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Mu Skins UG-Patch Multi-Map Skins 2013

faronnia.com
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MuMu Patch Multi-Map Skins 2013

Hello mu geeks,

Here are 5 map skins I've managed to put together, I hope you do enjoy them.
Thank you SlashD (I used some stuff from his winter lorencia, found here.).

These maps include HQ Textures, modifications on terrainlight and terrainheight, and possibly a few other little customs here and there.

# MAPS LIST
  1. Lorencia
  2. Noria
  3. Devias
  4. Atlans
  5. Valley of Loren

# DOWNLOAD
  • Mediafire link:

# SCREENSHOTS
Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums


jabadoo!
 
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can you change

Screen(03_08-20_32)-0000 - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums

to:


Screen(03_08-20_44)-0000 - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums
 

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Thanks for all, but i have few questions and sorry if you don't understand because i'am not english so it's not my native language.
First question, in that's picture are you on a ex700 server ? And when i can download that hp barre on the monster head in Devias in your picture?
Thanks.
 
faronnia.com
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lol there is another way.

The Lorencia with the skull arena, keep the .att,.obj and .map files of World 1 in your client.
Also, from the Object1 folder you will need bmd file of arena and texture files (usually .ozj, sometimes other..)

Or, easier way, just use textures (everything that isn't .bmd,.smd,.att,.map,.obj) of my release into the skull arena lorencia. This will 100% work. Do this for World1 and Object1.
 
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lol there is another way.

The Lorencia with the skull arena, keep the .att,.obj and .map files of World 1 in your client.
Also, from the Object1 folder you will need bmd file of arena and texture files (usually .ozj, sometimes other..)

Or, easier way, just use textures (everything that isn't .bmd,.smd,.att,.map,.obj) of my release into the skull arena lorencia. This will 100% work. Do this for World1 and Object1.


verry thank if you make it for all :D
 
faronnia.com
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Thanks for all, but i have few questions and sorry if you don't understand because i'am not english so it's not my native language.
First question, in that's picture are you on a ex700 server ? And when i can download that hp barre on the monster head in Devias in your picture?
Thanks.
Q1. Yes, ex700 emulator, currently in beta.
Q2. You can't download the HP Bar, you need your main.exe to be ex700 version.
 
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lol there is another way.

The Lorencia with the skull arena, keep the .att,.obj and .map files of World 1 in your client.
Also, from the Object1 folder you will need bmd file of arena and texture files (usually .ozj, sometimes other..)

Or, easier way, just use textures (everything that isn't .bmd,.smd,.att,.map,.obj) of my release into the skull arena lorencia. This will 100% work. Do this for World1 and Object1.

please release it :(
 
faronnia.com
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Does anyone know formula for object ID? I want to add the ships around lorencia like in here:
Faronnia - UG-Patch Multi-Map Skins 2013 - RaGEZONE Forums
 
faronnia.com
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Link works fine bro, just tested it....
 
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