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[HELP] Metallic shiny texture look-like for armors

Newbie Spellweaver
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Hey guys! uhmm... I'm trying to become a graphic developer. I learned how to edit textures and alpha channels, (but still learning tho, especially the eff files since most tutorials pictures were corrupted :( )

Anyway, im trying to make a DA texture that look like something shiny? like this:
ADMJamie - [HELP] Metallic shiny texture look-like for armors - RaGEZONE Forums

ADMJamie - [HELP] Metallic shiny texture look-like for armors - RaGEZONE Forums


If there's a updated thread there for texture tutorials, please give me link :) thank you! :wink::wink::wink:
 
Junior Spellweaver
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Why did you show the bellato picture? To get the effect the easy way (if you have the all graphic files that go with it) is just compare those files to the ones your editing. If not I would grab the Paimon .eff to use as a base then tweak it if needed. Metallic effect more often than not is just the way the .eff is setup.
 
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Newbie Spellweaver
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Why did you show the bellato picture? To get the effect the easy way (if you have the all graphic files that go with it) is just compare those files to the ones your editing. If not I would grab the Paimon .eff to use as a base then tweak it if needed. Metallic effect more often than not is just the way the .eff is setup.

ignore the bellato tho, do you have an example there sir? I use clean default client here. I was hoping to get that DA texture tho but the site is dead. I want to compare it via hex codes.





I want my texture to look like that
 
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Leech feeder.
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Use the eff.strs from my release to see what something does in the eff files. It's all in the EFF file.
 
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Junior Spellweaver
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I haven't checked this but here's something to work from.
I took parts from the 55 paimon .eff file as a base:

//RECALL02.DDS is gold and inside ./Chef/Tex, for grey use recall05_G.dds instead
B0 00 02 52 45 43 41 4C 4C 30 32 2E 44 44 53 00
CD CD CD CD CD CD CD 00 00 00 00 00 00 00 00 E0
90 4C 10 40 BF 4A 10 A0 E8 48 10 2E 5C 5C 43 48
45 46 5C 54 45 58 5C 00 CD CD CD CD CD CD CD 00
//play around with these values, different combinations might be closer to what your looking for.
00 01 01 00 00 00 00 CD CC CC 3D 00 00 40 40 00
01 01 01 01 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 80 40 00 00 00 00 00 00 00 00
E0 90 4C 10 40 BF 4A 10 A0 E8 48 10 00 00 00 00
 
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Newbie Spellweaver
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Use the eff.strs from my release to see what something does in the eff files. It's all in the EFF file.

Thank you :D i think i just found a perfect tutorials on your files :D



I haven't checked this but here's something to work from.
I took parts from the 55 paimon .eff file as a base:

//RECALL02.DDS is gold and inside ./Chef/Tex, for grey use recall05_G.dds instead
B0 00 02 52 45 43 41 4C 4C 30 32 2E 44 44 53 00
CD CD CD CD CD CD CD 00 00 00 00 00 00 00 00 E0
90 4C 10 40 BF 4A 10 A0 E8 48 10 2E 5C 5C 43 48
45 46 5C 54 45 58 5C 00 CD CD CD CD CD CD CD 00
//play around with these values, different combinations might be closer to what your looking for.
00 01 01 00 00 00 00 CD CC CC 3D 00 00 40 40 00
01 01 01 01 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 80 40 00 00 00 00 00 00 00 00
E0 90 4C 10 40 BF 4A 10 A0 E8 48 10 00 00 00 00

thank you bro :D i'll soon share my texture i made :)
 
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