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Join Today!Hi i've attached the file. I've found that IGC_MonsterItemDropRate.xml also allows to change the drop rate of jewels .yeah add the jewels in itemdroprate and configure them there.
general drop means drop for the whole monsters / in general but what it says inside?
Ok sorry, the excellent option called "Obtains (mana/8) when monster is killed", the one that goes on weapons or pendants, doesn't seem to work. if you check the video you see me killing like 4 or 5 mobs at the same time, which should give 4/8 or 5/8 of mana, that means should replenish it to almost a half, because for each monster killed that options gives 1/8 of total mana back. But it doesn't work.i dont understand your second question, u have how much energy in stats? if full and this happens then some settin on potions u must change or something it.
if (lpObj->MonsterDieGetLife != 0 && lpLife != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL);
lpObj->Life += iEffectValue;
}
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetLife * lpMana->OptionValue, lpMana->FormulaID, NULL);
lpObj->Mana += lpObj->MonsterDieGetMana;
}
[...]
[...]
[line 10271]
if (lpObj->MonsterDieGetLife != 0 && lpLife != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL);
lpObj->Life += iEffectValue;
}
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGet[U][B]Mana [/B][/U]* lpMana->OptionValue, lpMana->FormulaID, NULL);
lpObj->Mana += [B] [U]iEffectValue[/U]; [/B]
}