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[10/25] 1.02.11 (k) repacked server

Experienced Elementalist
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//*******************************
// 1.02.11 (k) repacked server
//*******************************


<<< Full Server Link >>>



<<< Making Client >>>

1] Firstly Make 1.02J Client



2] finally patch [1.02K Patch] folder

<<< Ip Change >>>

CsData : KGCsConfig.ini
Data : MapServerInfo.dat
FNR2Data : MapServerInfo.dat
FNRCSData : MapServerInfo.dat
Liks : 5ExDB, 6ChatServer

<<< Sql Password Change >>>

EventServerData : Svconfig.ini
ExDB : ExDB.ini
RankingServer : Svconfig.ini

<<< DB >>>

You Can Use DB Of 1.0M
But I Recommend 5 DB

<<< Patch >>>

1] Item Added Option : edit to +28

2] Vault max input zen : edit to 2000000000

3] Castlesiege GS : Datb ---> Data

4] Party zen bug fix

5] ChaosCastle Quest Startable Minimum Entered Player Count : edit to 1

6] When ChaosCastle Quest Complete, 100 % set item drop

7] Castlesiege GS : potion bug fix

8] Item LoopCount Error fix : GS can read item index (number) to 100

9] GM command about Castle Siege : This command works only in CS-GS

/change guildname : change defensive guild

/register : change into period of registeration on participating castle siege

/mark : change into period of registeration on lord mark

/notify : change into period of notifying castle siege

/start : change into period of starting castle siege

/end : change into period of ending castle siege

/see : look present defensive guild

/state : look present castle siege state

/exchange : exchange defensive guild and offensive guild

/fire : It works in GS and CS - GS

10] Event Map Max Entering Level Change

- BloodCastle and DevilSquare : 400 ---> 9999

- ChaosCastle and Kalima : 400 ---> 999

11] Add new configuration document : FNRGSSet.ini (add 78 new command)

12] Success Rate and Drop Rate Fix

- GsSetRun.ini

SoulSuccess and LifeSuccess (Failure Rate)
PotionSuccess (Success Rate)

- CommonServer.cfg

EyesOfDevilSquareDropRate = 2 ; 1/N
KeyOfDevilSquareDropRate = 2 ; 1/N

[10/25] Patch Link :

////////////////////////////////////////////////////////
Credits to FNR (Korean Mu Development Team) : 2006 / 10 / 25
////////////////////////////////////////////////////////
 
Last edited:
Newbie Spellweaver
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thanks goehdtjdrnr
Item code of sunlight and vucalno have problem when put in box+5, i need fix it
 
Last edited:
Newbie Spellweaver
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Really nice release, goe, I have waited this for long time. Hope u will still fix all of bugs as we tested and tell u then.
Lets make this perfect !!! :winky:
 
Junior Spellweaver
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any new fixes? or just new options?
 
Newbie Spellweaver
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; Zen Drop
;--------------------------------------------------------------------------------------------------------
;Default = Original Drop Zen + 7
;Change = (Original Drop Zen / N) + 7
FNRDropZenDivider = 1
Thank so much about this new command , goe . i love u
 
Experienced Elementalist
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; Zen Drop
;--------------------------------------------------------------------------------------------------------
;Default = Original Drop Zen + 7
;Change = (Original Drop Zen / N) + 7
FNRDropZenDivider = 1
Thank so much about this new command , goe . i love u
many people wanted that command ...

so I added it ^^
 
Last edited:
Newbie Spellweaver
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goehdtjdrnr, i need change command when win CC reward set item 100% to become :
; ChaosCastle Quest Startable Minimum Entered Player Count
;--------------------------------------------------------------------------------------------------------
;1 (Quest Can Start If Entered Player Is Above 1)
;2 (Quest Can Start If Entered Player Is Above 2)
FNRCCcanstartplayer = 1 ;Default (2)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 1
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem1DropRate = 70 ;Item 1 Drop Rate, Default (50%)
FNRCCRewardItem1Level = 0 ;Item 1 Level, Default (0)
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
FNRCCRewardItem1A = 461 ;Bless Gem, Default (461)
FNRCCRewardItem1B = 470 ;Creative Gem, Default (470)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 2
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem2DropRate = 80 ;Item 2 Drop Rate, Default (95%)
FNRCCRewardItem2Level = 0 ;Item 2 Level, Default (0)
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
FNRCCRewardItem2A = 462 ;Soul Gem, Default (462)
FNRCCRewardItem2B = 464 ;Life Gem, Default (464)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 3 : Lucky Box Item + Set Item
;--------------------------------------------------------------------------------------------------------
;Drop Rate Of Item 1 And 2 Is Lower, Drop Rate Of Item 3 Is Higher !!!!
;If Drop Rate Of Item 1 And 2 Is All 1%, Drop Rate Of Item 3 Is Almost 100%
FNRCCRewardItem3Level = 0 ;Item 3 Level, Default (0)
 
Newbie Spellweaver
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Do you really need that command ???

Yes,i think everybody need, i really need this command, :
; ChaosCastle Quest Startable Minimum Entered Player Count
;--------------------------------------------------------------------------------------------------------
;1 (Quest Can Start If Entered Player Is Above 1)
;2 (Quest Can Start If Entered Player Is Above 2)
FNRCCcanstartplayer = 1 ;Default (2)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 1
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem1DropRate = 70 ;Item 1 Drop Rate, Default (50%)
FNRCCRewardItem1Level = 0 ;Item 1 Level, Default (0)
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
FNRCCRewardItem1A = 461 ;Bless Gem, Default (461)
FNRCCRewardItem1B = 470 ;Creative Gem, Default (470)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 2
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem2DropRate = 80 ;Item 2 Drop Rate, Default (95%)
FNRCCRewardItem2Level = 0 ;Item 2 Level, Default (0)
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
FNRCCRewardItem2A = 462 ;Soul Gem, Default (462)
FNRCCRewardItem2B = 464 ;Life Gem, Default (464)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 3 : Lucky Box Item + Set Item
;--------------------------------------------------------------------------------------------------------
;Drop Rate Of Item 1 And 2 Is Lower, Drop Rate Of Item 3 Is Higher !!!!
;If Drop Rate Of Item 1 And 2 Is All 1%, Drop Rate Of Item 3 Is Almost 100%
FNRCCRewardItem3Level = 0 ;Item 3 Level, Default (0)
thank goehdtjdrnr change command !
 
I'll take you all on.
Loyal Member
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Nice goeh, ehehhe i notice that you stop making options for 99.62. correct me if im wrong. well, keep up the good work xD
 
Newbie Spellweaver
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I will add that in next release ^^
goehdtjdrnr, i love you :D
i have 3 idea for Mix Fernir :
1 - Item need : 30 GemCreation + 10 GemChaos = Fernir (life 255)
2 - Fernir must lose blood
3 - Condition recover blood of Fernir : 30GemBless (gem mix Lahap) (1.02K, recover blood fernir don't work, :(( )
If idea 2 and 3 can't make then i need idea 1 to become reality
 
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