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Season 16 Episode 2

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Hello guyz,

I don't know if here is the right section to post this.
Is anyone who has decrypted season 16 client files, so we can use them in mu world editor or pentium tools?
I'm remaking the maps in unity and i'm looking for all maps of mu online and if its possible mobs too.
If anyone want to help or to participate in this just pm me.

Thank you and happy new year to all.
 
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Just to mention that i didn't make my self clear. I need the files from the last season (s16e3) for blender/3ds max so i need the *.smd files so i can
convert them in *.fbx and can be used in unity.
We start the project using files from season 6, converting them through pentium tools to *.smd but after season 6 if i understood well, the decryption has change.
If someone can convert all the client from season 16 episode 3(items, armors, maps, monsters,skills,effect) and can share or contact me i will be very grateful.

P.s. After releasing gredits will be mentioned

Thank you again and sorry for bad english.
 
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Skilled Illusionist
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Just to mention that i didn't make my self clear. I need the files from the last season (s16e3) for blender/3ds max so i need the *.smd files so i can
convert them in *.fbx and can be used in unity.
We start the project using files from season 6, converting them through pentium tools to *.smd but after season 6 if i understood well, the decryption has change.
If someone can convert all the client from season 16 episode 3(items, armors, maps, monsters,skills,effect) and can share or contact me i will be very grateful.

P.s. After releasing gredits will be mentioned

Thank you again and sorry for bad english.

here you go:

get texture files from here:

and you could use the Pentium Tools to convert EncTerrain.obj.txt into .obj
 
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Initiate Mage
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Hello.

So to use mu fail must convert bmd to smd and then to fbx?
i tryed that few times but fbx was look nothing like the mu monster :p. Any idea why can that be?

BTW how loading maps to look 3d ?

Best regards.
 
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You have to import the model *.smd first and then the animation *.smd.
If you do it upside down, then blender messed up a little.
About maps, you can't. It's a little bit complicated. I convert all map
models to *.fbx, also convert the *.obj, that contains
all objects position, so i import them in unity and now i'm finishing the script
that will load all objects to a terrain, e. g. lorencia.
 
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You have to import the model *.smd first and then the animation *.smd.
If you do it upside down, then blender messed up a little.
About maps, you can't. It's a little bit complicated. I convert all map
models to *.fbx, also convert the *.obj, that contains
all objects position, so i import them in unity and now i'm finishing the script
that will load all objects to a terrain, e. g. lorencia.

i use milkshape 3d or 3ds max 2009 if its simple changes just milkshape 3d works fine with viewing .smd and re-doing it with animations etc, not sure about map convertions yet.
 
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Initiate Mage
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HI how do you convert .obj.txt to obj? i cant find it in pentium tools 19
 
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Initiate Mage
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Hello again!

so what i have to do is create grid in unity 255.255 like the image .map in mu world, put material from Object1 folder to EncTerrain materials, then loading them with script like tilemap or mesh renderer?

Im realy confuse :/ ive been tryng that for days and dosent work...

Pls help with some deep explanation. :|

Thanks and best regards!
 
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Joined
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Hello again!

so what i have to do is create grid in unity 255.255 like the image .map in mu world, put material from Object1 folder to EncTerrain materials, then loading them with script like tilemap or mesh renderer?

Im realy confuse :/ ive been tryng that for days and dosent work...

Pls help with some deep explanation. :|

Thanks and best regards!

You have pm.
 
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Initiate Mage
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here you go:

get texture files from here:

and you could use the Pentium Tools to convert EncTerrain.obj.txt into .obj

hello.
Tnx for sharing the data folder.

some bmd files ,like streetlight.bmd cant be preview or converted any idea how i can fix this?

Best regards!
 
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