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http://forum.ragezone.com/f480/guide-2-server-1-machine-948909/
How do I use the STRS files to edit the launcher? I have already made the file, No idea what tool to use as I'm pretty sure a dat/edf editor wouldn't work. XD
How do I use the STRS files to edit the launcher? I have already made the file, No idea what tool to use as I'm pretty sure a dat/edf editor wouldn't work. XD
Code:
[filemask="*.exe;*.lc"]
//STRS by [email]novanakal@rf.reborn-gaming.com[/email]
//Big Thx To Edaks @ Maindev
//do not edit this Part
struct RF2232Launcher
{
child "LPServerInfo" [offset=1044376, group="LPServerInfo Section",count=1];
child "LPServerInfo Port" [offset=1040014, group="LPServerInfo Section",count=1];
child "newRF.CAB" [offset=0x0FE318, group="newRF.CAB Section",count=1];
child "newRF.CAB Port" [offset=0x101F05, group="newRF.CAB Section",count=1];
child "Launcher Version" [offset=0x0F7050, group="newRF.CAB Section",count=1];
child "IP_PatchInfo" [offset=1047576, group="PatchInfo Section",count=1];
child "PatchInfo Port" [offset=0x1031D2, group="PatchInfo Section",count=1];
child "PatchInfo.z Password" [offset=0x0F70A8, group="PatchInfo Section",count=1];
child "LoginPort" [offset=0x232A6, group="Port Login to Server",count=1];
child "Opening Song" [offset=0x1032b6, group="Intro Launcher"];
}
//////////////////////////////////////////////
// -----> Start LPServerInfo Config <----- //
struct "LPServerInfo" [preload=1]
{
str[len=320] "ko-kr";
str[len=320] "pt-br";
str[len=320] "zh-cn";
str[len=320] "en-gb";
str[len=320] "en-id";
str[len=320] "ja-jp";
str[len=320] "en-ph";
str[len=320] "ru-ru";
str[len=320] "zh-tw";
str[len=320] "none-global";
}
struct "LPServerInfo Port" [preload=1]
{
str[len=10] "DLL LPServerInfo 2";
str[len=17, hidden] "Hidden";
str[len=10] "DLL LPServerInfo 2";
str[len=3, hidden] "Hidden";
str[len=6] "Port LPServerInfo 1";
str[len=6] "Port LPServerInfo 2";
}
// -----> End LPServerInfo Config <----- ///
////////////////////////////////////////////
//////////////////////////////////////////////
// -----> Start newRF.CAB Config <----- /////
struct "newRF.CAB" [preload=1]
{
str[len=320] "ko-kr";
str[len=320] "pt-br";
str[len=320] "zh-cn";
str[len=320] "en-gb";
str[len=320] "en-id";
str[len=320] "ja-jp";
str[len=320] "en-ph";
str[len=320] "ru-ru";
str[len=320] "zh-tw";
str[len=320] "none-global";
}
struct "newRF.CAB Port" [preload=1]
{
str[len=10] "DLL newRF.CAB";
str[len=37, hidden] "Hidden";
str[len=4] "Port newRF.CAB 1";
str[len=4] "Port newRF.CAB 2";
str[len=4] "Port newRF.CAB 3";
}
struct "Launcher Version" [preload=1]
{
str[len=3] "Launcher Version";
}
// -----> End newRF.CAB Config <----- //////
///////////////////////////////////////////
//////////////////////////////////////////////
// -----> Start PatchInfo Config <----- /////
struct "IP_PatchInfo" [preload=1]
{
str[len=320] "ko-kr";
str[len=320] "pt-br";
str[len=320] "zh-cn";
str[len=320] "en-gb";
str[len=320] "en-id";
str[len=320] "ja-jp";
str[len=320] "en-ph";
str[len=320] "ru-ru";
str[len=320] "zh-tw";
str[len=320] "none-global";
}
struct "PatchInfo Port" [preload=1]
{
str[len=10] "DLL PatchInfo";
str[len=14, hidden] "Hidden";
str[len=10] "Port PatchInfo 1";
str[len=10, hidden] "Hidden";
str[len=10] "Port PatchInfo 2";
str[len=10, hidden] "Hidden";
str[len=10] "Port PatchInfo 3";
}
struct "PatchInfo.z Password" [preload=1]
{
str[len=11] "PatchInfo Password";
}
// -----> End PatchInfo Config <----- //////
////////////////////////////////////////////
////////////////////////////////////////
// -----> Start LoginPort <----- /////
struct "LoginPort" [preload=1]
{
i32 "LoginPort";
}
// -----> End LoginPort <----- /////
/////////////////////////////////////
////////////////////////////////////////
// -----> Opening Song <----- /////
struct "Opening Song" [preload=1]
{
str[len=30] "Opening Song";
}
// -----> Opening Song <----- /////
/////////////////////////////////////
Last edited: