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AuthenticationServer (and WzAg crack source)C++

Newbie Spellweaver
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Here is the AuthenticationServer Source decompiled by me, still have few errors in the return type so i use pointers coz 'im very lazy in remade it again

PD: the WzAG version used in 99.96 is 0.0.0.7 only supports Korea, this 0.0.0.9 have half code to support all languages, just you need to adapt it

Download th Attachment

Credits : Deathway

When you compile the code It will be EXACTLY (even int3) as GameServer (GameServerAuth.cpp)
 

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TitansTech / SCFMT
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Re: [RELEASE] AuthenticationServer Sources ( and WzAg crack source) C++

you miss some files, like yut.h ;)
 
Newbie Spellweaver
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Re: [RELEASE] AuthenticationServer Sources ( and WzAg crack source) C++

you miss some files, like yut.h ;)

Oh don't worry about it, is like stdafx, and Gamemain.h i include it coz it use eventFlag for Foreign GameServer, anyways here its (just to prevent errors while compiling)

Code:
// ----------------------------------------------------------
// GameMain.cpp		: Webzen Main Evenet Management GameServer Use
// Made By	    : Deathway
// Date			: 2007-02-20 16:42 p.m.
// Description	: Check Event Enabled
// ----------------------------------------------------------

int GetEventFlag()
{
	int flag=0;
	if (gDevilSquareEvent!=0)
	{
		flag=flag|1;
	}
	if (g_bBloodCastle!=0)
	{
		flag=flag|2;
	}
	if (gXMaxEvent!=0)
	{
		flag=flag|1;
	}
	if (gFireCrackerEvent!=0)
	{
		flag=flag|2;
	}
	if (gHearthOfLoveEvent!=0)
	{
		flag=flag|4;
	}
	if (gMedalEvent!=0)
	{
		flag=flag|8;
	}
	if (g_bDoRingEvent!=0)
	{
		flag=flag|16;
	}
	if (gEventChipEvent!=0)
	{
		flag=flag|32;
	}
	if (gIsEldoradoEvent!=0)
	{
		flag=flag|64;
	}
	if (gUseNPGGChecksum!=0)
	{
		flag=flag|65536;
	}	
	return flag;	// Check what functions are enabled to send Authentication Server (KOREA NON_REGISTERED SERVERS)
}


You now need to add Variables to compile right
 
Newbie Spellweaver
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Re: [RELEASE] AuthenticationServer Sources ( and WzAg crack source) C++

is that GameMain.cpp GameMain.h or yut.h?
 
Newbie Spellweaver
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Re: [RELEASE] AuthenticationServer Sources ( and WzAg crack source) C++

is that GameMain.cpp GameMain.h or yut.h?

in "yut.h" put this

Code:
#ifndef __INCLDUES
#define __INCLDUES

/*#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#endif
*/

//--------------------------------------------------------------------------------------------
// Windows Headers
//--------------------------------------------------------------------------------------------

/*#include "windows.h"

#endif

in GameMain.h put this

Code:
int GetEventFlag()

the code in the other post is for GameMain.cpp
 
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Re: [RELEASE] AuthenticationServer Sources ( and WzAg crack source) C++

anyone help me find some files that i need for c5 server please? Fixed15-10-2004html.zip L2server.zip and if some links or something to find it because of broken links....:scratch: i wanna create a c5 server....trying...
 
Newbie Spellweaver
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Re: [RELEASE] AuthenticationServer Sources ( and WzAg crack source) C++

anyone help me find some files that i need for c5 server please? Fixed15-10-2004html.zip L2server.zip and if some links or something to find it because of broken links....:scratch: i wanna create a c5 server....trying...

wronk forum!!
 
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