Thanks, I just run into so many issues with blender and Autodesk stuff, I don't have a lot of free time to really sit down and work on learning the things I know I should be. Any recommendations when it comes to texturing? I lack artistic skills when it comes to drawing/painting so I'm not great at it at all...
Texturing just takes practice. Although some people can successfully outsource images and use them correctly in a model, it is not suggested for many reasons (from copyright infringement to incorrect perspective and lighting). To honestly sit down in photoshop and play around is the best way to learn how to texture; don't get my wrong, tutorials have their place, but as soon as you understand how the tools function they have done their job.
Another thing you want to focus on before even stepping into Photoshop is correct UV Unwrapping. Unwrapping a model can be annoying, yes, but a few extra minutes setting up your seams and reorganizing your UVs to fit correctly (and efficiently) can save you hours of time actually texturing.
Lastly there are rules of sorts when making textures so they are loaded into the engine correctly with the least amount of loss possible. FIrst thing you want to note is pixel size and depth. The size should always be in powers of 2 (2, 4, 16, 64, 128, 256, 512, 1024, 2048....), and in a 1:1 or 1:2 ratio. So a 128x256px texture is fine, but a 100x100px or 128x1024px would be a nono. Also pixel depth is also important, using the least amount of colors possible will lower the size of your assets. 24 bits per pixel is usually a good choice, using only 32 bits per pixel when transparency is needed. The other thing you need to know is image types. Using DDS, TGA, or in some cases TIF/ BMP is highly suggested. These file types are actually considered textures and are compressed accordingly. Images like GIF, PNG, and JPG are made to be used in web and photography usage, and are a big nono in 3D design.
Overall just watch other people paint/ model and goof around until you feel you are confident and then move on. The best way to learn is through experience.