- Joined
- May 26, 2009
- Messages
- 1,649
- Reaction score
- 796
Hello guys!
I've never been a moderator for this subsection alone, and so I don't know much about the development going on in this scene, especially now as I've been gone for so long. However, I have some additional time in my studies now, and as my boyfriend studying software engineering is looking for some project to learn and develop from I thought it would be a good idea to start a private server. I've had a lot of experience running flyff private servers, but I've never really been in the world of warcraft scene as mentioned before.
As I'm thinking of going through with this, I would like to ask some of you more experienced people for some questions and concerns I have before I'm investing heavily. So, I'll just go ahead and ask the questions, and hopefully some of you might have some answers for me. Also, being an ex-supervisor, I really hope I'm posting this in the correct section, haha. :w00t:
1. Player base & development activity
I bet this is one of the first questions most people considering to heavily invest in a game ask themselves. Is there still a good player base for private servers for this explicit game? Many private server communities for other games have taken a big hit the last years, and I'm hoping there's still a lot of activity for this game. Also, is there a lot of open development, or are mostly everything private?
2. State of current released files
Is there good, stable and reliable source files released already. Or when starting a server, do you have to take some unstable poop that has been released and do a lot of work in order to even set a working server up? This isn't a big problem, it just gives me a pinpoint about how long the development and testing stage will take before evening getting to a beta test stage.
3. Blizzard interference
Is Blizzard/Official wow interfering with the private server community? Some games doesn't seem to care to much about private servers are made, while others are attempting to shut down everything but their official game server. Maybe some of you have some personal experience you can share, if it has happened to you and your server.
4. General server concepts
Which side is the biggest player group at? Are most of the players playing on high rate servers with most focus towards PvP, or do most of the players enjoy exploring the games with slightly higher rates and a slight faster gameplay.
5. Tools and resources
Are there good tools and resources released already, or is this something that have to be developed? When I was developing flyff, there was already a lot of great tools such as world editor etc already on the market and publicly shared with the rest of the community. I'm just wondering if there are good resources out there already, or if this is something that has to be done individually.
I'm looking forward to your answers, and hoping for some good replies that can give me an insight. Thank you to those helping me out, it's very much appreciated! :
Ohh and by the way, have an awesome weekend you guys!
Best regards tt1:
I've never been a moderator for this subsection alone, and so I don't know much about the development going on in this scene, especially now as I've been gone for so long. However, I have some additional time in my studies now, and as my boyfriend studying software engineering is looking for some project to learn and develop from I thought it would be a good idea to start a private server. I've had a lot of experience running flyff private servers, but I've never really been in the world of warcraft scene as mentioned before.
As I'm thinking of going through with this, I would like to ask some of you more experienced people for some questions and concerns I have before I'm investing heavily. So, I'll just go ahead and ask the questions, and hopefully some of you might have some answers for me. Also, being an ex-supervisor, I really hope I'm posting this in the correct section, haha. :w00t:
1. Player base & development activity
I bet this is one of the first questions most people considering to heavily invest in a game ask themselves. Is there still a good player base for private servers for this explicit game? Many private server communities for other games have taken a big hit the last years, and I'm hoping there's still a lot of activity for this game. Also, is there a lot of open development, or are mostly everything private?
2. State of current released files
Is there good, stable and reliable source files released already. Or when starting a server, do you have to take some unstable poop that has been released and do a lot of work in order to even set a working server up? This isn't a big problem, it just gives me a pinpoint about how long the development and testing stage will take before evening getting to a beta test stage.
3. Blizzard interference
Is Blizzard/Official wow interfering with the private server community? Some games doesn't seem to care to much about private servers are made, while others are attempting to shut down everything but their official game server. Maybe some of you have some personal experience you can share, if it has happened to you and your server.
4. General server concepts
Which side is the biggest player group at? Are most of the players playing on high rate servers with most focus towards PvP, or do most of the players enjoy exploring the games with slightly higher rates and a slight faster gameplay.
5. Tools and resources
Are there good tools and resources released already, or is this something that have to be developed? When I was developing flyff, there was already a lot of great tools such as world editor etc already on the market and publicly shared with the rest of the community. I'm just wondering if there are good resources out there already, or if this is something that has to be done individually.
I'm looking forward to your answers, and hoping for some good replies that can give me an insight. Thank you to those helping me out, it's very much appreciated! :
Ohh and by the way, have an awesome weekend you guys!
Best regards tt1: