- Joined
- Feb 18, 2011
- Messages
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- 41
Hi,
I'm developing a converter for item.bmd because I will change the S6 item.txt for a XML pattern and there is no item.xml->item.bmd S6 converter.
I already found the decryption algorithm and got almost all offsets of the item.bmd struct in client. There are some offsets I couldn't relate to anything.
Could you help me with those "Offset_N" fields? Do you know what they represent?
Thanks in advance.
I'm developing a converter for item.bmd because I will change the S6 item.txt for a XML pattern and there is no item.xml->item.bmd S6 converter.
I already found the decryption algorithm and got almost all offsets of the item.bmd struct in client. There are some offsets I couldn't relate to anything.
Code:
struct BMD_ITEM_INFO
{
char Name[32]; // 0
short ItemLevel; // 32
short Slot; // 34
short Skill; // 36
char Width; // 38
char Height; // 39
unsigned char DmgMin; // 40
unsigned char DmgMax; // 41
char Offset_42; // 42
char Offset_43; // 43
char Offset_44; // 44
char Speed; // 45
char Offset_46; // 46
char Durability; // 47
char MagicDur; // 48
char MagicPwr; // 49
short ReqSTR; // 50
short ReqAGI; // 52
short ReqENE; // 54
short ReqVIT; // 56
short ReqCMD; // 58
short ReqLevel; // 60
short Offset_62; // 62
int Offset_64; // 64
char Type; // 68
char ReqDW; // 69
char ReqDK; // 70
char ReqElf; // 71
char ReqMG; // 72
char ReqDL; // 73
char ReqSUM; // 74
char ReqRF; // 75
char Offset_76[4]; // 76
char Offset_80[4]; // 80
// 84
};
Could you help me with those "Offset_N" fields? Do you know what they represent?
Thanks in advance.