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Size of Monsters

Junior Spellweaver
Joined
Apr 5, 2009
Messages
101
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3
I'm sorry guys I could not find even one related to this post.
Is possible change the size of monsters?
Like double size of any Boss
 
Junior Spellweaver
Joined
Apr 5, 2009
Messages
101
Reaction score
3
Thank you bro =D
But my character.strs is little buged do you can help me with that please ?
[filemask="Character*.dat"]

struct CharacterFile
{
u32 ClassBlocks;
u32 ClassSize;
u32 [tag="gaktaunamanya"] DWORD;
seek (ClassBlocks*ClassSize+8);
u32 RankBlocks;
u32 RankSize;
seek (ClassBlocks*ClassSize+RankBlocks*RankSize+16);
u32 MonsterCharacterBlocks;
u32 MonsterCharacterSize;
seek (ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+24);
u32 ActionBlocks;
u32 ActionSize;
seek (ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+32);
u32 MasteryLimitBlocks;
u32 MasteryLimitSize;
seek (ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+40);
u32 ExpLimitBlocks;
u32 ExpLimitSize;
seek (ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+48);
u32 AnimusBlocks;
u32 AnimusSize;

child Class [group="ClassLimit", offset=(12), count=ClassBlocks];
child Rank [group="Rank", offset=(16+ClassBlocks*ClassSize), count=RankBlocks];
child MonsterCharacter [group="MonsterCharacter", offset=(24+ClassBlocks*ClassSize+RankBlocks*RankSize), count=MonsterCharacterBlocks];
child Action [group="Action", offset=(32+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize), count=ActionBlocks];
child MasteryLimit [group="MasteryLimit", offset=(40+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize), count=MasteryLimitBlocks];
child ExpLimit [group="ExpLimit", offset=(48+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize), count=ExpLimitBlocks];
//child Animus [group="Animus", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize), count=AnimusBlocks];
//Child Animus
child Animus [group="Paimon Character", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize), count=AnimusBlocks/8];
child Animus [group="Hecate Character", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize/8), count=AnimusBlocks/8];
child Animus [group="Innana Character", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize/4), count=AnimusBlocks/8];
child Animus [group="Isis Character", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize*3/8), count=AnimusBlocks/8];

child Animus [group="Paimon Character Selado", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize/2), count=AnimusBlocks/8];
child Animus [group="Hecate Character Selado", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize*5/8), count=AnimusBlocks/8];
child Animus [group="Inanna Character Selado", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize*3/4), count=AnimusBlocks/8];
child Animus [group="Isis Character Selado", offset=(56+ClassBlocks*ClassSize+RankBlocks*RankSize+MonsterCharacterBlocks*MonsterCharacterSize+ActionBlocks*ActionSize+MasteryLimitBlocks*MasteryLimitSize+ExpLimitBlocks*ExpLimitSize+AnimusBlocks*AnimusSize*7/8), count=AnimusBlocks/8];

}

struct Class [preload=1]
{
u32 m_dwIndex;
x32 ID_dwIndex;
cstr [len=32] m_strCode;
repeat 8
{
x32 m_strCh_Class_code;
}
u32 m_nIconIDX;
cstr [len=32] m_strTemp;
cstr [len=32] m_strKorName;
cstr [len=32] m_strEngName;
u32 m_nRaceCode;
repeat 10
{
x32 m_strLinkClassSkill_code;
}
u32 m_nMakeTrapMaxNum;
u32 m_nBnsForHP;
u32 m_nBnsForFP;
u32 m_nBnsForSP;
repeat 2
{
i32 m_nBnsMMastery;
}
i32 m_nBnsSMastery;
i32 123123;
i32 m_nBnsPryMastery;
u32 m_nBnsDefMastery;
repeat 3
{
i32 m_nBnsMakeMastery;
}
repeat 24
{
i32 m_nBnsForceMastery;
}
repeat 8
{
i32 m_nBnsSkillMastery;
}

u32 [tag="РСУ Trainee"] DWORD;
u32 [tag="РСУ expert"] DWORD;
u32 [tag="РСУ elite"] DWORD;
u32 [tag="РСУ Master"] DWORD;


i32 m_bSelectRewardItem;
repeat 9
{
u32 [tag="ID type"] DWORD;
}
repeat 9
{
x32 strDefaultItem;
}
repeat 9
{
u8 nAmount;
}

u8 [tag="--5_u8--", hidden=1] DWORD;
u8 [tag="--6_u8--", hidden=1] DWORD;
u8 [tag="--7_u8--", hidden=1] DWORD;
u32 [tag="--8_u32--"] DWORD;
cstr [len=1024] "Description";
u8 m_nClass;
u8 m_nGrade;
u8 [tag="--11_u8--", hidden=1] DWORD;
u8 [tag="--12_u8--", hidden=1] DWORD;
}

struct Rank [preload=1]
{
u8 [tag="Code / Phone Ranks"] DWORD;
cstr [len=32] "The name for the race Bellato";
cstr [len=32] "The name for the race Cora";
cstr [len=32] "The name for the race Accretia";
u8 [tag="--1_u8--", hidden=1] DWORD;
u8 [tag="--2_u8--", hidden=1] DWORD;
u8 [tag="--3_u8--", hidden=1] DWORD;
u32 [tag="Sprite for race Bellato"] DWORD;
u32 [tag="Sprite for race Cora"] DWORD;
u32 [tag="Sprite for race Accretia"] DWORD;
}

struct MonsterCharacter [preload=1]
{
u32 m_dwIndex;
x32 MonsterID;
cstr [len=32] "MonsterName";
u8 [tag="race"] DWORD;
u8 [tag="GradeMonster"] DWORD;
u8 LevelMonster;
nodename (" --> "+MonsterID+" Level |--> "+LevelMonster+"");
u8 [tag="--1_u8--"] DWORD;
u32 [tag="HP"] DWORD;
u32 [tag="--5_u32--"] DWORD;
u32 [tag="sociality"] DWORD;
float [tag="AtkExt"] DWORD;
u16 [tag="--7_u32--"] DWORD;
u16 [tag="--7_u32--"] DWORD;
float [tag="--8_float--"] DWORD;
repeat 3
{
u32 [tag="--10_u32--"] DWORD;
}
u32 [tag="--10_u32--"] DWORD;
u8 [tag="--1_u8--"] DWORD;
u8 [tag="--1_u8--"] DWORD;
u8 [tag="--1_u8--"] DWORD;
u8 [tag="--1_u8--"] DWORD;
x32 [tag="--11_u32--"] DWORD;
u32 [tag="--10_u32--"] DWORD;
cstr [len=120] "name";
u32 [tag="--10_u32--"] DWORD;
u32 [tag="--10_u32--"] DWORD;
}


struct Action [preload=1]
{
u32 [tag="Type Expressions"] DWORD;
u32 [tag="ID"] DWORD;
u32 [tag="Striate"] DWORD;
cstr [len=32] "nome";
u32 [tag="Race and Gender"] DWORD;
}

struct MasteryLimit [preload=1]
{
u8 [tag="level"] DWORD;
u8 [tag="BB"] DWORD;
u8 [tag="DB"] DWORD;
u8 [tag="RU"] DWORD;
u8 [tag="magic"] DWORD;
u8 [tag="shield"] DWORD;
u8 [tag="protection"] DWORD;
u8 [tag="П. Weapons"] DWORD;
u8 [tag="П. bumpers"] DWORD;
u8 [tag="П. cartridges"] DWORD;
u8 [tag="Dark disciple"] DWORD;
u8 [tag="Shadow Expert"] DWORD;
u8 [tag="Тьма Элита"] DWORD;
u8 [tag="Тьма Магистр"] DWORD;
u8 [tag="Свет Ученик"] DWORD;
u8 [tag="Свет Эксперт"] DWORD;
u8 [tag="Свет Элита"] DWORD;
u8 [tag="Свет Магистр"] DWORD;
u8 [tag="Огонь Ученик"] DWORD;
u8 [tag="Огонь Эксперт"] DWORD;
u8 [tag="Огонь Элита"] DWORD;
u8 [tag="Огонь Магистр"] DWORD;
u8 [tag="Вода Ученик"] DWORD;
u8 [tag="Вода Эксперт"] DWORD;
u8 [tag="Вода Элита"] DWORD;
u8 [tag="Вода Магистр"] DWORD;
u8 [tag="Земля Ученик"] DWORD;
u8 [tag="Земля Эксперт"] DWORD;
u8 [tag="Земля Элита"] DWORD;
u8 [tag="Земля Магистр"] DWORD;
u8 [tag="Воздух Ученик"] DWORD;
u8 [tag="Воздух Эксперт"] DWORD;
u8 [tag="Воздух Элита"] DWORD;
u8 [tag="Воздух Магистр"] DWORD;
u8 [tag="УББ Ученик"] DWORD;
u8 [tag="УББ Эксперт"] DWORD;
u8 [tag="УББ Элита"] DWORD;
u8 [tag="УББ Магистр"] DWORD;
u8 [tag="УДБ Ученик"] DWORD;
u8 [tag="УДБ Эксперт"] DWORD;
u8 [tag="УДБ Элита"] DWORD;
u8 [tag="УДБ Магистр"] DWORD;
u8 [tag="РСУ Ученик"] DWORD;
u8 [tag="РСУ Эксперт"] DWORD;
u8 [tag="РСУ Элита"] DWORD;
u8 [tag="РСУ Магистр"] DWORD;
}


struct ExpLimit [preload=1]
{
double [tag="ACCRETIA EXP"] DWORD;
double [tag="BELLATO EXP"] DWORD;
double [tag="CORA EXP"] DWORD;
}

struct Animus [preload=1]
{
u32 [tag="level"] DWORD;
u32 [tag="Lable"] DWORD;


u32 [tag="experience"] DWORD;
u32 [tag="experience 51Lv+"] DWORD;

u32 [tag="Max HP"] DWORD;
u32 [tag="Max FP"] DWORD;
u32 [tag="HPRecUnidade"] DWORD;
u32 [tag="HPRecDelay"] DWORD;
u32 [tag="FPRecUnit"] DWORD;
u32 [tag="FPRecDelay"] DWORD;
u32 [tag=" Attack "] DWORD;
u32 [tag=" Defense "] DWORD;
u32 [tag="ForceAttStd"] DWORD;
u32 [tag="accuracy"] DWORD;
u8 [tag="--7_u8--"] DWORD;
u8 [tag="Dodge"] DWORD;
u8 [tag="--8_u8--"] DWORD;
u8 [tag="--9_u8--"] DWORD;
u32 [tag="--10_u32--"] DWORD;
u32 [tag="--11_u32--"] DWORD;
u32 [tag="--12_u32--"] DWORD;
u32 [tag="--13_u32--"] DWORD;
u8 [tag="--14_u32--"] DWORD;
u8 [tag="Elemental Protect fire"] DWORD;
u8 [tag="Elemental Protect water"] DWORD;
u8 [tag="Elemental Protect Earth"] DWORD;
u8 [tag="Elemental Protect air"] DWORD;
u8 [tag="--15_u8--"] DWORD;
u8 [tag="--16_u8--"] DWORD;
u8 [tag="--17_u8--"] DWORD;
u32 [tag="Atk Speed (Talvez)"] DWORD;
u32 [tag="--19_u32--"] DWORD;
u32 [tag="--20_u32--"] DWORD;
u32 [tag="--21_u32--"] DWORD;
u32 [tag="--22_u32--"] DWORD;
u32 [tag="DefType"] DWORD;
u32 [tag="Unknow"] DWORD;
}
At section Monster character a lot of things unknow =(
 
Last edited:
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Junior Spellweaver
Joined
Feb 16, 2012
Messages
119
Reaction score
21
search it
i think very old thread magenik / novanakal shared it
 
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Junior Spellweaver
Joined
Apr 5, 2009
Messages
101
Reaction score
3
i find but is for 2.2.3 or less and dont work with me, my server is golden age.
 
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