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"Woodlands" i made for 'exterior' render studies.. It was inspired on a forest by a friend but mostly inspired by some artworks from a book called "A Free Spirit: In Irish Art"..
It was supposed to be only 'full 3d' trees but my PC just could not handle it XDD..
(first test render for the little stones positioning (positioning logistics) and procedural clouds ('procedural' 3d volume creating formula..)
(testing with the 'transparency trees')
Edit: Yeah, the tree.. that one with a more clear hue... It is sucky really.. i will improve it or remove it... XDD
Will 'lvl it up' tomorrow XDD =D..
Edit: It is 'briefly' explained... but it is probably the 'most hardware intense' render i have ever made XDD... (if it were with the full 3d 'fill' trees (some 'not so too good trees (game type)' that i was using.. but each one of those trees was like 90k polys XDD).. I just had to use the 'transparency' ('sprite' (2,5D) technique) trees or not make it at all.. (XD)
Those trees are 'cardboard' ('sprite' 2d tree on a plane), i am making the 3d trees to put there, in the end those cardboard tress will be more of an 'background'..
But it is not that good really... But i get to learn a lot of ways to create trees and vegetation and some things that are useful for game maps too.. xd..
I am making a render with the beginning of the grass and ivies.. I am thinking of making a herb like stramonium or belladonna to put in some places.. and i will also make some mushrooms.. The trees on the other side will all be `tall` ones xd..
Edit: The trees and grass and ivies.. I will edit some stuff on the grass and make some other grass types to create some variation..
Edit: With the ivies and 'final' grass on some parts xd...
I think that i could do some stuff like that.. If you would be kind to send me some example.. I think it is kind of a super wide Aspect Ratio image with some layers, like some old games, if it is it, i suppose i could do it.. So let me try to do a fast one for you with no cost.. just send me an functional example ..
But i am also meditating about my new sword + spear collection (i still have the old one (only Japanese) entitled 'the ScreamingFox's Ten Thousand Swords and Hundred Thousand Spears', but it is kind of sloppy, but a very good starting point indeed (far better than starting with a cube, etc..)).. I made one some while ago, for Japanese swords and spears, but now i am thinking of making it 'again' (correct/replace the bad ones, etc..) plus with Medieval European Swords and Polearms parts.. On this new one the Japanese will be improved from the last one (plus all will have low and high versions) and it will have the Medieval European sword and polearms parts.. For the swords i will use the Oakeshott's (a man who spent a good a part of life studying swords) topology for the blades and some other studies for the handle and pommel.. For the polearms it is an intense and wide research since the Medieval European Polearms are a very rich subject..