MUEMU Flinch

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  1. #1
    Member darklateg is online now
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    Aug 2017 Join Date
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    happy MUEMU Flinch

    Bug on MUEMU FIles. anyone have idea how to fix

    Reflect effect. which is when your character gets reflect your character will bow and you cant get a nice combo on your enemie.

    in MUEMU it does have flinch but only you see that in your enemie. but your character not its like a visual bug. you see your enemie bow when get reflected but your character doesnt bow down. its like having a CHEAT that you can combo modified player.bmd i tried replacing player.bmd still desame.

    This is only in muemu. other files. zteam mue and others doesnt have this kind of issue. i want to continue using muemu so i want to fix this. if anyone can or have knowldge in this pls pm me :)
    Last edited by allexander; 02-06-18 at 07:41 PM.


  2. #2
    Account Upgraded | Title Enabled! samsunggon is offline
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    Re: MUEMU Flinch

    anyone help :D
    i need this fix too

  3. #3
    Member LandOfChaos is offline
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    Re: MUEMU Flinch

    Same here, waiting :)
    Another great chance for newcomers on http://forums.mu-loc.com or http://s1.mu-loc.com


  4. #4
    LTP-Team.com LTPTeam is offline
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    Re: MUEMU Flinch

    Give more info, or better record a video. Or write me in skype, and i help you

  5. #5
    i myheart is offline
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    Re: MUEMU Flinch

    Code:
    Character Stuck Rate Settings

  6. #6
    Account Upgraded | Title Enabled! samsunggon is offline
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    Re: MUEMU Flinch

    Quote Originally Posted by myheart View Post
    Code:
    Character Stuck Rate Settings
    inverted :D
    the one you attack making the flinch.

  7. #7
    Hardcore Member webmonkey is offline
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    Jul 2005 Join Date
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    Re: MUEMU Flinch

    find

    Code:
    gObjectManager.CharacterLifeCheck(lpObj,lpTarget,(damage-ShieldDamage),0,flag,effect,((lpSkill==0)?0:lpSkill->m_index),ShieldDamage);
    in attack.cpp and add on top check for reflect skill so it looks like this:
    Code:
    		else if (lpTarget->Inventory[8].IsItem() == 0 || (lpTarget->Inventory[8].m_Index != GET_ITEM(13, 2) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 3) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 4) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 37)))
    		{
    			if ((GetLargeRand() % 100) < gServerInfo.m_DamageStuckRate[lpTarget->Class])
    			{
    				flag = 1;
    			}
    
    		}
    
    		gObjectManager.CharacterLifeCheck(lpObj,lpTarget,(damage-ShieldDamage),0,flag,effect,((lpSkill==0)?0:lpSkill->m_index),ShieldDamage);

  8. #8
    Account Upgraded | Title Enabled! samsunggon is offline
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    Re: MUEMU Flinch

    Quote Originally Posted by webmonkey View Post
    find

    Code:
    gObjectManager.CharacterLifeCheck(lpObj,lpTarget,(damage-ShieldDamage),0,flag,effect,((lpSkill==0)?0:lpSkill->m_index),ShieldDamage);
    in attack.cpp and add on top check for reflect skill so it looks like this:
    Code:
    		else if (lpTarget->Inventory[8].IsItem() == 0 || (lpTarget->Inventory[8].m_Index != GET_ITEM(13, 2) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 3) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 4) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 37)))
    		{
    			if ((GetLargeRand() % 100) < gServerInfo.m_DamageStuckRate[lpTarget->Class])
    			{
    				flag = 1;
    			}
    
    		}
    
    		gObjectManager.CharacterLifeCheck(lpObj,lpTarget,(damage-ShieldDamage),0,flag,effect,((lpSkill==0)?0:lpSkill->m_index),ShieldDamage);
    thanks
    then look like this?

    - - - Updated - - -

    Thanks @webmonkey
    fixed
    if(lpTarget->Inventory[8].IsItem() == 0 || (lpTarget->Inventory[8].m_Index != GET_ITEM(13,2) && lpTarget->Inventory[8].m_Index != GET_ITEM(13,3) && lpTarget->Inventory[8].m_Index != GET_ITEM(13,4) && lpTarget->Inventory[8].m_Index != GET_ITEM(13,37)))
    {
    if((GetLargeRand()%100) < gServerInfo.m_DamageStuckRate[lpTarget->Class])
    {
    flag = 1;
    }
    }
    }

    else if (lpTarget->Inventory[8].IsItem() == 0 || (lpTarget->Inventory[8].m_Index != GET_ITEM(13, 2) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 3) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 4) && lpTarget->Inventory[8].m_Index != GET_ITEM(13, 37)))
    {
    if ((GetLargeRand() % 100) < gServerInfo.m_DamageStuckRate[lpTarget->Class])
    {
    flag = 1;
    }

    }


    gObjectManager.CharacterLifeCheck(lpObj,lpTarget,(damage-ShieldDamage),0,flag,effect,((lpSkill==0)?0:lpSkill->m_index),ShieldDamage);

  9. #9
    Registered Kahleb is offline
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    Re: MUEMU Flinch

    Hi to all..

    Where to put the code ? and what editor ?


    Thanks in Advance...

  10. #10
    Hardcore Member thevjfla is online now
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    Re: MUEMU Flinch

    Quote Originally Posted by Kahleb View Post
    Hi to all..

    Where to put the code ? and what editor ?


    Thanks in Advance...
    in sources and compile with vs2010 or 2015



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