Newbie Spellweaver
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wow i miss Mu Philippines Bhar
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Join Today!Never Call 0.65 The Most Old Version of MuOnline.
Jeong Seon:
The Creator of MuOnline
Actually 35 Year Old
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I have proof that existed in MuOnline versions much less advanced, as v0.36, version 0.65 never existed, it is possible that if server files, but has never been a v0.65 client, the client has existed v0. 58 and then was released v66c client, if the client had been 0.65 would be a Beta that was never released to the public
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i was playing global when highest map was lost tower (wigle server had just opened) and i got to be one of the highest players. I was hacked a bit later when webzen's db was stolen so i turned to private servers. It was really fun even if the exp was astonishingly low and best items were dragon set and CDA. THere were only a couple of winged players ehehehehe (and i was level 130ish)
If am not wrong in 2003 when I started to play GMO it was version 0.54 or something like that... With a news column on the website: The Great opening of Lost Towers
////////////////////////////////////////////////////// ///////////////////////////////
// Patch.txt
// Clean up patch contents of game server
//
// Created by: Song Gyu-Seon Last updated date: September 19, 2002
////////////////////////////////////////////////////// ///////////////////////////////
- 2002.11.25 (0.78.01 / szbv (* 40ds9lkN2n)
▩ Add 0x05 to 0x41 in protocol
▩ Protocol 0xF1 0x01 0x11 added in result (Connection prohibited under 15 years old)
▩ Two-handed weapon holding shield bug fix
▩ Skill-free weapon skills available bug fix (using the shop)
▩ summoned monster self-defense killer method <summoned monster, the summoner will not attack unless the attack command is not modified)
▩ In case of the article and the testimony, both hands should be equal to 10% value added
- 2002.11.25 (0.78.01 / szbv (* 40ds9lkN2n)
▩ Total experience value
▩ Dungeon Level 2 and 3 Level Limit 40, 60 each
Add NonPK option to Commonloc.cfg (this allows PK-prohibited server)
▩ Character Items Block items can not be moved (Incubation, Transaction Movement, Warehouse Movement, Store Movement (Accident / Sell), Chaos Movement, Discard,
▩ Character Block
▩ Not connected if it is not a known character
- Nov. 21, 2002 (0.77.01)
Fixed a bug that sends users to connect server.
▩ Event log output from event monster
(Event ItemDrop: Item:% d Level:% d op1:% d op2:% d op3:% d)
▩ PMSG_GUILDDELUSER, PMSG_CHARDELETE Resident Number Fixed to 10 digits
▩ According to the Chinese side request, we did not check the redundant connection check in one IP.
▩ Increase MAX_LEVEL to 350
▩ Check if cfg or ini files exist
▩ 1153 Add message "The game will automatically end in 10 seconds after requesting% s"
▩ 1154 Add message "The game will start automatically after 10 seconds"
▩ Do not drop items when killing each other.
▩ Murderer is not murdered.
LogAdd ("Experience: [% s] [% s]% u% d", lpObj-> AccountID, lpObj-> Name, lpObj-> Experience-addexp, addexp);
▩ The item that fell from the event monster is also modified to have an anti-eating feature.
▩ Chinese dragon attack text
▩ Remove the Atlantis party limit
▩ To move to the third floor of the Lost Tower
▩ 20021119-01 Show the trap magic
▩ 20021119-02 50th Lost Tower Trap Fixed to attack only characters in 2 tiles.
- 2002.10.29 (0.74.03)
▩ Modifying Battle Soaker
- 2002.10.20 (0.74.02)
Fixed a bug that incorrectly output PC amount information
Authentication was protocol 12 and game server 8.
After revision: char EndsDays [12];
(SDHP_BILLSEARCH_RESULT)
Move the LootingTime variable from commonserver.cfg to commonloc.cfg
- October 20, 2002 (0.74.01)
▩ (SimpleModulus) Add encryption routines (encryption only for important protocols)
SimpleModulus.Lib, SimpleModulus.h: (produced by Hong Sung Min Library)
Fixed a bug that the magic lost
▩ Fixed character deletion bug
▩ Prevention of eating
▩ 1152 Add message "This item is not% s"
- October 15, 2002 (0.73.06)
▩ Commonserver.cfg and commonloc.cfg are categorized into two, commonloc.cfg is a setting that does not change well in each country.
▩ Prevent copying using chaos box
▩ PartyMember (Count): [CharName] [CharName] [CharName] [CharName] [CharName]
And outputs the party configuration member as shown in FIG.
▩ 1151 Add message "Close the chaos box and exit"
▩ LogAddL (""); Function has been added. This function prints the log only when the internal connection (LOCALCONNECT == 1).
▩ If the item is a copy /
- October 10, 2002 (0.73.04)
// ------------------------------------------------ ----------------------------
// [0xF3] [0x02] Request to delete character
// ------------------------------------------------ ----------------------------
typedef struct
{
PBMSG_HEAD h;
BYTE subcode;
char Name [MAX_IDSTRING];
// char LastJoominNumber [8];
char LastJoominNumber [10];
} PMSG_CHARDELETE, * LPPMSG_CHARDELETE;
// ------------------------------------------------ ----------------------------
// CS [0x53] Exclude from the guild.
// ------------------------------------------------ ----------------------------
typedef struct
{
PBMSG_HEAD h;
char Name [MAX_IDSTRING];
// char JoominNumber [7];
char JoominNumber [10];
} PMSG_GUILDDELUSER, * LPPMSG_GUILDDELUSER;
▩ Previous LastJoominNumber [8]; , LastJoominNumber [7]; I changed the size of what it was all to 10.
First, Taiwan was applied first. Korea does not apply yet! (important)
- October 10, 2002 (0.73.03,04)
A routine to check whether client main.exe has been modified by adding CheckSum.dat has been added.
- September 29, 2002 (0.72.01)
▩ Check the resident registration number.
▩ PMSG_SERVERINFO Add UserCount among game server information sent to connection server (current number of users)
▩ When creating a character or when connecting to a character, the character class that does not exist is checked to prevent access.
- Sep. 19, 2002 (0.71.02)
▩ Modification of MonsterSetbase.txt (re-patching)
- Sep. 19, 2002 (0.70.01)
▩ Add monster raid event
- 2002.8.21 (0.69.04)
Fixed a bug where items could not be picked up when trading or party windows were open
- 2002.8.20 (0.69.03)
▩ Set the blade's durability of the inventory to 255 unconditionally. (Re-apply the wing durability patch to the next patch)
▩ / Fixed the request to turn off the request when turning off the request
- 2002.8.12 (0.69.02)
Logged on PK% s (killed user) [Killed]% s (dead user)
▩ (DB server patch) Fixed a bug without weapon when creating character first
▩ Yeongseok / Seokseok / Seokseok no options or skills to get rid of ..
▩ Fixed wing durability cutter
▩ Bug: Chaos Nature Bow goes out without using an arrow.
Old: else if ((Left-> m_Type> = (4 << 4)) && (Left-> m_Type <= (4 << 4) +5)) // If you are wearing a bow ...
New: else if ((Left-> m_Type> = (4 << 4)) && (Left-> m_Type <= (4 << 4) +6)) // if you are wearing a bow ...
- 2002.8.9 (0.69.01)
▩ Add specific user protocol tracking system (2 server patch)
- 2002.8.8 (0.69)
- 2002.8.5 (0.68)
▩ When you re-read the monster, make it allocate from the beginning (gObjMonCount = 0)
▩ ConMember.cpp: modifiable configurable member
▩ add the following to serverinfo.dat
ConnectMemberLoad = 1; Configure connectable members so that others can not. Configuring ConnectMember.txt
This option affects only that server.
▩ Add the whole announcement
1118 Modify message
- 2002.7.20 (0.67)
▩ Fix problem when using / move command while using warehouse, transaction, or shop
- July 16, 2002 (0.66)
▩ Add ItemFile = Item (Kor) .txt from Commonserver.cfg
This allows you to read the item files separately. Because of the item name ..
- 2002.7.10 (0.65)
▩ Fixed bug level limit movement limit
▩ Add and modify message_kor.wtf file
- 2002.7.8 (0.64)
In the gCheckBattleGroundTimer () function, the gBSGround [n] -> m_BlueTeam value has a null reference error
Fixed to return just for a while ..
- 2002.6.25 (0.61)
▩ 0x36 Protocol modification
▩ 0xF3 0x04 Protocol modification 20020704-01
Send money info when you die
Fixed Dunbug not sending tokol (just go to town when dead)
- 2001.12.31 (0.34)
▩ Knight skill bug fix: When the deal window was opened, the skill was not deleted.
- Dec. 26, 2001 (0.33)
▩ Movement Nuclear Prevention: Check the map limit level per second, and if the limit level is not reached, go back to the town of Ralcia
▩ Potion Nuclear Prevention: You can not buy items if you limit the amount of time you can spend in the store (3 minutes).
▩ Fixed a bug in the party: Because of the party using the end of the car, we get party scenery alone without party members.
▩ Monsters did not attack (modify): Monster.txt has a ViewRange that is too short
Also, the user who is looking for a monster is modified as a user who sees it. (Previously,
There was a square)
▩ Fixed a bug that did not move instantly:
- 2001.12.21 (0.32)
▩ Up to three potions in the inventory overlap
▩ Add durability (number) to store data
▩ Ability to fill arrows and crossbow arrows
** Database server **
▩ You can create up to 220 characters.
- December 13, 2001 (0.30)
▩ Add monster for event to monster.txt
- Dec. 17, 2001 (0.29)
▩ Transparent nuclear weapon (use of nuclear weapons to move the map after re-contact the village is not worthy of the level of writing,
▩ Guild bugs (level / 10, exceeding the maximum guild did not exceed the bug)
▩ Move Nucleus (If you can not move the level can not move ..)
- December 13, 2001
Log recording when outputting bulletin (someone is using bulletin even though it is not operator)
If the size is 0 after header check, it will hang up.
- December 12, 2001
▩ Fixed bug over monster position (put on map or go out of map)
▩ When the transaction is canceled, some items disappear
▩ Guild deletion bug fix (Cause of breakage due to string processing more than 8 characters)
Guild-related bugs seem to be that problem.
- October 29, 2001
▩ Modified that the magic that he did not have is using nucleus to send 0x1D, 0x1E protocol.
▩ Participation experience divided by TotalLevel / TotalCount in the distribution part, you can level the user to join the whole
Calculated by the full faveler he was born .. Name divided by TotalLevel / ViewPlayer (the player shown on the screen).
Fixed a bug that prevented the magic that was used due to the ucleus from being used.
In the 0.65 gameserver sources, you can find a patch.txt with a change log. I translated it with google:
Oh man nostalgia mode on. I remember - we called it watermelon because u could buff it many times so elf looked like inside one.Ehh memory is a fun thing... certain ones just stick in your mind as it happened 5 minutes ago... even though over 10 years passed...
It said version 0.54 on the loading screen in the left bottom corner on selection between Maya/Wigle servers...
Anyone remembers the weird graphic for EE buffs at that time?
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I think I still have one of those older versions somewhere on a hard disk (client & server), where losttower was the highest map. Probably won't be very easy to find though. I remember trying to launch a server with that version when I was 15, but it quickly got hacked because there was an issue in the website I was using.What I do remember is that Losttower was the only highest map at that time, but I'm not exactly sure if its 0.54.
I would love to try out the oldest version of MU again if only it does exist.
I think I still have one of those older versions somewhere on a hard disk (client & server), where losttower was the highest map. Probably won't be very easy to find though. I remember trying to launch a server with that version when I was 15, but it quickly got hacked because there was an issue in the website I was using.
97d is 2003 at the lastest! I found this place after the 97d server I played on during christmas 2003 shut down.U have photos from that times? 2002 is i think 0.97dcan u look my page www topic i need wrote some information