t2000_b_ori]**   ffighter_mesh={[fighter.FFighter_m013_b]**   ffighter_texture={[FFighter.FFighter_m013_t2000_b]**   mmagic_mesh={[magic.MMagic_m014_b]**   mmagic_texture={[MMagic.MMagic_m014_t2000_b]**   fmagic_mesh={[magic.FMagic_m014_b]**   fmagic_texture={[FMagic.FMagic_m014_t2000_b]**   melf_mesh={[elf.MElf_m012_b]**   melf_texture={[MElf.MElf_m012_t2000_b_sp]**   felf_mesh={[elf.FElf_m012_b]**   felf_texture={[FElf.FElf_m012_t2000_b_sp]**   mdarkelf_mesh={[darkelf.MDarkElf_m011_b]**   mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_b_ori]**   fdarkelf_mesh={[darkelf.FDarkElf_m011_b]**   fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_b_ori]**   mdwarf_mesh={[dwarf.MDwarf_m009_b]**   mdwarf_texture={[MDwarf.MDwarf_m009_t2000_b_sp]**   fdwarf_mesh={[dwarf.FDwarf_m009_b]**   fdwarf_texture={[FDwarf.FDwarf_m009_t2000_b_ori]**   morc_mesh={[orc.MOrc_m008_b]**   morc_texture={[MOrc.MOrc_m008_t2000_b_sh]**   forc_mesh={[orc.FOrc_m008_b]**   forc_texture={[FOrc.FOrc_m008_t2000_b_sh]**   mshaman_mesh={[shaman.MShaman_m009_b]**   mshaman_texture={[MShaman.MShaman_m009_t2000_b_sh]**   fshaman_mesh={[shaman.FShaman_m009_b]**   fshaman_texture={[FShaman.FShaman_m009_t2000_b_sh]**   npc_mesh={[none]**   npc_texture={[none]**   crystallizable=0   item_sound={[none]**   drop_sound=[ItemSound.itemdrop_armor_cloth]   equip_sound=[ItemSound.itemequip_armor_boots]   attack_effect=[LineageEffect.p_u002_a]   armor_type=none   weight=1320   material_type=cloth   crystal_type=none   avoid_modify=0   durability=90   physical_defense=0   magical_defense=0   mp_bonus=0   c3_attr1=29503688   item_end 
item_begin   object_id=20002   object_name=[]   body_part={legs**   drop_type=0   drop_anim_type=3   drop_radius=8   drop_height=1   drop_mesh={[dropitems.drop_mfighter_m013_t2000_l_ori_m00]**   drop_texture={[MFighter.MFighter_m013_t2000_l_ori]**   icon={[icon.armor_t2000_l_i00]**   mfighter_mesh={[fighter.MFighter_m013_l]**   mfighter_texture={[MFighter.MFighter_m013_t2000_l_ori]**   ffighter_mesh={[fighter.FFighter_m013_l]**   ffighter_texture={[FFighter.FFighter_m013_t2000_l]**   mmagic_mesh={[magic.MMagic_m014_l]**   mmagic_texture={[MMagic.MMagic_m014_t2000_l]**   fmagic_mesh={[magic.FMagic_m004_l]**   fmagic_texture={[FMagic.FMagic_m004_t16_l_sp]**   melf_mesh={[elf.MElf_m012_l]**   melf_texture={[MElf.MElf_m012_t2000_l_sp]**   felf_mesh={[elf.FElf_m006_l]**   felf_texture={[FElf.FElf_m006_t85_l_ori]**   mdarkelf_mesh={[darkelf.MDarkElf_m011_l]**   mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_l_ori]**   fdarkelf_mesh={[darkelf.FDarkElf_m011_l]**   fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_l_ori]**   mdwarf_mesh={[dwarf.MDwarf_m009_l]**   mdwarf_texture={[MDwarf.MDwarf_m009_t2000_l_ori]**   fdwarf_mesh={[dwarf.FDwarf_m009_l]**   fdwarf_texture={[FDwarf.FDwarf_m009_t2000_l_ori]**   morc_mesh={[orc.MOrc_m008_l]**   morc_texture={[MOrc.MOrc_m008_t2000_l_ori]**   forc_mesh={[orc.FOrc_m008_l]**   forc_texture={[FOrc.FOrc_m008_t2000_l_ori]**   mshaman_mesh={[shaman.MShaman_m009_l]**   mshaman_texture={[MShaman.MShaman_m009_t2000_l_sh]**   fshaman_mesh={[shaman.FShaman_m009_l]**   fshaman_texture={[FShaman.FShaman_m009_t2000_l_ori]**   npc_mesh={[none]**   npc_texture={[none]**   crystallizable=0   item_sound={[none]**   drop_sound=[ItemSound.itemdrop_armor_cloth]   equip_sound=[ItemSound.itemequip_armor_cloth]   attack_effect=[LineageEffect.p_u002_a]   armor_type=none   weight=1740   material_type=cloth   crystal_type=none   avoid_modify=0   durability=90   physical_defense=0   magical_defense=0   mp_bonus=0   c3_attr1=45203192   item_end 
item_begin   object_id=20003   object_name=[]   body_part={gloves**   drop_type=0   drop_anim_type=3   drop_radius=5   drop_height=1   drop_mesh={[dropitems.drop_mfighter_m013_t33_g_m00]**   drop_texture={[MFighter.MFighter_m013_t2000_g_ori]**   icon={[icon.armor_t2000_g_i00]**   mfighter_mesh={[fighter.MFighter_m013_g]**   mfighter_texture={[MFighter.MFighter_m013_t2000_g]**   ffighter_mesh={[fighter.FFighter_m013_g]**   ffighter_texture={[FFighter.FFighter_m013_t2000_g]**   mmagic_mesh={[magic.MMagic_m014_g]**   mmagic_texture={[MMagic.MMagic_m014_t2000_g]**   fmagic_mesh={[magic.FMagic_m014_g]**   fmagic_texture={[FMagic.FMagic_m014_t2000_g]**   melf_mesh={[elf.MElf_m012_g]**   melf_texture={[MElf.MElf_m012_t2000_g_sp]**   felf_mesh={[elf.FElf_m012_g]**   felf_texture={[FElf.FElf_m012_t2000_g_sp]**   mdarkelf_mesh={[darkelf.MDarkElf_m011_g]**   mdarkelf_texture={[MDarkElf.MDarkElf_m011_t2000_g_ori]**   fdarkelf_mesh={[darkelf.FDarkElf_m011_g]**   fdarkelf_texture={[FDarkElf.FDarkElf_m011_t2000_g_ori]**   mdwarf_mesh={[dwarf.MDwarf_m009_g]**   mdwarf_texture={[MDwarf.MDwarf_m009_t2000_g_sp]**   fdwarf_mesh={[dwarf.FDwarf_m009_g]**   fdwarf_texture={[FDwarf.FDwarf_m009_t2000_g_sp]**   morc_mesh={[orc.MOrc_m008_g]**   morc_texture={[MOrc.MOrc_m008_t2000_g_sh]**   forc_mesh={[orc.FOrc_m008_g]**   forc_texture={[FOrc.FOrc_m008_t2000_g_ori]**   mshaman_mesh={[shaman.MShaman_m009_g]**   mshaman_texture={[MShaman.MShaman_m009_t2000_g_sh]**   fshaman_mesh={[shaman.FShaman_m009_g]**   fshaman_texture={[FShaman.FShaman_m009_t2000_g_sh]**   npc_mesh={[none]**   npc_texture={[none]**   crystallizable=0   item_sound={[none]**   drop_sound=[ItemSound.itemdrop_armor_leather]   equip_sound=[ItemSound.itemequip_armor_glove]   attack_effect=[LineageEffect.p_u002_a]   armor_type=none   weight=660   material_type=cloth   crystal_type=none   avoid_modify=0   durability=90   physical_defense=0   magical_defense=0   mp_bonus=0   c3_attr1=31853384   item_end
 
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