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How to change elf summon

Newbie Spellweaver
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Hi guys. i was wandering is there a way to change elf summoned monster in season 8? make new skill or just change the monster. for example that elf could summon hell maine or smth :)
 
Novice C++
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MuEmu S6.3 :v Sorry

\GameServer\DATA\GameServerInfo - Skill.dat

Code:
;==================================================
; Summon Monster Skill Settings
;==================================================
SummonMonster1 = 26
SummonMonster2 = 32
SummonMonster3 = 21
SummonMonster4 = 20
SummonMonster5 = 10
SummonMonster6 = 150
SummonMonster7 = 151
 
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Novice C++
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IGCN season 9. cant find anything in server files :/

no such config in IGC, only way to change this is by modify the source (as you know the source is public)

Edit:

Here you go @yxas i just found it in source located in ObjUseSkill.cpp

Code:
case AT_SKILL_CALLMON1:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]26[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON2:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]32[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON3:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]21[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON4:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]20[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON5:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]10[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON6:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]150[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON7:    return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]151[/COLOR],lpObj->X-1,lpObj->Y+1);
 
Last edited:
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