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Parsing .obj file to display the pngs

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Jul 8, 2009
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Hello guys i need help to read a .obj file to display the png view or at last help to understand the archive structure so i can code a reading function.



I believe it looks something like this, .spr files, refer to the interface / mobs / items and the like, for maps, it would be .til, .map and .obj, .til for sprites, obj for specifications of that .til (collision, portal, etc.) and map the junction of all components
but maybe im wrong haha
once i could find .til files of the .obj
so this can means .obj also contains PNG to the objects
 
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Joined
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Hey

is that person who asked on the other web u ?



anyways where this .obj from ? so maybe its easier to help

Yes it's me ! this .obj from a game the gamemap loaded by client are like you have 3 file .til .map and .obj , on .map img this .obj img are loaded in the specific point in .map file i need learn reading this to use it and load to .map
 
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