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- Aug 6, 2009
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So couple weeks ago I asked about making a modular game, just in time modules compiling and something else.
I did some test coding to see how this modular game can be done as well as how module compiling can work.
Today I thought about giving this a try and wanted to see some input from ragezone coders. Maybe some ideas or suggestions. Pretty much anything.
As I stated in previous thread, the basic code of the game is in charge of loading components (world, gui, settings, input, model drawing, etc), as well as compiling sources of modules (default modules or community modules). The basic game will come with some basic modules (walking/camera, world, and other basic stuff) and then end user can load additional modules.
I am also thinking how all this modules can work together without interfering with other modules. So far I have basic idea of how I wanna do it (i have it in my head but describing it will be a hell), but feel free to throw your ideas.
Oh and yes I do plan to have it as open source.
I did some test coding to see how this modular game can be done as well as how module compiling can work.
Today I thought about giving this a try and wanted to see some input from ragezone coders. Maybe some ideas or suggestions. Pretty much anything.
As I stated in previous thread, the basic code of the game is in charge of loading components (world, gui, settings, input, model drawing, etc), as well as compiling sources of modules (default modules or community modules). The basic game will come with some basic modules (walking/camera, world, and other basic stuff) and then end user can load additional modules.
I am also thinking how all this modules can work together without interfering with other modules. So far I have basic idea of how I wanna do it (i have it in my head but describing it will be a hell), but feel free to throw your ideas.
Oh and yes I do plan to have it as open source.