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Welcome to 1.02K and 1.02N server setup guides.
Download Links:
1.02N ClickHere(Forum release section) Search for it
Client DOwnloads:
(Non-Router users)
Router Guide located below
Note: for non-router users, all you need is Global IP. Your Lan/Local Ip is the same with your Global Ip
IP Legend:
Global Ip can be obtain
Lan/Local Ip can be obtain by "Click Start>Run> type in CMD and press OK> Type in IpConfig then press enter."
Ok, lets start with ConnectServer.
Open up CS\Connectserverlist.dat
You will see:
Explaination:
The 1st digit is the server code. Serverinfo.dat required it to communicate so that it will allow users to see the server bar.
The Servername also required by ServerInfo.dat(not really but you need to fill in the correct info to prevent error)
Now do this in CS\Data Connectserverlist.dat and ServerList.dat
ServerInfo.dat in CS folder is use for Auto update using FTP. So thats unnecessary. Lets proceed.
Open Data/IpList.dat:
Put your Global IP there.
Open Data\CommonServer.cfg:
Put your Global IP there.
Open Data\Lang\Chs\Commonloc.cfg
Open Data\Lang\Kor\Commonloc.cfg
Open Data\Lang\Vtm\Commonloc.cfg
Note: all config are the same.
All should be the same. And use Global IP!
Open Data\MapServerInfo.dat
Put Global Ip there.
For 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Put your Global Ip and Sql Info there.
Open GameServer\MyGSFun.ini(1.02N)
Put your Global Ip and Sql Info there.
Links Argument Setup Guide(NON-Router Users)
DataServer
Argument: 55960 0
Note: If you run multiple DataServer, the last digit of the port should increase by 2 and the second line digit should increase by 1
Example:
ConnectServer
Argument: NONE
EXDB
Argument: Global IP!
ChatServer
Argument: Global IP!
JoinServer
Argument: /p55970 /caGlobal Ip! /cp55557
MU_RANKING_DB_SERVER
Argument: NONE
WZ_MU2003_EVENT_SERVER
Argument: NONE
GameServer
Argument: Global IP! 55970 Global IP! 55960 55903
Note: the last port must match to your ConnectServer Port and Serve Code
If your Data/ServerInfo.dat ServerCode set to 0 and the
CS\ConnectServerList.dat,CS\Data\ConnectServerList.dat and CS\Data\ServerList.dat:
The port must match!
(Router Users)
Port need forwarded:
Note: for router users, you will need is Global IP and Lan/Local IP.
IP Legend:
Global Ip can be obtain
Lan/Local Ip can be obtain by "Click Start>Run> type in CMD and press OK> Type in IpConfig then press enter."
Ok, lets start with ConnectServer.
Open up CS\Connectserverlist.dat
You will see:
Explaination:
The 1st digit is the server code. Serverinfo.dat required it to communicate so that it will allow users to see the server bar.
The Servername also required by ServerInfo.dat(not really but you need to fill in the correct info to prevent error)
Now do this in CS\Data Connectserverlist.dat and ServerList.dat
ServerInfo.dat in CS folder is use for Auto update using FTP. So thats unnecessary. Lets proceed.
Open Data/IpList.dat:
Put your Global IP there.
Open Data\CommonServer.cfg:
Put your Lan/Local Ip there.
Open Data\Lang\Chs\Commonloc.cfg
Open Data\Lang\Kor\Commonloc.cfg
Open Data\Lang\Vtm\Commonloc.cfg
Note: all config are the same.
All should be the same. And use Global IP!
Open Data\MapServerInfo.dat
Put Lan/Local Ip there.
For 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Put your Lan/Local Ip and Sql Info there.
Open GameServer\MyGSFun.ini(1.02N)
Put your Lan/Local Ip and Sql Info there.
Links Argument Setup Guide(Router Users)
DataServer
Argument: 55960 0
Note: If you run multiple DataServer, the last digit of the port should increase by 2 and the second line digit should increase by 1
Example:
ConnectServer
Argument: NONE
EXDB
Argument: Lan/Local IP!
ChatServer
Argument: Lan/Local IP!
JoinServer
Argument: /p55970 /caGlobal Ip! /cp55557
MU_RANKING_DB_SERVER
Argument: NONE
WZ_MU2003_EVENT_SERVER
Argument: NONE
GameServer
Argument: Lan/Local IP! 55970 Lan/Local IP! 55960 55903
Note: the last port must match to your ConnectServer Port and Serve Code
If your Data/ServerInfo.dat ServerCode set to 0 and the
CS\ConnectServerList.dat,CS\Data\ConnectServerList.dat and CS\Data\ServerList.dat:
The port must match!
Enjoy!
Credits:
Liselotte[DWT](DeathWar Team)
Goeh for the files
Download Links:
To view the content, you need to sign in or register
1.02N ClickHere(Forum release section) Search for it
Client DOwnloads:
To view the content, you need to sign in or register
(Non-Router users)
Router Guide located below
Note: for non-router users, all you need is Global IP. Your Lan/Local Ip is the same with your Global Ip
IP Legend:
Global Ip can be obtain
To view the content, you need to sign in or register
Lan/Local Ip can be obtain by "Click Start>Run> type in CMD and press OK> Type in IpConfig then press enter."
Ok, lets start with ConnectServer.
Open up CS\Connectserverlist.dat
You will see:
Code:
// Server list
[B][COLOR=DarkOrange] 0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55903 "SHOW"
[B][COLOR=DarkOrange] 1[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55904 "SHOW"
[B][COLOR=DarkOrange] 19[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55901 "HIDE"
The 1st digit is the server code. Serverinfo.dat required it to communicate so that it will allow users to see the server bar.
The Servername also required by ServerInfo.dat(not really but you need to fill in the correct info to prevent error)
Now do this in CS\Data Connectserverlist.dat and ServerList.dat
ServerInfo.dat in CS folder is use for Auto update using FTP. So thats unnecessary. Lets proceed.
Open Data/IpList.dat:
Code:
// ³»ºÎ IP
"[B][COLOR=Red]Global Ip Only![/COLOR][/B]"
Open Data\CommonServer.cfg:
Code:
ChaosEventServer = [B][COLOR=Red]Global IP![/COLOR][/B] ; ÂêÑźϳɷþÎñÆ÷IP
DevilSquareEventServer = [B][COLOR=Red]Global IP![/COLOR][/B]
EventChipServerIp = [B][COLOR=Red]Global IP![/COLOR][/B]
HackLogServer = [B][COLOR=Red]Global IP![/COLOR][/B] ; ºÚÈíÈÕÖ¾¼Ç¼µÄ·þÎñÆ÷µØÖ·
Open Data\Lang\Chs\Commonloc.cfg
Open Data\Lang\Kor\Commonloc.cfg
Open Data\Lang\Vtm\Commonloc.cfg
Note: all config are the same.
Code:
[ConnectServerInfo]
;Á¢¼Ó¼*¹ö ÁÖ¼Ò¿Í Æ÷Æ®¹øÈ£
IP = [B][COLOR=Red]Global IP Only[/COLOR][/B]
PORT = 55557
[GameServerInfo]
;Ŭ¶óÀÌ¾ðÆ® ¹öÁ¯
ClientExeVersion = 10210
ClientExeSerial = gdevq3fwe7fedvef
LootingTime = 30 ; ·çÆÃ ½Ã°£ (ÃÊ)
Open Data\MapServerInfo.dat
Code:
// Map Server Infomation
// 1> . ¼*¹öÀÇ IP, Æ÷Æ®Á¤º¸ (°øÀÎIP, Æ÷Æ®¹øÈ£ ¸¸ »ç¿ë°¡´É)
//
// P.S.> InitSetting (ÃÖÃÊ ¸ÊÀ̵¿ Á¤º¸ ¼¼ÆÃ°ª) ÀÇ °ªÀÇ ÀǹÌ
// -1 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ÃÖÃʼ*¹ö·Î Á¢¼Ó
// 0 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ¼*¹ö Áß ·£´ýÇÏ°Ô Á¢¼Ó
// 1 : Á¢¼Ó°¡´É
//
// ServerCode MapServerGroup InitSetting IpAddress PortNum
// (¼*¹öÄÚµå) (¸Ê¼*¹ö±×·ì) (ÃÖÃʸʼ¼ÆÃ) (IPÁÖ¼Ò) (Æ÷Æ®¹øÈ£)
//-----------------------------------------------------------------------------
0
0 0 1 S[B][COLOR=Red]Global Ip![/COLOR][/B] 55903
1 0 1 S[B][COLOR=Red]Global Ip![/COLOR][/B] 55904
19 0 0 S[B][COLOR=Red]Global Ip![/COLOR][/B] 55901
end
// 2> . ¼*¹öÀÇ ¸Ê À̵¿ ºÒ°¡´É Á¤º¸ (À§ÀÇ ¼*¹öÁ¤º¸¿¡ ¾ø´Â ¼*¹ö´Â µî·ÏµÉ ¼ö ¾øÀ½)
//
// ServerCode MoveAbleOption Map DestServerCode
// (¼*¹öÄÚµå) (À̵¿¿©ºÎ¿É¼Ç) (¸Ê) (¸ñÀûÁö¼*¹öÄÚµå)
//-----------------------------------------------------------------------------
1
0 0 30 19
0 0 31 19
1 0 30 19
1 0 31 19
19 1 30 -1
19 1 31 -1
end
For 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Global Ip![/COLOR][/B] ;DB Server IP Address (Local)
DB_Name = MuOnline ;DB Name
DB_user = sa ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B] ;DB User Password
Open GameServer\MyGSFun.ini(1.02N)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Global Ip![/COLOR][/B] ;DB Server IP Address (Local)
DB_Name = MuOnline ;DB Name
DB_user = sa ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B] ;DB User Password
Links Argument Setup Guide(NON-Router Users)
DataServer
Argument: 55960 0
Note: If you run multiple DataServer, the last digit of the port should increase by 2 and the second line digit should increase by 1
Example:
Code:
DataServer(1st dataserver) 5596[B][COLOR=Red]0[/COLOR][/B] [B][COLOR=Blue]0[/COLOR][/B]
DataServer(2nd dataserver) 5596[B][COLOR=Red]2[/COLOR][/B] [B][COLOR=Blue]1[/COLOR][/B]
DataServer(3rd dataserver) 5596[B][COLOR=Red]4[/COLOR][/B] [B][COLOR=Blue]2[/COLOR][/B]
Argument: NONE
EXDB
Argument: Global IP!
ChatServer
Argument: Global IP!
JoinServer
Argument: /p55970 /caGlobal Ip! /cp55557
MU_RANKING_DB_SERVER
Argument: NONE
WZ_MU2003_EVENT_SERVER
Argument: NONE
GameServer
Argument: Global IP! 55970 Global IP! 55960 55903
Note: the last port must match to your ConnectServer Port and Serve Code
If your Data/ServerInfo.dat ServerCode set to 0 and the
CS\ConnectServerList.dat,CS\Data\ConnectServerList.dat and CS\Data\ServerList.dat:
Code:
[B][COLOR=DarkOrange]0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Sienna]Global IP Only![/COLOR][/B]"[B][COLOR=Red] 55903[/COLOR][/B] "SHOW"
(Router Users)
Port need forwarded:
Code:
[COLOR="Red"][B]44405
55903
55901
55906
55557
55980[/B][/COLOR]
Note: for router users, you will need is Global IP and Lan/Local IP.
IP Legend:
Global Ip can be obtain
To view the content, you need to sign in or register
Lan/Local Ip can be obtain by "Click Start>Run> type in CMD and press OK> Type in IpConfig then press enter."
Ok, lets start with ConnectServer.
Open up CS\Connectserverlist.dat
You will see:
Code:
// Server list
[B][COLOR=DarkOrange] 0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55903 "SHOW"
[B][COLOR=DarkOrange] 1[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55904 "SHOW"
[B][COLOR=DarkOrange] 19[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Red]Global IP only![/COLOR][/B]" 55901 "HIDE"
The 1st digit is the server code. Serverinfo.dat required it to communicate so that it will allow users to see the server bar.
The Servername also required by ServerInfo.dat(not really but you need to fill in the correct info to prevent error)
Now do this in CS\Data Connectserverlist.dat and ServerList.dat
ServerInfo.dat in CS folder is use for Auto update using FTP. So thats unnecessary. Lets proceed.
Open Data/IpList.dat:
Code:
// ³»ºÎ IP
"[B][COLOR=Red]Global Ip Only![/COLOR][/B]"
Open Data\CommonServer.cfg:
Code:
ChaosEventServer = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B] ; ÂêÑźϳɷþÎñÆ÷IP
DevilSquareEventServer = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B]
EventChipServerIp = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B]
HackLogServer = [B][COLOR=Red] Lan/Local Ip[/COLOR][/B] ; ºÚÈíÈÕÖ¾¼Ç¼µÄ·þÎñÆ÷µØÖ·
Open Data\Lang\Chs\Commonloc.cfg
Open Data\Lang\Kor\Commonloc.cfg
Open Data\Lang\Vtm\Commonloc.cfg
Note: all config are the same.
Code:
[ConnectServerInfo]
;Á¢¼Ó¼*¹ö ÁÖ¼Ò¿Í Æ÷Æ®¹øÈ£
IP = [B][COLOR=Red]Global IP Only[/COLOR][/B]
PORT = 55557
[GameServerInfo]
;Ŭ¶óÀÌ¾ðÆ® ¹öÁ¯
ClientExeVersion = 10210
ClientExeSerial = gdevq3fwe7fedvef
LootingTime = 30 ; ·çÆÃ ½Ã°£ (ÃÊ)
Open Data\MapServerInfo.dat
Code:
// Map Server Infomation
// 1> . ¼*¹öÀÇ IP, Æ÷Æ®Á¤º¸ (°øÀÎIP, Æ÷Æ®¹øÈ£ ¸¸ »ç¿ë°¡´É)
//
// P.S.> InitSetting (ÃÖÃÊ ¸ÊÀ̵¿ Á¤º¸ ¼¼ÆÃ°ª) ÀÇ °ªÀÇ ÀǹÌ
// -1 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ÃÖÃʼ*¹ö·Î Á¢¼Ó
// 0 : Á¢¼ÓºÒ°¡ - Á¢¼Ó°¡´ÉÇÑ ¼*¹ö Áß ·£´ýÇÏ°Ô Á¢¼Ó
// 1 : Á¢¼Ó°¡´É
//
// ServerCode MapServerGroup InitSetting IpAddress PortNum
// (¼*¹öÄÚµå) (¸Ê¼*¹ö±×·ì) (ÃÖÃʸʼ¼ÆÃ) (IPÁÖ¼Ò) (Æ÷Æ®¹øÈ£)
//-----------------------------------------------------------------------------
0
0 0 1 S[B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B] 55903
1 0 1 S[B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B] 55904
19 0 0 S[B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B] 55901
end
// 2> . ¼*¹öÀÇ ¸Ê À̵¿ ºÒ°¡´É Á¤º¸ (À§ÀÇ ¼*¹öÁ¤º¸¿¡ ¾ø´Â ¼*¹ö´Â µî·ÏµÉ ¼ö ¾øÀ½)
//
// ServerCode MoveAbleOption Map DestServerCode
// (¼*¹öÄÚµå) (À̵¿¿©ºÎ¿É¼Ç) (¸Ê) (¸ñÀûÁö¼*¹öÄÚµå)
//-----------------------------------------------------------------------------
1
0 0 30 19
0 0 31 19
1 0 30 19
1 0 31 19
19 1 30 -1
19 1 31 -1
end
For 1.02K(11/28 Update) and 1.02N
Open GameServer\FRNGSSet.ini(1.02K)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B] ;DB Server IP Address (Local)
DB_Name = MuOnline ;DB Name
DB_user = sa ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B] ;DB User Password
Open GameServer\MyGSFun.ini(1.02N)
Code:
[DBServerInfo]
DB_SERVER = [B][COLOR=Red]Lan/Local[/COLOR][/B][B][COLOR=Red] Ip![/COLOR][/B] ;DB Server IP Address (Local)
DB_Name = MuOnline ;DB Name
DB_user = sa ;DB User Name
DB_Password = [B][COLOR=Red]SQL Password[/COLOR][/B] ;DB User Password
Links Argument Setup Guide(Router Users)
DataServer
Argument: 55960 0
Note: If you run multiple DataServer, the last digit of the port should increase by 2 and the second line digit should increase by 1
Example:
Code:
DataServer(1st dataserver) 5596[B][COLOR=Red]0[/COLOR][/B] [B][COLOR=Blue]0[/COLOR][/B]
DataServer(2nd dataserver) 5596[B][COLOR=Red]2[/COLOR][/B] [B][COLOR=Blue]1[/COLOR][/B]
DataServer(3rd dataserver) 5596[B][COLOR=Red]4[/COLOR][/B] [B][COLOR=Blue]2[/COLOR][/B]
Argument: NONE
EXDB
Argument: Lan/Local IP!
ChatServer
Argument: Lan/Local IP!
JoinServer
Argument: /p55970 /caGlobal Ip! /cp55557
MU_RANKING_DB_SERVER
Argument: NONE
WZ_MU2003_EVENT_SERVER
Argument: NONE
GameServer
Argument: Lan/Local IP! 55970 Lan/Local IP! 55960 55903
Note: the last port must match to your ConnectServer Port and Serve Code
If your Data/ServerInfo.dat ServerCode set to 0 and the
CS\ConnectServerList.dat,CS\Data\ConnectServerList.dat and CS\Data\ServerList.dat:
Code:
[B][COLOR=DarkOrange]0[/COLOR][/B] "[B][COLOR=Blue]ServerName[/COLOR][/B]" "[B][COLOR=Sienna]Global IP Only![/COLOR][/B]"[B][COLOR=Red] 55903[/COLOR][/B] "SHOW"
Enjoy!
Credits:
Liselotte[DWT](DeathWar Team)
Goeh for the files
Last edited:

