Hi everyone,
I want to know what is your opinion about start creating open source Mu Online server emulator.
Does that make sens?
My idea:
- Cross platform (windows / linux)
- C++ (QT5 / any idea?) or Java
- MySQL or Postgresql
- Other idea of servers tree **it means:
-- GameServer: yeah! normal game server
-- ConnectServer: Server list
-- DataServer: Only sql operations, results send to gameserver(no calculating, checking etc.)
-- NetworkManager: manage server list in CS(add, del, update), global chat, events manager, etc.
What is your opinion? Maybe Mu Online is dead?
Why open source? Because It's great idea! Everyone can help, everyone can use it.
What about version? Maybe GMO S6 E3 client and slowly add all futures.
We have .90 GS source and dataserver so I think it can be good idea.
Thanks.
I want to know what is your opinion about start creating open source Mu Online server emulator.
Does that make sens?
My idea:
- Cross platform (windows / linux)
- C++ (QT5 / any idea?) or Java
- MySQL or Postgresql
- Other idea of servers tree **it means:
-- GameServer: yeah! normal game server
-- ConnectServer: Server list
-- DataServer: Only sql operations, results send to gameserver(no calculating, checking etc.)
-- NetworkManager: manage server list in CS(add, del, update), global chat, events manager, etc.
What is your opinion? Maybe Mu Online is dead?
Why open source? Because It's great idea! Everyone can help, everyone can use it.
What about version? Maybe GMO S6 E3 client and slowly add all futures.
We have .90 GS source and dataserver so I think it can be good idea.
Thanks.