Setting Up 1.02K and 1.02N(Router or non-router)

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Welcome to 1.02K and 1.02N server setup guides.

Download Links:

1.02N ClickHere(Forum release section) Search for it
Client DOwnloads:


(Non-Router users)
Router Guide located below

Note: for non-router users, all you need is Global IP. Your Lan/Local Ip is the same with your Global Ip
IP Legend:

Global Ip can be obtain

Lan/Local Ip can be obtain by "Click Start>Run> type in CMD and press OK> Type in IpConfig then press enter."

Ok, lets start with ConnectServer.
Open up CS\Connectserverlist.dat
You will see:
Code:
// Server list
[B][COLOR=DarkOrange] 0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55903 "SHOW"
[B][COLOR=DarkOrange] 1[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55904 "SHOW"
[B][COLOR=DarkOrange] 19[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55901 "HIDE"
Explaination:
The 1st digit is the server code. Serverinfo.dat required it to communicate so that it will allow users to see the server bar.
The Servername also required by ServerInfo.dat(not really but you need to fill in the correct info to prevent error)

Now do this in CS\Data Connectserverlist.dat and ServerList.dat

ServerInfo.dat in CS folder is use for Auto update using FTP. So thats unnecessary. Lets proceed.

Open Data/IpList.dat:
Code:
// ³»ºÎ IP

"[B][COLOR=Red]Global Ip Only![/COLOR][/B]"
Put your Global IP there.

Open Data\CommonServer.cfg:
Code:
ChaosEventServer   = [B][COLOR=Red]Global IP![/COLOR][/B]    ; ÂêÑźϳɷþÎñÆ÷IP
DevilSquareEventServer  = [B][COLOR=Red]Global IP![/COLOR][/B]
EventChipServerIp   = [B][COLOR=Red]Global IP![/COLOR][/B]
HackLogServer   = [B][COLOR=Red]Global IP![/COLOR][/B]    ; ºÚÈíÈÕÖ¾¼Ç¼µÄ·þÎñÆ÷µØÖ·
Put your Global IP there.

Open Data\Lang\Chs\Commonloc.cfg
Open Data\Lang\Kor\Commonloc.cfg
Open Data\Lang\Vtm\Commonloc.cfg
Note: all config are the same.
Code:
[ConnectServerInfo]
;Á¢¼Ó¼*¹ö ÁÖ¼Ò¿Í Æ÷Æ®¹øÈ£

IP = [B][COLOR=Red]Global IP Only[/COLOR][/B]
PORT = 55557



[GameServerInfo]

;Ŭ¶óÀÌ¾ðÆ® ¹öÁ¯
ClientExeVersion = 10210
ClientExeSerial    = gdevq3fwe7fedvef

LootingTime        = 30    ; ·çÆÃ ½Ã°£ (ÃÊ)
All should be the same. And use Global IP!

Open Data\MapServerInfo.dat
Code:
// Map Server Infomation

// 1> . ¼*¹öÀÇ IP, Æ÷Æ®Á¤º¸ (°øÀÎIP, Æ÷Æ®¹øÈ£ ¸¸ »ç¿ë°¡´É)
//
//    P.S.> InitSetting (ÃÖÃÊ ¸ÊÀ̵¿ Á¤º¸ ¼¼ÆÃ°ª) ÀÇ °ªÀÇ ÀǹÌ
//    -1     : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ÃÖÃʼ*¹ö·Î Á¢¼Ó
//    0    : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ¼*¹ö Áß ·£´ýÇÏ°Ô Á¢¼Ó
//    1    : Á¢¼Ó°¡´É
//
//    ServerCode    MapServerGroup    InitSetting    IpAddress    PortNum
//    (¼*¹öÄÚµå)    (¸Ê¼*¹ö±×·ì)    (ÃÖÃʸʼ¼ÆÃ)    (IPÁÖ¼Ò)    (Æ÷Æ®¹øÈ£)
//-----------------------------------------------------------------------------
0
    0        0        1        S[B][COLOR=Red]Global Ip![/COLOR][/B]  55903
    1        0        1        S[B][COLOR=Red]Global Ip![/COLOR][/B]  55904
    19      0        0        S[B][COLOR=Red]Global Ip![/COLOR][/B]  55901
end

// 2> . ¼*¹öÀÇ ¸Ê À̵¿ ºÒ°¡´É Á¤º¸ (À§ÀÇ ¼*¹öÁ¤º¸¿¡ ¾ø´Â ¼*¹ö´Â µî·ÏµÉ ¼ö ¾øÀ½)
//
//    ServerCode    MoveAbleOption    Map    DestServerCode
//    (¼*¹öÄÚµå)    (À̵¿¿©ºÎ¿É¼Ç)    (¸Ê)    (¸ñÀûÁö¼*¹öÄÚµå)
//-----------------------------------------------------------------------------
1
    0        0        30        19
    0        0        31        19

    1        0        30        19
    1        0        31        19

        19        1        30        -1
    19        1        31        -1
end
Put Global Ip there.

For 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Global Ip![/COLOR][/B]                          ;DB Server IP Address (Local)
DB_Name    = MuOnline                             ;DB Name
DB_user    = sa                                   ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B]                            ;DB User Password
Put your Global Ip and Sql Info there.

Open GameServer\MyGSFun.ini(1.02N)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Global Ip![/COLOR][/B]                          ;DB Server IP Address (Local)
DB_Name    = MuOnline                             ;DB Name
DB_user    = sa                                   ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B]                            ;DB User Password
Put your Global Ip and Sql Info there.

Links Argument Setup Guide(NON-Router Users)

DataServer
Argument: 55960 0
Note: If you run multiple DataServer, the last digit of the port should increase by 2 and the second line digit should increase by 1
Example:
Code:
DataServer(1st dataserver) 5596[B][COLOR=Red]0[/COLOR][/B] [B][COLOR=Blue]0[/COLOR][/B]
DataServer(2nd dataserver) 5596[B][COLOR=Red]2[/COLOR][/B] [B][COLOR=Blue]1[/COLOR][/B]
DataServer(3rd dataserver) 5596[B][COLOR=Red]4[/COLOR][/B] [B][COLOR=Blue]2[/COLOR][/B]
ConnectServer
Argument: NONE

EXDB
Argument: Global IP!

ChatServer
Argument: Global IP!

JoinServer
Argument: /p55970 /caGlobal Ip! /cp55557

MU_RANKING_DB_SERVER
Argument: NONE

WZ_MU2003_EVENT_SERVER
Argument: NONE

GameServer
Argument: Global IP! 55970 Global IP! 55960 55903

Note: the last port must match to your ConnectServer Port and Serve Code

If your Data/ServerInfo.dat ServerCode set to 0 and the
CS\ConnectServerList.dat,CS\Data\ConnectServerList.dat and CS\Data\ServerList.dat:
Code:
[B][COLOR=DarkOrange]0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Sienna]Global IP Only![/COLOR][/B]"[B][COLOR=Red] 55903[/COLOR][/B] "SHOW"
The port must match!

(Router Users)

Port need forwarded:
Code:
[COLOR="Red"][B]44405
55903
55901
55906
55557
55980[/B][/COLOR]

Note: for router users, you will need is Global IP and Lan/Local IP.
IP Legend:

Global Ip can be obtain

Lan/Local Ip can be obtain by "Click Start>Run> type in CMD and press OK> Type in IpConfig then press enter."

Ok, lets start with ConnectServer.
Open up CS\Connectserverlist.dat
You will see:
Code:
// Server list
[B][COLOR=DarkOrange] 0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55903 "SHOW"
[B][COLOR=DarkOrange] 1[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55904 "SHOW"
[B][COLOR=DarkOrange] 19[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55901 "HIDE"
Explaination:
The 1st digit is the server code. Serverinfo.dat required it to communicate so that it will allow users to see the server bar.
The Servername also required by ServerInfo.dat(not really but you need to fill in the correct info to prevent error)

Now do this in CS\Data Connectserverlist.dat and ServerList.dat

ServerInfo.dat in CS folder is use for Auto update using FTP. So thats unnecessary. Lets proceed.

Open Data/IpList.dat:
Code:
// ³»ºÎ IP

"[B][COLOR=Red]Global Ip Only![/COLOR][/B]"
Put your Global IP there.

Open Data\CommonServer.cfg:
Code:
ChaosEventServer   = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B]    ; ÂêÑźϳɷþÎñÆ÷IP
DevilSquareEventServer  = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B]
EventChipServerIp   = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B]
HackLogServer   = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B]    ; ºÚÈíÈÕÖ¾¼Ç¼µÄ·þÎñÆ÷µØÖ·
Put your Lan/Local Ip there.

Open Data\Lang\Chs\Commonloc.cfg
Open Data\Lang\Kor\Commonloc.cfg
Open Data\Lang\Vtm\Commonloc.cfg
Note: all config are the same.
Code:
[ConnectServerInfo]
;Á¢¼Ó¼*¹ö ÁÖ¼Ò¿Í Æ÷Æ®¹øÈ£

IP = [B][COLOR=Red]Global IP Only[/COLOR][/B]
PORT = 55557



[GameServerInfo]

;Ŭ¶óÀÌ¾ðÆ® ¹öÁ¯
ClientExeVersion = 10210
ClientExeSerial    = gdevq3fwe7fedvef

LootingTime        = 30    ; ·çÆÃ ½Ã°£ (ÃÊ)
All should be the same. And use Global IP!

Open Data\MapServerInfo.dat
Code:
// Map Server Infomation

// 1> . ¼*¹öÀÇ IP, Æ÷Æ®Á¤º¸ (°øÀÎIP, Æ÷Æ®¹øÈ£ ¸¸ »ç¿ë°¡´É)
//
//    P.S.> InitSetting (ÃÖÃÊ ¸ÊÀ̵¿ Á¤º¸ ¼¼ÆÃ°ª) ÀÇ °ªÀÇ ÀǹÌ
//    -1     : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ÃÖÃʼ*¹ö·Î Á¢¼Ó
//    0    : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ¼*¹ö Áß ·£´ýÇÏ°Ô Á¢¼Ó
//    1    : Á¢¼Ó°¡´É
//
//    ServerCode    MapServerGroup    InitSetting    IpAddress    PortNum
//    (¼*¹öÄÚµå)    (¸Ê¼*¹ö±×·ì)    (ÃÖÃʸʼ¼ÆÃ)    (IPÁÖ¼Ò)    (Æ÷Æ®¹øÈ£)
//-----------------------------------------------------------------------------
0
    0        0        1        S[B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B]  55903
    1        0        1        S[B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B]  55904
    19      0        0        S[B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B]  55901
end

// 2> . ¼*¹öÀÇ ¸Ê À̵¿ ºÒ°¡´É Á¤º¸ (À§ÀÇ ¼*¹öÁ¤º¸¿¡ ¾ø´Â ¼*¹ö´Â µî·ÏµÉ ¼ö ¾øÀ½)
//
//    ServerCode    MoveAbleOption    Map    DestServerCode
//    (¼*¹öÄÚµå)    (À̵¿¿©ºÎ¿É¼Ç)    (¸Ê)    (¸ñÀûÁö¼*¹öÄÚµå)
//-----------------------------------------------------------------------------
1
    0        0        30        19
    0        0        31        19

    1        0        30        19
    1        0        31        19

        19        1        30        -1
    19        1        31        -1
end
Put Lan/Local Ip there.

For 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B]                          ;DB Server IP Address (Local)
DB_Name    = MuOnline                             ;DB Name
DB_user    = sa                                   ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B]                            ;DB User Password
Put your Lan/Local Ip and Sql Info there.

Open GameServer\MyGSFun.ini(1.02N)
Code:
[DBServerInfo]
 DB_SERVER = [B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B]                          ;DB Server IP Address (Local)
 DB_Name    = MuOnline                             ;DB Name
 DB_user    = sa                                   ;DB User Name
 DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B]                            ;DB User Password
Put your Lan/Local Ip and Sql Info there.

Links Argument Setup Guide(Router Users)

DataServer
Argument: 55960 0
Note: If you run multiple DataServer, the last digit of the port should increase by 2 and the second line digit should increase by 1
Example:
Code:
DataServer(1st dataserver) 5596[B][COLOR=Red]0[/COLOR][/B] [B][COLOR=Blue]0[/COLOR][/B]
DataServer(2nd dataserver) 5596[B][COLOR=Red]2[/COLOR][/B] [B][COLOR=Blue]1[/COLOR][/B]
DataServer(3rd dataserver) 5596[B][COLOR=Red]4[/COLOR][/B] [B][COLOR=Blue]2[/COLOR][/B]
ConnectServer
Argument: NONE

EXDB
Argument: Lan/Local IP!

ChatServer
Argument: Lan/Local IP!

JoinServer
Argument: /p55970 /caGlobal Ip! /cp55557

MU_RANKING_DB_SERVER
Argument: NONE

WZ_MU2003_EVENT_SERVER
Argument: NONE

GameServer
Argument: Lan/Local IP! 55970 Lan/Local IP! 55960 55903

Note: the last port must match to your ConnectServer Port and Serve Code

If your Data/ServerInfo.dat ServerCode set to 0 and the
CS\ConnectServerList.dat,CS\Data\ConnectServerList.dat and CS\Data\ServerList.dat:
Code:
[B][COLOR=DarkOrange]0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Sienna]Global IP Only![/COLOR][/B]"[B][COLOR=Red] 55903[/COLOR][/B] "SHOW"
The port must match!

Enjoy!

Credits:
Liselotte[DWT](DeathWar Team)
Goeh for the files
 
Last edited:
Hi why i cant see this is FNRGSSet
or 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Code:

[DBServerInfo]
DB_SERVER = Global Ip! ;DB Server IP Address (Local)
DB_Name = MuOnline ;DB Name
DB_user = sa ;DB User Name
DB_Password = SQL Password ;DB User Password
 
Router Config.

The Joinserver can use Lan IP.
The Gameserver need to use Global IP.
MapServerInfo.dat need to use Global IP.


Also to enter the server on the Lan PCs you need to put a mask.
C:\windows\system32\drivers\etc\host

Open this file and add 1 line with

Lan IP Global IP
 
Last edited:
dont work Siege Event

Code:
JoinServer
Argument: /p55970 /ca192.168.1.100 /cp55557

MU_RANKING_DB_SERVER
Argument: NONE

WZ_MU2003_EVENT_SERVER
Argument: NONE

GameServer
Argument:192.168.1.100 55970 192.168.1.100 55960 55903

FNRCS/GameServer
Argument:192.168.1.100 55970 192.168.1.100 55960 55901

i need help

MichaelDo - Setting Up 1.02K and 1.02N(Router or non-router) - RaGEZONE Forums


Error in GS
MichaelDo - Setting Up 1.02K and 1.02N(Router or non-router) - RaGEZONE Forums


Error in GS_CS
MichaelDo - Setting Up 1.02K and 1.02N(Router or non-router) - RaGEZONE Forums
 
Last edited:
If you're using 1.02N server files, open MyGSFun.ini, not FRNGSSet.ini, thats for 1.02K only(11/28 update)
im using 1.02k i cant see this in FRNGSSet.ini
[DBServerInfo]
DB_SERVER = Lan/Local Ip! ;DB Server IP Address (Local)
DB_Name = MuOnline ;DB Name
DB_user = sa ;DB User Name
DB_Password = SQL Password ;DB User Password
see this picture
MichaelDo - Setting Up 1.02K and 1.02N(Router or non-router) - RaGEZONE Forums
 
im using 1.02k i cant see this in FRNGSSet.ini

In the server u downloaded at the top of the website ( 1.02k ) there is no database config in it. skip that part.

BTW: what client do we need in this server, coz i cant connect with a 1.12.0 client, but the server files are 1.13.0
 
Last edited:
In the server u downloaded at the top of the website ( 1.02k ) there is no database config in it. skip that part.

BTW: what client do we need in this server, coz i cant connect with a 1.12.0 client, but the server files are 1.13.0
there is a step in that file press ctrl+f then search for FRNGSSet
 
guide updated:

added port need to be forwarded ;)
 
i configure everything right but when someone trys to join it dcs them right after they click on server they dont even see the username and pw thing i'm using 1.02k and they are using port 50k someone help me please i heard is something with the main but i dont think so
 
i configure everything right but when someone trys to join it dcs them right after they click on server they dont even see the username and pw thing i'm using 1.02k and they are using port 50k someone help me please i heard is something with the main but i dont think so

this guide is different from Gl@dius release.

in this guide, we use default port, not custom port.

to connect, use 44405 port not 50000
 
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