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[Guide] Change starting items and skills

Newbie Spellweaver
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Hello Ragezone !

- Titan editor Premium


DK = 16 / ELF = 32 / WIZ = 0 / MG = 48 / DL = 64 / SUM = 80


Command for SQL

Inventory :
Code:
UPDATE DefaultClassTypeSET Inventory = xxxWHERE Class = 'y'

MagicList:
Code:
UPDATE DefaultClassTypeSET MagicList= xxxWHERE Class = 'y'
 
Newbie Spellweaver
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if you want to add all classes:
96 -> Ragefighter
112 -> Grow Lancer
128 -> Rune Wizard (probably xD)
 
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Has anyone used this Program, Is there an easier way to change what the start items are? or start with just LVL 40 and 80 Rings
 
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Has anyone used this Program, Is there an easier way to change what the start items are? or start with just LVL 40 and 80 Rings
its not that complicated, u must update ur database defaultclasstype Table and the column 'Inventory' SQL code for each starting class with the items inside, first u fill the new character with the items inside, then u copy that players code (get that thru a sql command) and then update it to the inventory column to that specific 'class'. other way its if u have config in server files side for 'starteritems.txt' or something similar


here is a fast guide which u might not understand but thats all u kidna need

starDW = ur character with the items u want it to be exactly when u created
then u use that code and get the 0xffffffffff etc code and copy it
then for DW his class = 0 so u update like its shown below

Code:
SELECT Inventory FROM Character WHERE Name = 'starDW'
                            
Explanation: replace with desired character name so u desire get Inventory code and then use it like above example.

class codes
0
16
32
48
64
80
96
112
128
144
160
176
192
208


copy inventory code for (example)

0x0000140000000000005000FFFFFFFFFF00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF1E0001000000008000E000FFFFFFFFFF00000000.................

thats for s18 start of Dark Wizard

then update it to existing code in dbo.DefaultClassType or all classes with the code below:



Use [MuOnline]
UPDATE dbo.DefaultClassType
SET Inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class = '0'


WhereClass = 0 = for DW= for other classes are the other codes
then u put in inventory = the full code of what the player must have which u created in game and fetched the code on sql and test it, if = done correctly, u can do the same with other starter classes just by changing the class code number and the inventory full item code
 
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