Would be interesing a MU OFFLINE Project?

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  1. #1
    Member Necrosummon is online now
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    Would be interesing a MU OFFLINE Project?

    MU is considered a MMORPG, by obvious reasons, but the first time i saw MU (0.97) i thought: "This is Diablo 2 but with a lot of people".

    Diablo 2 was and is a EPIC game, he survive thanks to PvP, and for a lot of people, MU is another PK game, so PvE part don't is important to this type of people, but there is people that only want to do PvE, kill and farm items, here enter the "offline" part.

    I think this game has a BIG POTENTIAL to be a great ARPG, making changes to the game for the "single player experience". Like Diablo 2 has single player mode, i think in make a MU single player game, with changes like more density (more mobs in maps), new experience table, some changes in skills (reducing costs in Mana/AG, in some cases, increasing area (a bit) in Twisting Slash) etc...

    In short, this MU is equal to kill a lot of enemies in short time, like a ARPG, and not to stay in a spot hunting 3-6 mobs every 3-4 seconds.

    And how the topic title says, would be interesting a MU Offline Project?


  2. #2
    Developer nevS is online now
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    Re: Would be interesing a MU OFFLINE Project?

    Yeah, I had a similar idea, too. I could put a whole OpenMU server into a client launcher and start it together with the client.
    Instead of spots I would remove respawning from some maps/areas completely - when an area is cleaned it could stay clean. Of course, exp rates etc. need to be properly adjusted, more quests are needed etc...

    Btw, if someone knows how to skip the login screen that would be great: [Client] Skipping login screen?
    Last edited by nevS; 1 Week Ago at 09:05 PM.
    Do not follow where the path may lead. Go, instead, where there is no path and leave a trail. ~Ralph Waldo Emerson

    OpenMU Project: Blog - GitHub

  3. #3
    Member Necrosummon is online now
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    Re: Would be interesing a MU OFFLINE Project?

    Nice! Mu Offline can be a good project!

    I thought in this to "simulate" Single player game:

    - If possible to change database system? MSSQL to SQLite. SQLite is a DB file without need install SQL Server for example. For access to this DB you only need add to database like "muonline.db", you don't need add user, pass etc.... more easy.

    - And after that, in the client, "simulate" a packet with predeterminate account info (user/pass) when you start the client. Making a muonline.db with one account (test/test for example), the client send to loginserver when this starts a packet with logging info with account and pass test/test, in this form, if the login server and game server is online, the client "auto" connect to the characters.

    If the server is offline, the client autosend you a UI with "you're disconnected from the server", if the server is online, him send you to the login UI. This part can be modified like, if the server is online, send the info previously mencionated? (send a packet with predeterminated account for autologin to the character UI, simulating a "local savedata"?)

    I don't know if this is possible, so is just a idea.

    Greetings!
    Last edited by Necrosummon; 1 Week Ago at 10:46 PM.
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    On Discord -> NecrosummoN#5836

  4. #4
    Developer nevS is online now
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    Re: Would be interesing a MU OFFLINE Project?

    Well, skipping the login screen is not that simple. I think it can be done with sending keystrokes to the game process, or by modifying the binary. I would like to have a pure packet-based solution as it would be the easiest and most reliable to implement.

    About the database I'm even thinking about a more simple way: Just using json files as savegames. And to select a savegame, the player could select it in the launcher, for example ;-) Or more funny... in the server select screen, showing entries like:
    - New game
    - 'your savegame name'
    - 'your other savegame name'
    This would mean the launcher has to modify the game server list (based on available savegames) before the game starts. Shouldn't be too hard.
    Do not follow where the path may lead. Go, instead, where there is no path and leave a trail. ~Ralph Waldo Emerson

    OpenMU Project: Blog - GitHub

  5. #5

    Re: Would be interesing a MU OFFLINE Project?

    I also thought about this very long time ago. It is a great idea!
    But the only thing that will be super challenging and missing is PVP with other Real Human players. Which is something that is impossile to program (sure u can do auto characters bots bla bla) but they are computers... there is no challenge in learning to pvp,using the wasd , combo, being fast with mouse etc and learning tricks with other characters to fight.. u know what i mean :)

    sure better than nothing tho! it could be a movie! and story as a single player game.

  6. #6
    Member Necrosummon is online now
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    Re: Would be interesing a MU OFFLINE Project?

    We can give ideas about this. I want to do this in some way. Mu Single player game, PVE game? yep, if i want to do pvp, i can play in online servers, like Diablo if you want to do pvp play in closed battle.net servers, if you want to play solo and kill a lot of enemies, play Single Player xD.

    If the game is called Mu Online, how would do you call the offline version? Mu (only Mu)? Mu Offline sounds "weird" xD

    I hear you guys about this project!
    - Projects
    WAREMU (Old)

    D3Emu

    On Discord -> NecrosummoN#5836

  7. #7

    Re: Would be interesing a MU OFFLINE Project?

    Quote Originally Posted by Necrosummon View Post
    If the game is called Mu Online, how would do you call the offline version? Mu (only Mu)? Mu Offline sounds "weird" xD

    I hear you guys about this project!
    just Mu is good too but Lost Continent of Mu would be better ^^



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