I voted for Kyu because there I have a certain soft spot for scan lines and glitched artwork. I do have suggestions for all of you though.
#justmy2cents #dontgetmad #youdonthavetolistentome #artissubjective
First I would like to note, working with tags that are already created is a witch. You have to reverse alot of effects which are not meant to be reversed. These are simply interpretations to get a meaning across, and by no means are finished products.
Rey: For you there needs to be more contrast, and although your comp is fairly well merged with the background, that texture on the front doesn't do it justice. I know what you were trying to do, in which the texure in front was either supposed to appear in front, or mesh with the entire comp, but overall it is just better to leave the render untextured. Either that, or modify the texture heavily, blurring it and changing the opacity to change the focus of it.
1) Darkened and up'd contrast (Everything in this comp is a midtone. that isn't what you want)
2) Lowered blue saturation (Blue easily over saturates a comp, especially when paired with red)
3) Removed texture from face (explained above, alternatively they could be made glares)
4) Added slight gradient mask (I was having a hard time getting the eyes to be the focal point, as such I just muted the rest of the comp)
(Skin got too white here, I couldn't help it though, not with the 10 minutes I allotted for this)
Kyu: Yours I really can't complain much about in terms of technical aspects. The black and white is a little under contrasted and it has a slight grain on it which i personally am not a fan of. When I edited this, I had to kill all saturation due to some grain which ruined my modifications to contrast. Also, I can't be the only one that is aching for a little color in this piece, even just a single tone to break the silence would do wonders.
1) Killed saturation and up'd contrast HARD (white is there, but blacks are missing)
2) Gradient mask on top right breaking symmetry (this comp is just too centered, it needs an anomoly)
3) Added RGB split to map (This added to your glitch effect, and even though it didn't turn out so well since I dont have the original type vectors, I think it adds depth)
Silly123: For you, since it dealt mostly with color and layout, I decided to just take your tag and make some modifications so you can kind of understand what changes I made.
1) Removed Brightness Contrast Mask (Over exposed your render)
2) Flipped image (The top left is always looked at first, use this to your advantage)
3) Recropped image (Using rule of thirds, I place the center of the face in the top left quadrant)
4) Shifted tones from yellow to reds and blues (Yellow has the least contrast of any color)
5) Used Gotham Type (Contrasts the organic waves of the render with strong corners)
6) Used white type (Contrasting dark tag)
7) Blurred background (Render and middleground were lost, needed depth)
8) Set text in empty space (Using rule of thirds, large negative space doesn't seem out of place)
9) Blurred character (Creating more depth in render)
You consistently over saturated the tag and didn't contrast enough. Also, alot of your edges are simply too sharp. Even facial structures are fairly organic, be careful how sharp they they look.
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