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Attention!!! For now, this is for 0.97J serverfiles only, unless you know how to hex the main.exe correctly. This only works because Darkside team added extra Test Side Armor Sets in server side and also in main.exe, which ppl can change if they know how to do it. I don't know poop about editing main.exe that way, but that job was done by Darkside team in version 0.97J so.
What I did was the following:
- I reskinned the following files:
boots_03.ozj
gloves_03.ozj
head_03.ozj
lower_03_m.ozj
lower_03b_m.ozt
upper_03_m.ozj
=
Dragon Armor set (Now changed to blue)
- I renamed the edited files to:
boots_30.ozj
gloves_30.ozj
head_30.ozj
lower_30_m.ozj
lower_30b_m.ozt
upper_30_m.ozj
- I hexed the following .bmd files (Dont forget to save to a new file, dont overwrite the old ones):
PantMale02.bmd
ArmorMale02.bmd
BootMale02.bmd
GloveMale02.bmd
HelmMale02.bmd
When I hexed these files I looked for:
boots_03.jpg (in BootMale02.bmd)
gloves_03.jpg (in GloveMale02.bmd)
head_03.jpg (in HelmMale02.bmd)
lower_03_m.jpg (in PantMale02.bmd)
lower_03b_m.tga (in PantMale02.bmd)
upper_03_m.jpg (in ArmorMale02.bmd)
and hexed it so it said:
boots_30.jpg
gloves_30.jpg
head_30.jpg
lower_30_m.jpg
lower_30b_m.tga
upper_30_m.jpg
in each .bmd file respectively of course (Again, don't forget to save these hexed files to new files, dont overwrite the old ones)
- After this I edited the names of the edited .bmd files to:
PantMale30.bmd
ArmorMale30.bmd
BootMale30.bmd
GloveMale30.bmd
HelmMale30.bmd
- After this I edited serverside, item(kor).txt in data/lang/kor folder:
I changed the following (to same stats as normal dragon armor):
29 2 2 1 1 1 "Test Side Helm" 199 39 0 80 205 62 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Helm" 57 24 0 68 120 30 0 1 0 0
---
29 2 3 1 1 1 "Test Side Armor" 199 55 0 82 170 70 0 0 0 0
to
29 2 3 1 1 1 "Blue Dragon Armor" 59 37 0 68 120 30 0 1 0 1
---
29 2 2 1 1 1 "Test Side Pants" 199 44 0 82 150 70 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Pants" 55 26 0 68 120 30 0 1 0 1
---
29 2 2 1 1 1 "Test Side Gloves" 199 29 7 82 150 70 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Gloves" 52 14 6 68 120 30 0 1 0 1
---
29 2 2 1 1 1 "Test Side Boots" 199 32 2 82 150 70 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Boots" 54 15 2 68 120 30 0 1 0 1
- After this I edited client-side, item.bmd in data/local folder:
I used bmd editor (Go here if you dont have it yet) to edit item.bmd to item.bmd.bin
Then I searched for the following things and hexed it to the following:
5445533120536964652048656C6D65740000000000000000000000000000005C020200000027000000500000CD003E0000000000000000000000000000000000
to
426C756520447261676F6E2048656C6D0000000000000000000000000000003902020000001800000044000078001E0000000000000000000001000000000000
---
5465737420536964652041726D6F72000000000000000000000000000000006B020300000037000000520000AA00460000000000000000000000000000000000
(Only the first one you encounter when you search for this)
to
426C756520447261676F6E2041726D6F7200000000000000000000000000003B02030000002500000044000078001E0000000000000000000001000100000000
---
5465737420536964652050616E7473000000000000000000000000000000006302020000002C0000005200009600460000000000000000000000000000000000
(Only the first one you encounter when you search for this)
to
426C756520447261676F6E2050616E747300000000000000000000000000003702020000001A00000044000078001E0000000000000000000001000100000000
---
54657331205369646520476C6F7665730000000000000000000000000000005802020000001D0007005200009600460000000000000000000000000000000000
to
426C756520447261676F6E20476C6F766573000000000000000000000000003402020000000E00060044000078001E0000000000000000000001000100000000
---
54657374205369646520426F6F7473000000000000000000000000000000005C0202000000200000025200009600460000000000000000000000000000000000
(Only the first one you encounter when you search for this)
to
426C756520447261676F6E20426F6F747300000000000000000000000000003602020000000F00000244000078001E0000000000000000000001000100000000
You save the file and use the BMD editor to change item.bmd.bin back to item.bmd
I attached an updated muitem.mdb file for ppl who use MuEditor 2.1 by skyteam (I'll attach that aswell so ppl can use it ) and want to add it to vault or character. [offtopic] Sky-team, you guys own!!! [/offtopic]
After this you're done adding
You can also try to do it with another set different from the Dragon Armor Set, the only thing you have to change is the .ozj, .ozt and .bmd files you edit and the name you call your new armor set.
I hope you liked the guide and I hope you like the new armor (I also added a screenshot so you can see that it's working)
To make it easier for ppl to add the new dragon armor, I also attached a zipfile with the files, the only thing you have to do is item(kor).txt (serverside) and item.bmd (client side)
Have fun, good luck and remember: Unless you know how to hex main.exe correctly, this release only works on version 0.97J by Darkside Team...
Edit: You'll be seeing more stuff from me about this in the future, because as I can see from the item(kor).txt, Darkside team added 3 Test Side Armor Sets, 4 Test Side Swords, 1 Test Side Mace, 1 Test Side Spear and 2 Test Side Crossbows, all ready to be added
Edit 2: I tried this trick with Swords and Spears and it doesnt work, so I guess this is armor only for now...
What I did was the following:
- I reskinned the following files:
boots_03.ozj
gloves_03.ozj
head_03.ozj
lower_03_m.ozj
lower_03b_m.ozt
upper_03_m.ozj
=
Dragon Armor set (Now changed to blue)
- I renamed the edited files to:
boots_30.ozj
gloves_30.ozj
head_30.ozj
lower_30_m.ozj
lower_30b_m.ozt
upper_30_m.ozj
- I hexed the following .bmd files (Dont forget to save to a new file, dont overwrite the old ones):
PantMale02.bmd
ArmorMale02.bmd
BootMale02.bmd
GloveMale02.bmd
HelmMale02.bmd
When I hexed these files I looked for:
boots_03.jpg (in BootMale02.bmd)
gloves_03.jpg (in GloveMale02.bmd)
head_03.jpg (in HelmMale02.bmd)
lower_03_m.jpg (in PantMale02.bmd)
lower_03b_m.tga (in PantMale02.bmd)
upper_03_m.jpg (in ArmorMale02.bmd)
and hexed it so it said:
boots_30.jpg
gloves_30.jpg
head_30.jpg
lower_30_m.jpg
lower_30b_m.tga
upper_30_m.jpg
in each .bmd file respectively of course (Again, don't forget to save these hexed files to new files, dont overwrite the old ones)
- After this I edited the names of the edited .bmd files to:
PantMale30.bmd
ArmorMale30.bmd
BootMale30.bmd
GloveMale30.bmd
HelmMale30.bmd
- After this I edited serverside, item(kor).txt in data/lang/kor folder:
I changed the following (to same stats as normal dragon armor):
29 2 2 1 1 1 "Test Side Helm" 199 39 0 80 205 62 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Helm" 57 24 0 68 120 30 0 1 0 0
---
29 2 3 1 1 1 "Test Side Armor" 199 55 0 82 170 70 0 0 0 0
to
29 2 3 1 1 1 "Blue Dragon Armor" 59 37 0 68 120 30 0 1 0 1
---
29 2 2 1 1 1 "Test Side Pants" 199 44 0 82 150 70 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Pants" 55 26 0 68 120 30 0 1 0 1
---
29 2 2 1 1 1 "Test Side Gloves" 199 29 7 82 150 70 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Gloves" 52 14 6 68 120 30 0 1 0 1
---
29 2 2 1 1 1 "Test Side Boots" 199 32 2 82 150 70 0 0 0 0
to
29 2 2 1 1 1 "Blue Dragon Boots" 54 15 2 68 120 30 0 1 0 1
- After this I edited client-side, item.bmd in data/local folder:
I used bmd editor (Go here if you dont have it yet) to edit item.bmd to item.bmd.bin
Then I searched for the following things and hexed it to the following:
5445533120536964652048656C6D65740000000000000000000000000000005C020200000027000000500000CD003E0000000000000000000000000000000000
to
426C756520447261676F6E2048656C6D0000000000000000000000000000003902020000001800000044000078001E0000000000000000000001000000000000
---
5465737420536964652041726D6F72000000000000000000000000000000006B020300000037000000520000AA00460000000000000000000000000000000000
(Only the first one you encounter when you search for this)
to
426C756520447261676F6E2041726D6F7200000000000000000000000000003B02030000002500000044000078001E0000000000000000000001000100000000
---
5465737420536964652050616E7473000000000000000000000000000000006302020000002C0000005200009600460000000000000000000000000000000000
(Only the first one you encounter when you search for this)
to
426C756520447261676F6E2050616E747300000000000000000000000000003702020000001A00000044000078001E0000000000000000000001000100000000
---
54657331205369646520476C6F7665730000000000000000000000000000005802020000001D0007005200009600460000000000000000000000000000000000
to
426C756520447261676F6E20476C6F766573000000000000000000000000003402020000000E00060044000078001E0000000000000000000001000100000000
---
54657374205369646520426F6F7473000000000000000000000000000000005C0202000000200000025200009600460000000000000000000000000000000000
(Only the first one you encounter when you search for this)
to
426C756520447261676F6E20426F6F747300000000000000000000000000003602020000000F00000244000078001E0000000000000000000001000100000000
You save the file and use the BMD editor to change item.bmd.bin back to item.bmd
I attached an updated muitem.mdb file for ppl who use MuEditor 2.1 by skyteam (I'll attach that aswell so ppl can use it ) and want to add it to vault or character. [offtopic] Sky-team, you guys own!!! [/offtopic]
After this you're done adding
You can also try to do it with another set different from the Dragon Armor Set, the only thing you have to change is the .ozj, .ozt and .bmd files you edit and the name you call your new armor set.
I hope you liked the guide and I hope you like the new armor (I also added a screenshot so you can see that it's working)
To make it easier for ppl to add the new dragon armor, I also attached a zipfile with the files, the only thing you have to do is item(kor).txt (serverside) and item.bmd (client side)
Have fun, good luck and remember: Unless you know how to hex main.exe correctly, this release only works on version 0.97J by Darkside Team...
Edit: You'll be seeing more stuff from me about this in the future, because as I can see from the item(kor).txt, Darkside team added 3 Test Side Armor Sets, 4 Test Side Swords, 1 Test Side Mace, 1 Test Side Spear and 2 Test Side Crossbows, all ready to be added
Edit 2: I tried this trick with Swords and Spears and it doesnt work, so I guess this is armor only for now...
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