since there is no reason to reinvent the wheel the better solution is the efficient one
so after quick lookup i seen that MU usages most of CPU power to render objects so the basic idea
is to limit them or even better filter them besides writing such code wont be an issue
does anyone else want to contribute their ideas?
so after quick lookup i seen that MU usages most of CPU power to render objects so the basic idea
is to limit them or even better filter them besides writing such code wont be an issue
does anyone else want to contribute their ideas?