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1. must tell us what files u use..
2. ancient items are not addable or removable cuz thats a standard coded config in Gameserver (u can do that if u know how to allow those items) by coding the GS... thats all i know Shatter helped me year ago about it in s2 files.
well we dont know what files u use so first tell us that.
14 11 7 0 0 0 1 45 68 142 -1 //Loch's Feather
45 and 68 is the monster's level
that means u go to monster.txt in Data folder and find the monster ID
then put the item code like this
14 11 7 0 0 0 1 1000 138 138 -1 //Loch's Feather
14 11 7 0 0 0 1 1000 140 140 -1 //Loch's Feather
i make lochs feather drop from 138 138 = monster level of kundun.. if there is other monster with level 138 it will drop from him too!
so u can also config last number which is -1 map code
kalima7 map code is 36 so code is:
14 11 7 0 0 0 1 1000 140 140 36 //Loch's Feather
14 = id 11 = code 7 = level of item in order to drop and the rst u can understand from the Example:
then make sure u test by changing 1000 drop rate to 3000 or 5001 + / - and see how it drops
but i guarantee you it might not drop ancient cus thats not coded in GS and scf_itemdroprate.txt so yeah thats it
hope u can do it