Newbie Spellweaver
- Joined
- Jun 9, 2015
- Messages
- 52
- Reaction score
- 5
Hi guys. i was wandering is there a way to change elf summoned monster in season 8? make new skill or just change the monster. for example that elf could summon hell maine or smth
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Join Today!Find the config,and change summon monster id
How can we Find the Config? any path please ?
MuEmu S6.3 :v Sorry
;==================================================
; Summon Monster Skill Settings
;==================================================
SummonMonster1 = 26
SummonMonster2 = 32
SummonMonster3 = 21
SummonMonster4 = 20
SummonMonster5 = 10
SummonMonster6 = 150
SummonMonster7 = 151
some server files have this config, other don`t, maybe if you mention in post what files are you using we can take a look
IGCN season 9. cant find anything in server files :/
case AT_SKILL_CALLMON1: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]26[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON2: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]32[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON3: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]21[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON4: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]20[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON5: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]10[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON6: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]150[/COLOR],lpObj->X-1,lpObj->Y+1);
case AT_SKILL_CALLMON7: return this->SkillMonsterCall(lpObj->m_Index,[COLOR=#ff8c00]151[/COLOR],lpObj->X-1,lpObj->Y+1);