Newbie Spellweaver
- Joined
- Sep 22, 2013
- Messages
- 95
- Reaction score
- 56
MU is considered a MMORPG, by obvious reasons, but the first time i saw MU (0.97) i thought: "This is Diablo 2 but with a lot of people".
Diablo 2 was and is a EPIC game, he survive thanks to PvP, and for a lot of people, MU is another PK game, so PvE part don't is important to this type of people, but there is people that only want to do PvE, kill and farm items, here enter the "offline" part.
I think this game has a BIG POTENTIAL to be a great ARPG, making changes to the game for the "single player experience". Like Diablo 2 has single player mode, i think in make a MU single player game, with changes like more density (more mobs in maps), new experience table, some changes in skills (reducing costs in Mana/AG, in some cases, increasing area (a bit) in Twisting Slash) etc...
In short, this MU is equal to kill a lot of enemies in short time, like a ARPG, and not to stay in a spot hunting 3-6 mobs every 3-4 seconds.
And how the topic title says, would be interesting a MU Offline Project?
Diablo 2 was and is a EPIC game, he survive thanks to PvP, and for a lot of people, MU is another PK game, so PvE part don't is important to this type of people, but there is people that only want to do PvE, kill and farm items, here enter the "offline" part.
I think this game has a BIG POTENTIAL to be a great ARPG, making changes to the game for the "single player experience". Like Diablo 2 has single player mode, i think in make a MU single player game, with changes like more density (more mobs in maps), new experience table, some changes in skills (reducing costs in Mana/AG, in some cases, increasing area (a bit) in Twisting Slash) etc...
In short, this MU is equal to kill a lot of enemies in short time, like a ARPG, and not to stay in a spot hunting 3-6 mobs every 3-4 seconds.
And how the topic title says, would be interesting a MU Offline Project?