I found this in the Dump:
Code:[filemask="LowerItem.dat;UpperItem.dat;HelmetItem.dat;GauntletItem.dat;ShoeItem.dat;ShieldItem.dat"] struct ArmorItemFile { u32 nBlocks; u32 nColumns; u32 nSize; child ArmorItemBlock [count=nBlocks]; } struct ArmorItemBlock [preload=1] { u32 [tag="index"]; cstr [len=64] Code; i32 m_bExist; cstr [len=64] Model; i32 m_nIconIDX; cstr [len=64] Name; i32 KindClt; i32 ItemGrade; i32 FixPart; i32 HelmetClass; cstr [len=64] Civil; i32 LevelLim; i32 UpLevelLim; i32 ClassGradeLim; i32 ExpertID1; i32 ExpertLim1; i32 ExpertID2; i32 ExpertLim2; i32 Money; i32 StdPrice; i32 StdPoint; i32 StoragePrice; i32 Abr; i32 DurUnit; float EquipSpeed; i32 Repair; i32 RepPrice; i32 EffState; i32 GASpd; i32 Property; float FireTol; float WaterTol; float SoilTol; float WindTol; float DefFc; i32 Defence_DP; i32 MaxDP; float DefGap; float DefFacing; repeat 4 { i32 EffCode; float EffUnit; } i32 Duration; i32 Sell; i32 Exchange; i32 Ground; i32 StoragePossible; i32 UseableNormalAcc; i32 Upgrade; cstr [len=64] TooltipIndex; i32 DefEffType; i32 IsTime; }



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