How does private servers work?

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  1. #1
    Newbie florentiner is offline
    Apr 2017 Join Date

    How does private servers work?

    Out of curiosity, how does the process on opening a public server work. Do people take open source and start scripting there? No repacks, right? I doubt they open their server on own pc, so where do they even buy to keep their servers up? Lots of servers get ddosed, how do u even work against that?

    Any info around these would be great, and if I missed some threads about these, then sorry about that.

  2. #2
    Member KimChoJapFan is offline
    Aug 2015 Join Date

    Re: How does private servers work?

    Quick answers:

    1. Some people use extractors to gather the game assets and then apply them to their TrinityCore or MaNGOS server packages. (You can compile TrinityCore which also includes a patcher and extractor for Legion and WOTLK)
    2. You could host your own private server from your own computer using DynDNS or No-IP DUC to associate a subdomain name with your public IP address. (Just open ports 80, 443, 8245, 8085, and 3724)
    3. I imagine that most people would purchase a VPS service (concurrent payments to keep those servers up) which allows them to host their servers 24/7
    4. DDoS mitigation techniques can be implemented, not everyone knows how to mitigate DDoS attacks; I've been seeing more people run with CloudFlare lately

  3. #3
    ^_^ Ooo Yee is offline
    True MemberRank
    Jul 2006 Join Date

    Re: How does private servers work?

    well there is still hundreds of wow serveris people still play them, on most popular of then is like 30k+ online, i think its pretty good online count ^^
    Last edited by Ooo Yee; 16-12-18 at 05:49 AM.

  4. #4
    Lord of the Legion Darkicon is offline
    True MemberRank
    Jul 2005 Join Date
    El Segundo, CALocation

    Re: How does private servers work?

    KimCho gave a good rundown but I feel like a few refinements are necessary.

    1. Yes and no. Some start from scratch while others heavily modify existing open source server cores. But if we're talking your average 5-20 player server, it's probably straight open source with minor modifications, if any.
    1b. Again yes and no. Some may incorporate aspects from repacks while others may not use them at all while others may use significantly more content straight from repacks without modification.

    2. Another yes and no. It depends on the population and the person's own resources. A small server can easily be run off a consumer-grade home computer. But anyone intending on hosting 50+ people will be renting a physical dedicated server (An individual server machine) or a virtual machine (Part of a server's resources), and only because the bandwidth required for that many concurrent connections exceeds most consumer speeds.
    2b. You can run WoW off any sufficient host, it's only a problem when you get caught, either the host finds out on their own (Almost always against ToS) or Blizz goes after you (Unlikely unless popular and/or making money). You can host internationally, pay for "black market" hosting, host it yourself or take your chances with commercial hosts.

    3. Being DDoS'd is always a risk, but there are mitigation techniques (Note, that's mitigation, not immunity) like aggressively filtering traffic. But in the end, there's not much that can really be done. If you're actively being DDoS'd, the usual method is to just null route the address and wait it out. The fact of the matter is with stronger and stronger DDoS mitigation comes larger and larger amounts of money to pay for professional services (Read: Network resources). Besides, mitigation would be something you would do yourself if you were hosting on a home physical dedicated server.
    If this post helped you, please feel free to throw it a thumbs up!