I love the UI but I'm really sad with the fact that the game is completely different now.
They could've at least stick with the essence of how MU should have been played.
Having gears and quests and mounts are the lists of things that were lacking in the old MU, but then again, this is what I imagined MU 2 would be adding as a feature for the game to fall under the category of an MMORPG, but somehow they just completely destroyed the game's variation on how the players will choose to walk themselves throughout the game.
Like in MU, your stats absolutely will walk you through a different play through, like you could go for more Strength and get to equip Leathers, Plates or go Agility and get Bronze, Brass gears, and these things is what makes MU's playthrough diverse, because your stat changes your experience of the game, you could be handling mobs higher than your level but kill them one by one or you could be tanking and killing a number of mobs lower than your level depending on what build you went through.
And MU 2 basically just went with the number of cliche linear quests that rewards you with items, which absolutely makes player's look identical to each other, rather than gears and items being obtained only from monsters, leaving player's fully geared from the upper part but naked in the lower parts or what I'm trying is that, the possibility of player's to look identical from each other is not 90% of the people of the game, because some players could be just aiming to get to the cap of the game and some could be just farming for gears.
I look forward for MU 2 to have an open discussion from the official NA/EU Webzen.