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[Help] CastleSiege

Junior Spellweaver
Joined
Dec 29, 2011
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Hello, I configured Castle Siege but guild registration failed and when CS started i cant attack the guardian statues and it says the registration was failed?
I'm using http://forum.ragezone.com/f197/release-muservices-s6-3-customized-1055512/

my config:
Code:
//=======================
// CASTLE SIEGE SETTINGS
//=======================
//

0
	7	// How many days will last the entire cycle of the event
end


//=========================================================================
// Setting of castle periods.. 
// Period ID	Day	Hour	Minute 
//=========================================================================
1
	1	0	0	0	// register period
	2	1	23	59	// idle state
	3	2	0	0	// register mark of the lord state
	4	5	0	0	// idle state
	5	5	12	0	// castle attack guild notification state
	6	5	19	0	// ready for castle siege state
	7	6	16	0	// castle siege start state
	8	6	18	0	// castle siege end state
	9	7	0	0	// end of cycle (restart from state 1, automaticaly)
end

//=========================================================================
// Settings of NPC located in loren
//=========================================================================
// 	NPC	ID 	DBStore Def 	Recover HP 	StartHP SX 	SY 	DX 	DY 	DIR
//----------------------------------------------------------------------------------------------------------------------------------
2
	283	1	1	1	0	0	1500000	94	227	-1	-1	1   //Guardian Statue
	283	2	1	1	0	0	1500000	94	182	-1	-1	1   //Guardian Statue
	283	3	1	1	0	0	1500000	82	130	-1	-1	1   //Guardian Statue
	283	4	1	1	0	0	1500000	107	130	-1	-1	1   //Guardian Statue

	277	1	1	1	0	0	1900000	93	204	-1	-1	1   //Castle Gate
	277	2	1	1	0	0	1900000	81	161	-1	-1	1   //Castle Gate
	277	3	1	1	0	0	1900000	107	161	-1	-1	1   //Castle Gate
	277	4	1	1	0	0	1900000	67	114	-1	-1	1   //Castle Gate
	277	5	1	1	0	0	1900000	93	114	-1	-1	1   //Castle Gate
	277	6	1	1	0	0	1900000	119	114	-1	-1	1   //Castle Gate

	288	1	0	1	0	0	800000	75	130	-1	-1	1   //Canon Tower
	288	2	0	1	0	0	800000	88	130	-1	-1	1   //Canon Tower
	288	3	0	1	0	0	800000	99	130	-1	-1	1   //Canon Tower
	288	4	0	1	0	0	800000	114	130	-1	-1	1   //Canon Tower
	288	5	0	1	0	0	800000	94	151	-1	-1	1   //Canon Tower
	288	6	0	1	0	0	800000	88	182	-1	-1	1   //Canon Tower
	288	7	0	1	0	0	800000	100	182	-1	-1	1   //Canon Tower
	288	8	0	1	0	0	800000	94	221	-1	-1	1   //Canon Tower
	288	9	0	1	0	0	800000	94	233	-1	-1	1   //Canon Tower

	215	1	0	1	0	0	10000	94	242	-1	-1	1   //Shield

	222	1	0	1	0	0	10000	80	188	-1	-1	1   //Slingshot Defense
	222	2	0	1	0	0	10000	105	188	-1	-1	1   //Slingshot Defense

	221	1	0	2	0	0	10000	63	19	-1	-1	5   //Slingshot Attack
	221	2	0	2	0	0	10000	119	19	-1	-1	5   //Slingshot Attack
end
 
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i use this and works fine
Code:
//==========================================================================
//Project: NaMEch
//Sources: NaM4 
//Re-Struct & Fixes: Echy-
//Information: Configuracion del Castle Siegue
//=========================================================================

0
	1	// ¿Cuántos días durará el ciclo completo del evento?
end


//=========================================================================
// Configuracion de los periodos.. 
//=========================================================================
// ID Período 	Dia 	Horas 	Minutos 
1
	1	0	0	0	// periodo de registro
	2	1	23	59	// estado de inactividad
	3	2	0	0	// registro Mark Of The Lord
	4	5	0	0	// estado de inactividad
	5	5	12	0	// notificacion a las guilds
	6	5	19	0	// preparacion para castle siege
	7	6	17	0	// comienzo castle siege
	8	6	19	0	// fin castle siege
	9	7	0	0	// fin del ciclo (automaticamente vuelve al estado 1)
end

//=========================================================================
// Configuracion de los NPC en Loren
//=========================================================================
// 	NPC	ID 	Store in DB(0/1)?? 	Def 	Recover 	HP 	Start HP 	SX 	SY 	DX 	DY 	DIR
//----------------------------------------------------------------------------------------------------------------------------------
2
	283	1	1	1	0	0	400000	94	227	-1	-1	1   //Guardian Statue
	283	2	1	1	0	0	400000	94	182	-1	-1	1   //Guardian Statue
	283	3	1	1	0	0	400000	82	130	-1	-1	1   //Guardian Statue
	283	4	1	1	0	0	400000	107	130	-1	-1	1   //Guardian Statue

	277	1	1	1	0	0	500000	93	204	-1	-1	1   //Castle Gate
	277	2	1	1	0	0	500000	81	161	-1	-1	1   //Castle Gate
	277	3	1	1	0	0	500000	107	161	-1	-1	1   //Castle Gate
	277	4	1	1	0	0	500000	67	114	-1	-1	1   //Castle Gate
	277	5	1	1	0	0	500000	93	114	-1	-1	1   //Castle Gate
	277	6	1	1	0	0	500000	119	114	-1	-1	1   //Castle Gate

	288	1	0	1	0	0	800000	75	130	-1	-1	1   //Canon Tower
	288	2	0	1	0	0	800000	88	130	-1	-1	1   //Canon Tower
	288	3	0	1	0	0	800000	99	130	-1	-1	1   //Canon Tower
	288	4	0	1	0	0	800000	114	130	-1	-1	1   //Canon Tower
	288	5	0	1	0	0	800000	94	151	-1	-1	1   //Canon Tower
	288	6	0	1	0	0	800000	88	182	-1	-1	1   //Canon Tower
	288	7	0	1	0	0	800000	100	182	-1	-1	1   //Canon Tower
	288	8	0	1	0	0	800000	94	221	-1	-1	1   //Canon Tower
	288	9	0	1	0	0	800000	94	233	-1	-1	1   //Canon Tower

	215	1	0	1	0	0	10000	94	242	-1	-1	1   //Shield

	222	1	0	1	0	0	10000	80	188	-1	-1	1   //Slingshot Defense
	222	2	0	1	0	0	10000	105	188	-1	-1	1   //Slingshot Defense

	221	1	0	2	0	0	10000	63	19	-1	-1	5   //Slingshot Attack
	221	2	0	2	0	0	10000	119	19	-1	-1	5   //Slingshot Attack
end

the registration fail where u get that? screens would be great.
 
Upvote 0
Junior Spellweaver
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Messages
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i use this and works fine
Code:
//==========================================================================
//Project: NaMEch
//Sources: NaM4 
//Re-Struct & Fixes: Echy-
//Information: Configuracion del Castle Siegue
//=========================================================================

0
	1	// ¿Cuántos días durará el ciclo completo del evento?
end


//=========================================================================
// Configuracion de los periodos.. 
//=========================================================================
// ID Período 	Dia 	Horas 	Minutos 
1
	1	0	0	0	// periodo de registro
	2	1	23	59	// estado de inactividad
	3	2	0	0	// registro Mark Of The Lord
	4	5	0	0	// estado de inactividad
	5	5	12	0	// notificacion a las guilds
	6	5	19	0	// preparacion para castle siege
	7	6	17	0	// comienzo castle siege
	8	6	19	0	// fin castle siege
	9	7	0	0	// fin del ciclo (automaticamente vuelve al estado 1)
end

//=========================================================================
// Configuracion de los NPC en Loren
//=========================================================================
// 	NPC	ID 	Store in DB(0/1)?? 	Def 	Recover 	HP 	Start HP 	SX 	SY 	DX 	DY 	DIR
//----------------------------------------------------------------------------------------------------------------------------------
2
	283	1	1	1	0	0	400000	94	227	-1	-1	1   //Guardian Statue
	283	2	1	1	0	0	400000	94	182	-1	-1	1   //Guardian Statue
	283	3	1	1	0	0	400000	82	130	-1	-1	1   //Guardian Statue
	283	4	1	1	0	0	400000	107	130	-1	-1	1   //Guardian Statue

	277	1	1	1	0	0	500000	93	204	-1	-1	1   //Castle Gate
	277	2	1	1	0	0	500000	81	161	-1	-1	1   //Castle Gate
	277	3	1	1	0	0	500000	107	161	-1	-1	1   //Castle Gate
	277	4	1	1	0	0	500000	67	114	-1	-1	1   //Castle Gate
	277	5	1	1	0	0	500000	93	114	-1	-1	1   //Castle Gate
	277	6	1	1	0	0	500000	119	114	-1	-1	1   //Castle Gate

	288	1	0	1	0	0	800000	75	130	-1	-1	1   //Canon Tower
	288	2	0	1	0	0	800000	88	130	-1	-1	1   //Canon Tower
	288	3	0	1	0	0	800000	99	130	-1	-1	1   //Canon Tower
	288	4	0	1	0	0	800000	114	130	-1	-1	1   //Canon Tower
	288	5	0	1	0	0	800000	94	151	-1	-1	1   //Canon Tower
	288	6	0	1	0	0	800000	88	182	-1	-1	1   //Canon Tower
	288	7	0	1	0	0	800000	100	182	-1	-1	1   //Canon Tower
	288	8	0	1	0	0	800000	94	221	-1	-1	1   //Canon Tower
	288	9	0	1	0	0	800000	94	233	-1	-1	1   //Canon Tower

	215	1	0	1	0	0	10000	94	242	-1	-1	1   //Shield

	222	1	0	1	0	0	10000	80	188	-1	-1	1   //Slingshot Defense
	222	2	0	1	0	0	10000	105	188	-1	-1	1   //Slingshot Defense

	221	1	0	2	0	0	10000	63	19	-1	-1	5   //Slingshot Attack
	221	2	0	2	0	0	10000	119	19	-1	-1	5   //Slingshot Attack
end

the registration fail where u get that? screens would be great.

I don't have right now, but even after i register the guild and after 2 days i try to add Sign of Lord and it say: and in Registered Guild list the status was Failed...

My commonserver config:
Code:
;==========================================================================
;	CASTLE SIEGE & DEEP LOREN
;==========================================================================
CastleSiegeRun				= 1
CastleDeepEvent				= 1
BlockCastleSiegeMapEnter		= 0

IsDropSetItemInCastleHuntZone		= 1
SetItemInCastleHuntZoneDropRate		= 60
SetItemInCastleHuntZoneDropLevel	= 75

MarkOfTheLord				= 30

IsDropGemOfDefend			= 1
GemOfDefendDropRate			= 300
GemOfDefendDropLevel			= 75

;==========================================================================
; CastleSpecificState =
;
; 1 - Registration of Castle Siege
; 2 - Idle State
; 3 - Registration of the status of Mark Lord
; 4 - Idle State
; 5 - Notification of the attack Castle to quilts
; 6 - Reading the state of Castle Siege
; 7 - ITop of Castle Siege
; 8 - End of Castle Siege
; 9 - End of the cycle of Castle Siege (Back automatically for 1)
;==========================================================================
CastleSpecificState	=0

CastleCycleStartYear	=0
CastleCycleStartMonth	=0
CastleCycleStartDay	=0

CastleStateStartYear	=0
CastleStateStartMonth	=0
CastleStateStartDay	=0
CastleStateStartHour	=0
CastleStateStartMinute	=0
 
Last edited:
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Oh not sure there, and i dont think commonserver.cfg is the issue..
perhaps ur guild or alliance.. or the how many sols u registered..
did u try adding manually the guilds with sql table? does it work? if not then there is bug in gs_cs.exe (can replace with newer scfmt files of this version for sure) if it works then something else is the issue
 
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Experienced Elementalist
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The Castle Siege dont need config from file, all runs by DB.

If you have this config:

8 6 19 0 // fin castle siege
9 7 0 0 // fin del ciclo (automaticamente vuelve al estado 1)

For example, if you need to run the CS all:

If you need to run, for example, every Saturday day you need to put in MuCastle_DATA table


SIEGE_START_DATE: 2018-10-28 00:00:00
SIEGE_END_DATE: 2018-11-4 00:00:00
SIEGE_ENDED: True
CASTLE_OCCUPY: False
OWNER_GUILD: Any guild like ADMIN or what u want

Start and end sunday to sunday

If you want to run it on sundays, you have to set monday to monday.

The period finishes one more day than the battle.


Config it and paste the output log for check here ^^
 
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Junior Spellweaver
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I used KarLi configuration
Code:
 //==========================================================================
//Project: NaMEch
//Sources: NaM4 
//Re-Struct & Fixes: Echy-
//Information: Configuracion del Castle Siegue
//=========================================================================

0
	1	// ¿Cuántos días durará el ciclo completo del evento?
end


//=========================================================================
// Configuracion de los periodos.. 
//=========================================================================
// ID Período 	Dia 	Horas 	Minutos 
1
	1	0	0	0	// periodo de registro
	2	1	23	59	// estado de inactividad
	3	2	0	0	// registro Mark Of The Lord
	4	5	0	0	// estado de inactividad
	5	5	12	0	// notificacion a las guilds
	6	5	19	0	// preparacion para castle siege
	7	6	16	0	// comienzo castle siege
	8	6	18	0	// fin castle siege
	9	7	0	0	// fin del ciclo (automaticamente vuelve al estado 1)
end

//=========================================================================
// Configuracion de los NPC en Loren
//=========================================================================
// 	NPC	ID 	Store in DB(0/1)?? 	Def 	Recover 	HP 	Start HP 	SX 	SY 	DX 	DY 	DIR
//----------------------------------------------------------------------------------------------------------------------------------
2
	283	1	1	1	0	0	400000	94	227	-1	-1	1   //Guardian Statue
	283	2	1	1	0	0	400000	94	182	-1	-1	1   //Guardian Statue
	283	3	1	1	0	0	400000	82	130	-1	-1	1   //Guardian Statue
	283	4	1	1	0	0	400000	107	130	-1	-1	1   //Guardian Statue

	277	1	1	1	0	0	500000	93	204	-1	-1	1   //Castle Gate
	277	2	1	1	0	0	500000	81	161	-1	-1	1   //Castle Gate
	277	3	1	1	0	0	500000	107	161	-1	-1	1   //Castle Gate
	277	4	1	1	0	0	500000	67	114	-1	-1	1   //Castle Gate
	277	5	1	1	0	0	500000	93	114	-1	-1	1   //Castle Gate
	277	6	1	1	0	0	500000	119	114	-1	-1	1   //Castle Gate

	288	1	0	1	0	0	800000	75	130	-1	-1	1   //Canon Tower
	288	2	0	1	0	0	800000	88	130	-1	-1	1   //Canon Tower
	288	3	0	1	0	0	800000	99	130	-1	-1	1   //Canon Tower
	288	4	0	1	0	0	800000	114	130	-1	-1	1   //Canon Tower
	288	5	0	1	0	0	800000	94	151	-1	-1	1   //Canon Tower
	288	6	0	1	0	0	800000	88	182	-1	-1	1   //Canon Tower
	288	7	0	1	0	0	800000	100	182	-1	-1	1   //Canon Tower
	288	8	0	1	0	0	800000	94	221	-1	-1	1   //Canon Tower
	288	9	0	1	0	0	800000	94	233	-1	-1	1   //Canon Tower

	215	1	0	1	0	0	10000	94	242	-1	-1	1   //Shield

	222	1	0	1	0	0	10000	80	188	-1	-1	1   //Slingshot Defense
	222	2	0	1	0	0	10000	105	188	-1	-1	1   //Slingshot Defense

	221	1	0	2	0	0	10000	63	19	-1	-1	5   //Slingshot Attack
	221	2	0	2	0	0	10000	119	19	-1	-1	5   //Slingshot Attack
end

and today (Friday) I got this at 5:00 PM
5fa405da5af32652369b4e418e15110b - [Help] CastleSiege - RaGEZONE Forums


My DB table:
a3d78525e8f9c565d8c89b9ce27e9716 - [Help] CastleSiege - RaGEZONE Forums

Clock:
3e07fcdbfd23c8844925eef95ccb172e - [Help] CastleSiege - RaGEZONE Forums
 

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Experienced Elementalist
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Find the Gameserver logs, check when start or when reload the CS if the times are correct.
Can use the NPCs for check the correct states, editing the config and reloading the CS event.

If nobody register the event, automaticaly win the owner of the castle... :p
 
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Junior Spellweaver
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Hey KarLi thevjfla
It's Sunday and it's register period for my configuration.
So I logged in and tried to register.

GSCS logs
Code:
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Owner:AdminS Occupy:1 Tax:3,3
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2018-11-4)
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (7-0-0)
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2018-11-11(0:0:0)
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:0 283 1 0 0 400000 400000 94 227 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:1 283 2 0 0 400000 400000 94 182 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:2 283 3 0 0 400000 400000 82 130 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:3 283 4 0 0 400000 400000 107 130 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:4 277 1 0 0 500000 500000 93 204 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:5 277 2 0 0 500000 500000 81 161 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:6 277 3 0 0 500000 500000 107 161 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:7 277 4 0 0 500000 500000 67 114 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:8 277 5 0 0 500000 500000 93 114 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:9 277 6 0 0 500000 500000 119 114 1
05:58:51 [CastleSiege] CCastleSiege::Init() - START
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1533
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1534
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1535
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1536
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1537
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1538
05:58:51 SET SetState_REGSIEGE()
05:59:02 connect : [4000][102.186.148.28]
05:59:02 [CloseWindow] [][] Closing Window 2

and my registration is failed i think..
ce05e5571327d01831a96b01211a413d - [Help] CastleSiege - RaGEZONE Forums


I thinkg it should be "Processing"
 

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Hey KarLi thevjfla
It's Sunday and it's register period for my configuration.
So I logged in and tried to register.

GSCS logs
Code:
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Owner:AdminS Occupy:1 Tax:3,3
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2018-11-4)
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (7-0-0)
05:58:51 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2018-11-11(0:0:0)
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:0 283 1 0 0 400000 400000 94 227 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:1 283 2 0 0 400000 400000 94 182 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:2 283 3 0 0 400000 400000 82 130 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:3 283 4 0 0 400000 400000 107 130 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:4 277 1 0 0 500000 500000 93 204 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:5 277 2 0 0 500000 500000 81 161 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:6 277 3 0 0 500000 500000 107 161 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:7 277 4 0 0 500000 500000 67 114 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:8 277 5 0 0 500000 500000 93 114 1
05:58:51 [CastleSiege][SetCastleNpcData][Update] Count:9 277 6 0 0 500000 500000 119 114 1
05:58:51 [CastleSiege] CCastleSiege::Init() - START
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1533
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1534
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1535
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1536
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1537
05:58:51 [CastleSiege][CreateCsGateLever] gObjAddMonster 1538
05:58:51 SET SetState_REGSIEGE()
05:59:02 connect : [4000][102.186.148.28]
05:59:02 [CloseWindow] [][] Closing Window 2

and my registration is failed i think..
ce05e5571327d01831a96b01211a413d - [Help] CastleSiege - RaGEZONE Forums


I thinkg it should be "Processing"

Show me the DB config and the file config.

I dont understand where are the error.
 

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Junior Spellweaver
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Show me the DB config and the file config.

I dont understand where are the error.

7c521049a715391e1ed7b5bbc9a91bd7 - [Help] CastleSiege - RaGEZONE Forums


Code:
//==========================================================================
//Project: NaMEch
//Sources: NaM4 
//Re-Struct & Fixes: Echy-
//Information: Configuracion del Castle Siegue
//=========================================================================

0
	7	// ¿Cuántos días durará el ciclo completo del evento?
end


//=========================================================================
// Configuracion de los periodos.. 
//=========================================================================
// ID Período 	Dia 	Horas 	Minutos 
1
	1	0	0	0	// periodo de registro
	2	1	23	59	// estado de inactividad
	3	2	0	0	// registro Mark Of The Lord
	4	5	0	0	// estado de inactividad
	5	5	12	0	// notificacion a las guilds
	6	5	19	0	// preparacion para castle siege
	7	6	16	0	// comienzo castle siege
	8	6	18	0	// fin castle siege
	9	7	0	0	// fin del ciclo (automaticamente vuelve al estado 1)
end

//=========================================================================
// Configuracion de los NPC en Loren
//=========================================================================
// 	NPC	ID 	Store in DB(0/1)?? 	Def 	Recover 	HP 	Start HP 	SX 	SY 	DX 	DY 	DIR
//----------------------------------------------------------------------------------------------------------------------------------
2
	283	1	1	1	0	0	400000	94	227	-1	-1	1   //Guardian Statue
	283	2	1	1	0	0	400000	94	182	-1	-1	1   //Guardian Statue
	283	3	1	1	0	0	400000	82	130	-1	-1	1   //Guardian Statue
	283	4	1	1	0	0	400000	107	130	-1	-1	1   //Guardian Statue

	277	1	1	1	0	0	500000	93	204	-1	-1	1   //Castle Gate
	277	2	1	1	0	0	500000	81	161	-1	-1	1   //Castle Gate
	277	3	1	1	0	0	500000	107	161	-1	-1	1   //Castle Gate
	277	4	1	1	0	0	500000	67	114	-1	-1	1   //Castle Gate
	277	5	1	1	0	0	500000	93	114	-1	-1	1   //Castle Gate
	277	6	1	1	0	0	500000	119	114	-1	-1	1   //Castle Gate

	288	1	0	1	0	0	800000	75	130	-1	-1	1   //Canon Tower
	288	2	0	1	0	0	800000	88	130	-1	-1	1   //Canon Tower
	288	3	0	1	0	0	800000	99	130	-1	-1	1   //Canon Tower
	288	4	0	1	0	0	800000	114	130	-1	-1	1   //Canon Tower
	288	5	0	1	0	0	800000	94	151	-1	-1	1   //Canon Tower
	288	6	0	1	0	0	800000	88	182	-1	-1	1   //Canon Tower
	288	7	0	1	0	0	800000	100	182	-1	-1	1   //Canon Tower
	288	8	0	1	0	0	800000	94	221	-1	-1	1   //Canon Tower
	288	9	0	1	0	0	800000	94	233	-1	-1	1   //Canon Tower

	215	1	0	1	0	0	10000	94	242	-1	-1	1   //Shield

	222	1	0	1	0	0	10000	80	188	-1	-1	1   //Slingshot Defense
	222	2	0	1	0	0	10000	105	188	-1	-1	1   //Slingshot Defense

	221	1	0	2	0	0	10000	63	19	-1	-1	5   //Slingshot Attack
	221	2	0	2	0	0	10000	119	19	-1	-1	5   //Slingshot Attack
end
 

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7c521049a715391e1ed7b5bbc9a91bd7 - [Help] CastleSiege - RaGEZONE Forums


Code:
//==========================================================================
//Project: NaMEch
//Sources: NaM4 
//Re-Struct & Fixes: Echy-
//Information: Configuracion del Castle Siegue
//=========================================================================

0
	7	// ¿Cuántos días durará el ciclo completo del evento?
end


//=========================================================================
// Configuracion de los periodos.. 
//=========================================================================
// ID Período 	Dia 	Horas 	Minutos 
1
	1	0	0	0	// periodo de registro
	2	1	23	59	// estado de inactividad
	3	2	0	0	// registro Mark Of The Lord
	4	5	0	0	// estado de inactividad
	5	5	12	0	// notificacion a las guilds
	6	5	19	0	// preparacion para castle siege
	7	6	16	0	// comienzo castle siege
	8	6	18	0	// fin castle siege
	9	7	0	0	// fin del ciclo (automaticamente vuelve al estado 1)
end

//=========================================================================
// Configuracion de los NPC en Loren
//=========================================================================
// 	NPC	ID 	Store in DB(0/1)?? 	Def 	Recover 	HP 	Start HP 	SX 	SY 	DX 	DY 	DIR
//----------------------------------------------------------------------------------------------------------------------------------
2
	283	1	1	1	0	0	400000	94	227	-1	-1	1   //Guardian Statue
	283	2	1	1	0	0	400000	94	182	-1	-1	1   //Guardian Statue
	283	3	1	1	0	0	400000	82	130	-1	-1	1   //Guardian Statue
	283	4	1	1	0	0	400000	107	130	-1	-1	1   //Guardian Statue

	277	1	1	1	0	0	500000	93	204	-1	-1	1   //Castle Gate
	277	2	1	1	0	0	500000	81	161	-1	-1	1   //Castle Gate
	277	3	1	1	0	0	500000	107	161	-1	-1	1   //Castle Gate
	277	4	1	1	0	0	500000	67	114	-1	-1	1   //Castle Gate
	277	5	1	1	0	0	500000	93	114	-1	-1	1   //Castle Gate
	277	6	1	1	0	0	500000	119	114	-1	-1	1   //Castle Gate

	288	1	0	1	0	0	800000	75	130	-1	-1	1   //Canon Tower
	288	2	0	1	0	0	800000	88	130	-1	-1	1   //Canon Tower
	288	3	0	1	0	0	800000	99	130	-1	-1	1   //Canon Tower
	288	4	0	1	0	0	800000	114	130	-1	-1	1   //Canon Tower
	288	5	0	1	0	0	800000	94	151	-1	-1	1   //Canon Tower
	288	6	0	1	0	0	800000	88	182	-1	-1	1   //Canon Tower
	288	7	0	1	0	0	800000	100	182	-1	-1	1   //Canon Tower
	288	8	0	1	0	0	800000	94	221	-1	-1	1   //Canon Tower
	288	9	0	1	0	0	800000	94	233	-1	-1	1   //Canon Tower

	215	1	0	1	0	0	10000	94	242	-1	-1	1   //Shield

	222	1	0	1	0	0	10000	80	188	-1	-1	1   //Slingshot Defense
	222	2	0	1	0	0	10000	105	188	-1	-1	1   //Slingshot Defense

	221	1	0	2	0	0	10000	63	19	-1	-1	5   //Slingshot Attack
	221	2	0	2	0	0	10000	119	19	-1	-1	5   //Slingshot Attack
end

go to DB\MuOnline\Programmibility> stored procedures on DB> and replace all the cs_ tables with these:

WZ_CS_CheckSiegeGuild
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_CheckSiegeGuildList]    Script Date: 04/11/2018 16:13:28 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_CheckSiegeGuildList]

	@szGuildName		varchar(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	DECLARE @iEnd INT

	SELECT @iEnd = SIEGE_ENDED FROM MuCastle_DATA

	IF @iEnd = 1
	BEGIN
		SELECT 0 As QueryResult
	END
	ELSE IF EXISTS ( SELECT GUILD_NAME FROM MuCastle_SIEGE_GUILDLIST  WITH (READUNCOMMITTED) 
				WHERE GUILD_NAME = @szGuildName)
	BEGIN
		SELECT 1 As QueryResult	
	END
	ELSE
	BEGIN
		IF EXISTS ( SELECT REG_SIEGE_GUILD FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED) 
				WHERE REG_SIEGE_GUILD = @szGuildName AND IS_GIVEUP = 0)
		BEGIN
			SELECT 1 As QueryResult
		END
		ELSE
		BEGIN
			SELECT 0 As QueryResult	
		END
	END


	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetAllGuildMarkRegInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]    Script Date: 04/11/2018 16:14:00 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	SELECT TOP 100 * FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup
	ORDER BY SEQ_NUM DESC

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetCalcRegGuildList
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]    Script Date: 04/11/2018 16:14:00 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	SELECT TOP 100 * FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup
	ORDER BY SEQ_NUM DESC

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetCastleTotalInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetCastleTotalInfo]    Script Date: 04/11/2018 16:14:52 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetCastleTotalInfo]

	@iMapSvrGroup		SMALLINT,
	@iCastleEventCycle	INT
AS
BEGIN
	DECLARE	@iCastleSiegeTerm			INT
	SET		@iCastleSiegeTerm			= @iCastleEventCycle
	DECLARE	@iFirstCreate				INT
	SET		@iFirstCreate				= 0
	
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	IF NOT EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_DATA  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup)
	BEGIN
		DECLARE	@dtStartDate			datetime
		DECLARE	@dtEndDate			datetime
		DECLARE	@dtStartDateString		varchar(32)
		DECLARE	@dtEndDateString		varchar(32)

		SET		@dtStartDate			= GetDate()
		SET		@dtEndDate			= DATEADD(dd, @iCastleSiegeTerm, GetDate())
		SET		@dtStartDateString		= CAST(DATEPART(YY, @dtStartDate) AS char(4)) + '-' + CAST(DATEPART(MM, @dtStartDate) AS char(2)) + '-' + CAST(DATEPART(DD, @dtStartDate) AS char(2)) + ' 00:00:00'
		SET		@dtEndDateString		= CAST(DATEPART(YY, @dtEndDate) AS char(4)) + '-' + CAST(DATEPART(MM, @dtEndDate) AS char(2)) + '-' + CAST(DATEPART(DD, @dtEndDate) AS char(2)) + ' 00:00:00'


		INSERT INTO MuCastle_DATA  VALUES (
			@iMapSvrGroup,
			@dtStartDateString,
			@dtEndDateString,
			0,
			0,
			0,
			'',
			0,
			0,
			0,
			0
		)

		SET @iFirstCreate				= 1
	END

	SELECT	 MAP_SVR_GROUP, 
			DATEPART(YY,SIEGE_START_DATE)	As SYEAR, 
			DATEPART(MM,SIEGE_START_DATE)	As SMONTH, 
			DATEPART(DD,SIEGE_START_DATE)	As SDAY, 
			DATEPART(YY,SIEGE_END_DATE)	As EYEAR, 
			DATEPART(MM,SIEGE_END_DATE)	As EMONTH, 
			DATEPART(DD,SIEGE_END_DATE)	As EDAY, 
			SIEGE_GUILDLIST_SETTED, 
			SIEGE_ENDED, 
			CASTLE_OCCUPY, 
			OWNER_GUILD, 
			MONEY, 
			TAX_RATE_CHAOS,
			TAX_RATE_STORE,
			TAX_HUNT_ZONE,
			@iFirstCreate As FIRST_CREATE
	FROM MuCastle_DATA  WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetCsGuildUnionInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetCsGuildUnionInfo]    Script Date: 04/11/2018 16:15:15 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetCsGuildUnionInfo]

	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	DECLARE	@iG_Union	INT
	SET		@iG_Union	= -1
	
	IF EXISTS ( SELECT G_Name FROM Guild  WITH (READUNCOMMITTED) 
				WHERE G_Name = @szGuildName)
	BEGIN
		SELECT @iG_Union = G_Union
		FROM Guild WITH (READUNCOMMITTED) 
		WHERE G_Name = @szGuildName
	END

	IF (@iG_Union = 0)
	BEGIN
		SELECT @szGuildName As GUILD_NAME
	END
	ELSE
	BEGIN
		SELECT G_Name As GUILD_NAME
		FROM Guild WITH (READUNCOMMITTED) 
		WHERE G_Union = @iG_Union
	END
	
	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetGuildMarkRegInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetGuildMarkRegInfo]    Script Date: 04/11/2018 16:15:39 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetGuildMarkRegInfo]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	SELECT * FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
	ORDER BY SEQ_NUM ASC

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetSiegeGuildInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetSiegeGuildInfo]    Script Date: 04/11/2018 16:15:59 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetSiegeGuildInfo]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	SELECT * 
	FROM MuCastle_SIEGE_GUILDLIST  WITH (READUNCOMMITTED) 
	WHERE MAP_SVR_GROUP = @iMapSvrGroup

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ModifyGuildGiveUp
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyGuildGiveUp]    Script Date: 04/11/2018 16:16:41 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_ModifyGuildGiveUp]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8),
 [USER=2000061000]iis[/USER]GiveUp		INT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		DECLARE	@iMarkCount	INT
		SELECT @iMarkCount = REG_MARKS FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		UPDATE MuCastle_REG_SIEGE 
		SET IS_GIVEUP = [USER=2000061000]iis[/USER]GiveUp, REG_MARKS = 0
		WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		SELECT 1 As QueryResult, @iMarkCount As DEL_MARKS
	END
	ELSE
	BEGIN
		SELECT 2 As QueryResult, 0 As DEL_MARKS
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ModifyGuildMarkRegCount
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyGuildMarkRegCount]    Script Date: 04/11/2018 16:16:51 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_ModifyGuildMarkRegCount]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8),
	@iMarkCount		INT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		UPDATE MuCastle_REG_SIEGE 
		SET REG_MARKS = @iMarkCount
		WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		SELECT 1 As QueryResult
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ModifyGuildMarkReset
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyGuildMarkReset]    Script Date: 04/11/2018 16:17:19 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_ModifyGuildMarkReset]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION

	DECLARE		@iMarkCount	INT
	DECLARE		@bIsGiveUp	INT

	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		SELECT @iMarkCount = REG_MARKS, @bIsGiveUp = IS_GIVEUP
		FROM MuCastle_REG_SIEGE
		WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		IF (@iMarkCount > 0)
		BEGIN
			IF (@bIsGiveUp = 0)
			BEGIN
				UPDATE MuCastle_REG_SIEGE 
				SET REG_MARKS = 0
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
		
				SELECT 1 As QueryResult, @iMarkCount As DEL_MARKS
			END
			ELSE
			BEGIN
				SELECT 2 As QueryResult, 0 As DEL_MARKS
			END
		END
		ELSE
		BEGIN
			SELECT 1 As QueryResult, 0 As DEL_MARKS
		END
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult, 0 As DEL_MARKS
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ReqRegGuildMark
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ReqRegGuildMark]    Script Date: 04/11/2018 16:17:50 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_ReqRegGuildMark]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		DECLARE	@bIS_GIVEUP	INT
		SELECT @bIS_GIVEUP = IS_GIVEUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		IF (@bIS_GIVEUP = 0)
		BEGIN
			UPDATE MuCastle_REG_SIEGE 
			SET REG_MARKS = REG_MARKS + 1
			WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
	
			SELECT 1 As QueryResult, REG_MARKS
			FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED)
			WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
		END
		ELSE
		BEGIN
			SELECT 0 As QueryResult, 0 As REG_MARKS
		END
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult, 0 As REG_MARKS
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_SetSiegeGuildInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_SetSiegeGuildInfo]    Script Date: 04/11/2018 16:18:35 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_SetSiegeGuildInfo]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8),
	@iGuildID		INT,
	@iGuildInvolved		INT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	INSERT INTO MuCastle_SIEGE_GUILDLIST
	VALUES (@iMapSvrGroup, @szGuildName, @iGuildID, @iGuildInvolved)
	
	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_SetSiegeGuildOK
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_SetSiegeGuildOK]    Script Date: 04/11/2018 16:19:03 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_SetSiegeGuildOK]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_DATA  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup)
	BEGIN
		UPDATE MuCastle_DATA
		SET SIEGE_GUILDLIST_SETTED = 1
		WHERE MAP_SVR_GROUP = @iMapSvrGroup

		SELECT 1 As QueryResult
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult
	END
	
	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

If u dont have some of these tables ignore them then but replace the codes to all the tables u do and test!
 

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Junior Spellweaver
Joined
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Messages
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go to DB\MuOnline\Programmibility> stored procedures on DB> and replace all the cs_ tables with these:

WZ_CS_CheckSiegeGuild
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_CheckSiegeGuildList]    Script Date: 04/11/2018 16:13:28 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_CheckSiegeGuildList]

	@szGuildName		varchar(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	DECLARE @iEnd INT

	SELECT @iEnd = SIEGE_ENDED FROM MuCastle_DATA

	IF @iEnd = 1
	BEGIN
		SELECT 0 As QueryResult
	END
	ELSE IF EXISTS ( SELECT GUILD_NAME FROM MuCastle_SIEGE_GUILDLIST  WITH (READUNCOMMITTED) 
				WHERE GUILD_NAME = @szGuildName)
	BEGIN
		SELECT 1 As QueryResult	
	END
	ELSE
	BEGIN
		IF EXISTS ( SELECT REG_SIEGE_GUILD FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED) 
				WHERE REG_SIEGE_GUILD = @szGuildName AND IS_GIVEUP = 0)
		BEGIN
			SELECT 1 As QueryResult
		END
		ELSE
		BEGIN
			SELECT 0 As QueryResult	
		END
	END


	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetAllGuildMarkRegInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]    Script Date: 04/11/2018 16:14:00 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	SELECT TOP 100 * FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup
	ORDER BY SEQ_NUM DESC

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetCalcRegGuildList
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]    Script Date: 04/11/2018 16:14:00 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_GetAllGuildMarkRegInfo]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	SELECT TOP 100 * FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup
	ORDER BY SEQ_NUM DESC

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetCastleTotalInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetCastleTotalInfo]    Script Date: 04/11/2018 16:14:52 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetCastleTotalInfo]

	@iMapSvrGroup		SMALLINT,
	@iCastleEventCycle	INT
AS
BEGIN
	DECLARE	@iCastleSiegeTerm			INT
	SET		@iCastleSiegeTerm			= @iCastleEventCycle
	DECLARE	@iFirstCreate				INT
	SET		@iFirstCreate				= 0
	
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	IF NOT EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_DATA  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup)
	BEGIN
		DECLARE	@dtStartDate			datetime
		DECLARE	@dtEndDate			datetime
		DECLARE	@dtStartDateString		varchar(32)
		DECLARE	@dtEndDateString		varchar(32)

		SET		@dtStartDate			= GetDate()
		SET		@dtEndDate			= DATEADD(dd, @iCastleSiegeTerm, GetDate())
		SET		@dtStartDateString		= CAST(DATEPART(YY, @dtStartDate) AS char(4)) + '-' + CAST(DATEPART(MM, @dtStartDate) AS char(2)) + '-' + CAST(DATEPART(DD, @dtStartDate) AS char(2)) + ' 00:00:00'
		SET		@dtEndDateString		= CAST(DATEPART(YY, @dtEndDate) AS char(4)) + '-' + CAST(DATEPART(MM, @dtEndDate) AS char(2)) + '-' + CAST(DATEPART(DD, @dtEndDate) AS char(2)) + ' 00:00:00'


		INSERT INTO MuCastle_DATA  VALUES (
			@iMapSvrGroup,
			@dtStartDateString,
			@dtEndDateString,
			0,
			0,
			0,
			'',
			0,
			0,
			0,
			0
		)

		SET @iFirstCreate				= 1
	END

	SELECT	 MAP_SVR_GROUP, 
			DATEPART(YY,SIEGE_START_DATE)	As SYEAR, 
			DATEPART(MM,SIEGE_START_DATE)	As SMONTH, 
			DATEPART(DD,SIEGE_START_DATE)	As SDAY, 
			DATEPART(YY,SIEGE_END_DATE)	As EYEAR, 
			DATEPART(MM,SIEGE_END_DATE)	As EMONTH, 
			DATEPART(DD,SIEGE_END_DATE)	As EDAY, 
			SIEGE_GUILDLIST_SETTED, 
			SIEGE_ENDED, 
			CASTLE_OCCUPY, 
			OWNER_GUILD, 
			MONEY, 
			TAX_RATE_CHAOS,
			TAX_RATE_STORE,
			TAX_HUNT_ZONE,
			@iFirstCreate As FIRST_CREATE
	FROM MuCastle_DATA  WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetCsGuildUnionInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetCsGuildUnionInfo]    Script Date: 04/11/2018 16:15:15 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetCsGuildUnionInfo]

	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	DECLARE	@iG_Union	INT
	SET		@iG_Union	= -1
	
	IF EXISTS ( SELECT G_Name FROM Guild  WITH (READUNCOMMITTED) 
				WHERE G_Name = @szGuildName)
	BEGIN
		SELECT @iG_Union = G_Union
		FROM Guild WITH (READUNCOMMITTED) 
		WHERE G_Name = @szGuildName
	END

	IF (@iG_Union = 0)
	BEGIN
		SELECT @szGuildName As GUILD_NAME
	END
	ELSE
	BEGIN
		SELECT G_Name As GUILD_NAME
		FROM Guild WITH (READUNCOMMITTED) 
		WHERE G_Union = @iG_Union
	END
	
	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetGuildMarkRegInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetGuildMarkRegInfo]    Script Date: 04/11/2018 16:15:39 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetGuildMarkRegInfo]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON	

	SELECT * FROM MuCastle_REG_SIEGE WITH (READUNCOMMITTED)
	WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
	ORDER BY SEQ_NUM ASC

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_GetSiegeGuildInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_GetSiegeGuildInfo]    Script Date: 04/11/2018 16:15:59 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_GetSiegeGuildInfo]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	SELECT * 
	FROM MuCastle_SIEGE_GUILDLIST  WITH (READUNCOMMITTED) 
	WHERE MAP_SVR_GROUP = @iMapSvrGroup

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ModifyGuildGiveUp
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyGuildGiveUp]    Script Date: 04/11/2018 16:16:41 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_ModifyGuildGiveUp]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8),
 [USER=2000061000]iis[/USER]GiveUp		INT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		DECLARE	@iMarkCount	INT
		SELECT @iMarkCount = REG_MARKS FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		UPDATE MuCastle_REG_SIEGE 
		SET IS_GIVEUP = [USER=2000061000]iis[/USER]GiveUp, REG_MARKS = 0
		WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		SELECT 1 As QueryResult, @iMarkCount As DEL_MARKS
	END
	ELSE
	BEGIN
		SELECT 2 As QueryResult, 0 As DEL_MARKS
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ModifyGuildMarkRegCount
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyGuildMarkRegCount]    Script Date: 04/11/2018 16:16:51 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_ModifyGuildMarkRegCount]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8),
	@iMarkCount		INT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		UPDATE MuCastle_REG_SIEGE 
		SET REG_MARKS = @iMarkCount
		WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		SELECT 1 As QueryResult
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ModifyGuildMarkReset
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ModifyGuildMarkReset]    Script Date: 04/11/2018 16:17:19 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER OFF
GO

ALTER Procedure [dbo].[WZ_CS_ModifyGuildMarkReset]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION

	DECLARE		@iMarkCount	INT
	DECLARE		@bIsGiveUp	INT

	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		SELECT @iMarkCount = REG_MARKS, @bIsGiveUp = IS_GIVEUP
		FROM MuCastle_REG_SIEGE
		WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		IF (@iMarkCount > 0)
		BEGIN
			IF (@bIsGiveUp = 0)
			BEGIN
				UPDATE MuCastle_REG_SIEGE 
				SET REG_MARKS = 0
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
		
				SELECT 1 As QueryResult, @iMarkCount As DEL_MARKS
			END
			ELSE
			BEGIN
				SELECT 2 As QueryResult, 0 As DEL_MARKS
			END
		END
		ELSE
		BEGIN
			SELECT 1 As QueryResult, 0 As DEL_MARKS
		END
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult, 0 As DEL_MARKS
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_ReqRegGuildMark
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_ReqRegGuildMark]    Script Date: 04/11/2018 16:17:50 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_ReqRegGuildMark]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8)
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName)
	BEGIN
		DECLARE	@bIS_GIVEUP	INT
		SELECT @bIS_GIVEUP = IS_GIVEUP FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName

		IF (@bIS_GIVEUP = 0)
		BEGIN
			UPDATE MuCastle_REG_SIEGE 
			SET REG_MARKS = REG_MARKS + 1
			WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
	
			SELECT 1 As QueryResult, REG_MARKS
			FROM MuCastle_REG_SIEGE  WITH (READUNCOMMITTED)
			WHERE MAP_SVR_GROUP = @iMapSvrGroup and REG_SIEGE_GUILD = @szGuildName
		END
		ELSE
		BEGIN
			SELECT 0 As QueryResult, 0 As REG_MARKS
		END
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult, 0 As REG_MARKS
	END

	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_SetSiegeGuildInfo
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_SetSiegeGuildInfo]    Script Date: 04/11/2018 16:18:35 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_SetSiegeGuildInfo]

	@iMapSvrGroup		SMALLINT,
	@szGuildName		VARCHAR(8),
	@iGuildID		INT,
	@iGuildInvolved		INT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	INSERT INTO MuCastle_SIEGE_GUILDLIST
	VALUES (@iMapSvrGroup, @szGuildName, @iGuildID, @iGuildInvolved)
	
	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

WZ_CS_SetSiegeGuildOK
Code:
USE [MuOnline]
GO
/****** Object:  StoredProcedure [dbo].[WZ_CS_SetSiegeGuildOK]    Script Date: 04/11/2018 16:19:03 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO

ALTER Procedure [dbo].[WZ_CS_SetSiegeGuildOK]

	@iMapSvrGroup		SMALLINT
AS
BEGIN
	BEGIN TRANSACTION
	
	SET NOCOUNT ON

	IF EXISTS ( SELECT MAP_SVR_GROUP FROM MuCastle_DATA  WITH (READUNCOMMITTED) 
				WHERE MAP_SVR_GROUP = @iMapSvrGroup)
	BEGIN
		UPDATE MuCastle_DATA
		SET SIEGE_GUILDLIST_SETTED = 1
		WHERE MAP_SVR_GROUP = @iMapSvrGroup

		SELECT 1 As QueryResult
	END
	ELSE
	BEGIN
		SELECT 0 As QueryResult
	END
	
	IF(@@Error <> 0 )
		ROLLBACK TRANSACTION
	ELSE	
		COMMIT TRANSACTION

	SET NOCOUNT OFF	
END

If u dont have some of these tables ignore them then but replace the codes to all the tables u do and test!

I edited my stored procedures and it's same, status "Failed"
I will try to add guild to cs in cs tables and see this Saturday if it works

P.S your WZ_CS_GetCalcRegGuildList and WZ_CS_GetAllGuildMarkRegInfo is the same
 
Upvote 0
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I edited my stored procedures and it's same, status "Failed"
I will try to add guild to cs in cs tables and see this Saturday if it works

P.S your WZ_CS_GetCalcRegGuildList and WZ_CS_GetAllGuildMarkRegInfo is the same
Ok do that.

Ps: i.d suggest u try other gsCS from scmt same version of files other repack to just see if the issue is on u or the files 100%


 
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