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anti dupe help

Newbie Spellweaver
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Hello please help i use IGC s9 evelik repack and people can dupe items in vault how can i protect for this please helppp
 
Newbie Spellweaver
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To fix it, you have to know how/method they use to dupe item. NOT just simple like "dupe items in vault" <- that's meaningless.
Use all your tools (log/packet/ ... or virus ^-^ yes!!! i'm serious ^-^) and a little brain to trace them :D

As my long-term Mu Hacking experience, there is at least 2-3 dupe method in IGCN Season 9++...
While IGCN just knew and fixed 1 of them in a critical update in Season 12 (last year) :D ^.^ Big Hint "Change CS/Market Server Map move" Am I correct drakelv?

Anyway, Good luck !!!

Ps: Another way to solve duping, which I am using now :
Create a New Server Process (has its own CPU resources priority), just has 1 job : checking item serial, by using some algorithms and rules... Ex: 1 of my rules list is "If an item was sold to NPC / broken when upgrading in CM / or was used (like jewels)... , its serial will be added to BLACK_LIST . So, if any player trigger an item with that serial again, a BAN command will be issued immediately." Simple rules, but useful.
1 more example about rules : "If a player traded an item to another one, that item serial will change owner right. If the item serial be triggered by someone that has not owner right, BAN!!!"

could you advise us how to do a basic serial checker? or explain log file? Why do I see this in the log in the store when it seems to be a serial ok. What mean SI,SW etc...

Code:
[URL="https://l.facebook.com/l.php?u=http://[22%3A40%3A44]%2F&h=ATNeSXDM6Z7j1T1v7iTZEAiUoYpbrMts-J5ojMkV-UyLQ-aaWdHJL7yBbuihM1aXfyNXdJ6UZvgoRfzaXqI0ika18b68sKPVpsboP8TUPvGDwucTZ1Ldyw"][20:31:17] [death][DeaWalk] SW [0,Jewel of Bless,0,0,0,0]serial:[645113] dur:[1] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [1,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [2,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [3,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [4,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [5,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [6,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [7,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [8,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [17,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [18,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [19,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [20,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [21,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [22,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [23,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [24,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [33,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [34,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [35,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [36,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [37,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [38,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [39,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [40,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [49,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [50,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [51,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [52,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [53,Scroll of Fire Ball,0,0,0,0]serial:[0] dur:[0] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0]
[20:31:17] [death][DeaWalk] SW [119,Jewel of Bless,0,0,0,0]serial:[639292] dur:[1] Ex:[0,0,0,0,0,0,0] Set:[0] 380:[0] HO:[0,0] E:[0][/URL]
 
Last edited:
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Newbie Spellweaver
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Code:
CharSaveLog->Output("[%s][%s] SI[%d,%s,%d,%d,%d,%d]serial:[%I64d] dur:[%d] Ex:[%d,%d,%d,%d,%d,%d,%d] Set[%d] 380:[%d] HO:[%d,%d] E:[%d]", lpObj->AccountID, lpObj->Name, n, lpObj->pInventory[n].GetName(),
    lpObj->pInventory[n].m_Level, lpObj->pInventory[n].m_Option1,
    lpObj->pInventory[n].m_Option2, lpObj->pInventory[n].m_Option3,
    lpObj->pInventory[n].m_Number, (BYTE)lpObj->pInventory[n].m_Durability,
    NewOption[0], NewOption[1], NewOption[2], NewOption[3], NewOption[4], NewOption[5], NewOption[6],
    lpObj->pInventory[n].m_SetOption,lpObj->pInventory[n].m_ItemOptionEx >> 7,g_kJewelOfHarmonySystem.GetItemStrengthenOption(&lpObj->pInventory[n]),g_kJewelOfHarmonySystem.GetItemOptionLevel(&lpObj->pInventory[n]),
    lpObj->pInventory[n].m_BonusSocketOption);


i was edit my last post... but still can use your code or need some edit?
 
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Newbie Spellweaver
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ok I understand and what exactly does mean SW in log?

In this part is normal item but in log looks like with searial 0
[xxxxxx][yyyyyyyy] SI[0,Light Crossbow,2,1,0,1]serial:[0] dur:[41] Ex:[0,0,0,0,0,0,0] Set[0] 380:[0] HO:[0,0] E:[0]

but there is log with dupe items same with serial 0


 
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Experienced Elementalist
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Serial 0 and -1(0xFFfFff...) are not considered dupe items. :( omg I'm done. Sorry but I couldn't help
 
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