- Joined
- Sep 28, 2010
- Messages
- 65
- Reaction score
- 5
Greetings!
I am within my learning of c ++ and reversing things... some time ago that I own a private server of a game that his development died here in ragezone long time ago.
So, I wonder if someone could help me out with a little thing (I'll pay for that...) the thing is that i want to make an emulator for that game because the server files are more older than the working client (it's impossible to find the one who match XD) and some things doesn't work in game because of that.
I can make the server (connect, handle data, disconnect) but with no encryption or decryption packet method it's useless.
I know that will be easy to find that thing because this game it's like gunz a p2p game, with little checks on gameserver... everything it's done by client.
With server files and an unpacked client from a 2006 game, i think that will be easy.
I just want that encryption algorithm... some thing that you send me, like:
void Enc_Packet(){
}
void Dec_Packet(){
}
(an example)
And just with that I'll be gratefully and I'll start to work making the emu.
I've been months trying on IDA and Olly but with low understanding of them it's hard, but with ollydbg I barely could trace the info but when it got encrypted I didn't know what to do XD hard to read hahaha.
So, if someone experienced in reversing wants to take the job, I'll tell you everything you need to know about this game. And please... don't kill me with an extreme amount of money.
I am within my learning of c ++ and reversing things... some time ago that I own a private server of a game that his development died here in ragezone long time ago.
So, I wonder if someone could help me out with a little thing (I'll pay for that...) the thing is that i want to make an emulator for that game because the server files are more older than the working client (it's impossible to find the one who match XD) and some things doesn't work in game because of that.
I can make the server (connect, handle data, disconnect) but with no encryption or decryption packet method it's useless.
I know that will be easy to find that thing because this game it's like gunz a p2p game, with little checks on gameserver... everything it's done by client.
With server files and an unpacked client from a 2006 game, i think that will be easy.
I just want that encryption algorithm... some thing that you send me, like:
void Enc_Packet(){
}
void Dec_Packet(){
}
(an example)
And just with that I'll be gratefully and I'll start to work making the emu.
I've been months trying on IDA and Olly but with low understanding of them it's hard, but with ollydbg I barely could trace the info but when it got encrypted I didn't know what to do XD hard to read hahaha.
So, if someone experienced in reversing wants to take the job, I'll tell you everything you need to know about this game. And please... don't kill me with an extreme amount of money.