Junior Spellweaver
- Joined
- Apr 16, 2009
- Messages
- 152
- Reaction score
- 4
As always, we are updating
- A login vs game server communication issue "should" be fixed now, many of you probably experienced it this last week where you couldn't log in, it just Dced you at the server selection screen and had to come to me resolve it.
- Changes on how one is eligible for new player benefits, right now it just checks if you are younger then 31 days, your character. Now it also checks your online time. You will still get your 30 days, but if a character is older then 30 days and did not play that much they are still entitled to newbie bonuses until they reach 90 hours online (its high because we know people go afk a lot).
- A problem with Guard Armors on Human Fighter Models has been fixed, it was showing Theca textures alongside the guard armor ones. (you must run our updater to see this change)
- Oath Armor Tokens have been added (non tradable versions), but they only last for 30 days. New players will now get access to a random one instantly, that way new players can check our features faster. (please note I already know there is something wrong with Oath Immortal Armor Token icon, it will be fixed next patch).
- Oath Armor Token Chest has been added. This is what gives new players a random Oath Armor Token. New players get one automatically when they create a new character.
- Boosted EXP in CoT entrance a little bit, because some vanilla areas under some circumstances could be better. hopefully this will change that.
- Fixed a problem with custom instance names not showing up when typing the /instancezone command. It would show time limits, just not custom instance zone names. Thanks SlCK for reporting. (you must run our updated to see this change)
- Fixed an issue with the NCSoft typoing the Frintezza instance, calling it Final Emperial Tomb. It should be Final Imperial Tomb when you type /instancezone thanks SlCK for reporting.
- Fixed a problem with Boxer the Unicorns recharge skill not working. Thanks BornToBeWasted for reporting.
- Character creation window Update, fixed Guard Armor on dwarfs there and updated the Elf Creation screen some as well. (You must run our updated to see this change.
- Fixed an issue where the server constantly checked to make sure players had tokens for the .dressme everything they had a status update.
- Fixed a problem with our passive skill "Newbie Bonuses". It was giving it to everyone, new or not. Please note it doesn't actually give people newbie bonuses, its just an informative passive to tell newbies to type .newbie to learn about their bonuses. Now it gives it to the proper people.
- A login vs game server communication issue "should" be fixed now, many of you probably experienced it this last week where you couldn't log in, it just Dced you at the server selection screen and had to come to me resolve it.
- Changes on how one is eligible for new player benefits, right now it just checks if you are younger then 31 days, your character. Now it also checks your online time. You will still get your 30 days, but if a character is older then 30 days and did not play that much they are still entitled to newbie bonuses until they reach 90 hours online (its high because we know people go afk a lot).
- A problem with Guard Armors on Human Fighter Models has been fixed, it was showing Theca textures alongside the guard armor ones. (you must run our updater to see this change)
- Oath Armor Tokens have been added (non tradable versions), but they only last for 30 days. New players will now get access to a random one instantly, that way new players can check our features faster. (please note I already know there is something wrong with Oath Immortal Armor Token icon, it will be fixed next patch).
- Oath Armor Token Chest has been added. This is what gives new players a random Oath Armor Token. New players get one automatically when they create a new character.
- Boosted EXP in CoT entrance a little bit, because some vanilla areas under some circumstances could be better. hopefully this will change that.
- Fixed a problem with custom instance names not showing up when typing the /instancezone command. It would show time limits, just not custom instance zone names. Thanks SlCK for reporting. (you must run our updated to see this change)
- Fixed an issue with the NCSoft typoing the Frintezza instance, calling it Final Emperial Tomb. It should be Final Imperial Tomb when you type /instancezone thanks SlCK for reporting.
- Fixed a problem with Boxer the Unicorns recharge skill not working. Thanks BornToBeWasted for reporting.
- Character creation window Update, fixed Guard Armor on dwarfs there and updated the Elf Creation screen some as well. (You must run our updated to see this change.
- Fixed an issue where the server constantly checked to make sure players had tokens for the .dressme everything they had a status update.
- Fixed a problem with our passive skill "Newbie Bonuses". It was giving it to everyone, new or not. Please note it doesn't actually give people newbie bonuses, its just an informative passive to tell newbies to type .newbie to learn about their bonuses. Now it gives it to the proper people.