Newbie Spellweaver
- Joined
- Sep 22, 2013
- Messages
- 95
- Reaction score
- 56
Hi guys, i have some questions without reply and i looking for answers. Maybe people with a lot of experience in this game in client/files side can help me.
I'm planning some ideas for a project (MU Offline, maybe there is people with the same idea or name, but this would be my version of MU Offline xD) This are the questions:
1º) Custom Moss with new item types for gamble?
I like this system, inspired in D2 gamble system. One way to spend a lot of zen trying to get something worth. This is perfect to MU Offline because the zen have few uses (chaos machine crafts, seed and potions etc....) and this can help you to be in 0 zen easily xD. I saw in the server files uses 5 items (called gamble_itemtype.bmd) (this is the item graphic with yellow interrogation sign), so i think the item list and chance would be in client files. If i want add new item types to gamble i need add new files and editing some file list? Is possible? and easy or hard? i would like add helms, armor, boots, gloves, pants, rings and amulets item types. If not is possible or is a headache, i can use Chaos Card system xD.
2º) New enemies based in character models
I saw Doppelganger event, that uses character models with determinated gear, this gives me another idea, make a "Evil Mutizens" (or "PK bots"), similar to exiles (enemies based in characters with determinated gear) that attack you in Path of Exile. This would be a "custom event", similar to invasions, but this time with this new enemies. This would need add new monsters to server side and client side right?
This is all for now, i hope someone can give me some info about it.
Greetings!
I'm planning some ideas for a project (MU Offline, maybe there is people with the same idea or name, but this would be my version of MU Offline xD) This are the questions:
1º) Custom Moss with new item types for gamble?
I like this system, inspired in D2 gamble system. One way to spend a lot of zen trying to get something worth. This is perfect to MU Offline because the zen have few uses (chaos machine crafts, seed and potions etc....) and this can help you to be in 0 zen easily xD. I saw in the server files uses 5 items (called gamble_itemtype.bmd) (this is the item graphic with yellow interrogation sign), so i think the item list and chance would be in client files. If i want add new item types to gamble i need add new files and editing some file list? Is possible? and easy or hard? i would like add helms, armor, boots, gloves, pants, rings and amulets item types. If not is possible or is a headache, i can use Chaos Card system xD.
2º) New enemies based in character models
I saw Doppelganger event, that uses character models with determinated gear, this gives me another idea, make a "Evil Mutizens" (or "PK bots"), similar to exiles (enemies based in characters with determinated gear) that attack you in Path of Exile. This would be a "custom event", similar to invasions, but this time with this new enemies. This would need add new monsters to server side and client side right?
This is all for now, i hope someone can give me some info about it.
Greetings!