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[Release] Compiled IGCN Season 9 Server Files

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Did anyone know where to find data/info inf SQL Databse for Fruit Points count like in this picture?

in Character Table FruitPoints is for Decrease, how about for Increase which Table and Column?

thanks.

dUbnLbI - [Release] Compiled IGCN Season 9 Server Files - RaGEZONE Forums
 

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Backread tol, nireplayan kita.

ive done your tutorial but still wont work

and i did try like arena maps it works

but when i change to map ip lost of trials it wont work

i think its a bug because lost of trials is in castle siege server not in main server!

or maybe have other config?

try to do it to you map 31 accient drops but it wont EXC ACCIENT!
 
Elite Diviner
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Well i've spent the last couple days trying to balance 32k server.

No matter what i try, BM always 1 shots the SM class. I've set the BKtoSM damage = 1/100 and it still 1 shots. I even tried to buff the mana shield. I know my changes are working because all other classes do almost no damage to me besides BM. Is this a bug?

I've only seen it happen on SM, i haven't really tried BM vs other classes
 
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ive done your tutorial but still wont work

and i did try like arena maps it works

but when i change to map ip lost of trials it wont work

i think its a bug because lost of trials is in castle siege server not in main server!

or maybe have other config?

try to do it to you map 31 accient drops but it wont EXC ACCIENT!

Its still works fine for me even i changed it to map 31 and in my case i used Erohim to drop ancient items. Btw may i see your config?
 
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Did anyone know where to find data/info inf SQL Databse for Fruit Points count like in this picture?

in Character Table FruitPoints is for Decrease, how about for Increase which Table and Column?

thanks.

dUbnLbI - [Release] Compiled IGCN Season 9 Server Files - RaGEZONE Forums
what are using client sir ? share plis

 

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Newbie Spellweaver
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How to make auto zen 2 M and skill point for newly created character sir ?

 
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How to make auto zen 2 M and skill point for newly created character sir ?

Next time pls do use search button or you may google it but anyways..
Insert in Query Analizer MuOnline :
Code:
CREATE TRIGGER [ganjA] ON [dbo].[Character]
AFTER INSERT
AS


update character set 
Money = [COLOR="#FF0000"]ZenYouWant[/COLOR],
[COLOR="#0000FF"]LevelUpPoint = LevelUpPointsYouWant[/COLOR]
from inserted where character.name = inserted.name

Code above is when creating character it will have a Starting Zen With Starting Level Up Points or just simply remove the blue one if you dont wat to add a level up points for a new character.

Note:
Be careful what you trigger, make sure you know what to do or at least make a backup on your files just in case somethings wrong in every queries you are trying to make. And the above code is works fine for me i just removed some lines that i didnt needed from the original post.
 
Last edited:
Newbie Spellweaver
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Next time pls do use search button or you may google it but anyways..
Insert in Query Analizer MuOnline :
Code:
CREATE TRIGGER [ganjA] ON [dbo].[Character]
AFTER INSERT
AS


update character set 
Money = [COLOR="#FF0000"]ZenYouWant[/COLOR],
[COLOR="#0000FF"]LevelUpPoint = LevelUpPointsYouWant[/COLOR]
from inserted where character.name = inserted.name

Code above is when creating character it will have a Starting Zen With Starting Level Up Points or just simply remove the blue one if you dont wat to add a level up points for a new character.

Note:
Be careful what you trigger, make sure you know what to do or at least make a backup on your files just in case somethings wrong in every queries you are trying to make. And the above code is works fine for me i just removed some lines that i didnt needed from the original post.
okey sorry sir ..
thank you very much sir ..

 
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Its still works fine for me even i changed it to map 31 and in my case i used Erohim to drop ancient items. Btw may i see your config?



<SetItemDropManager DropUseRate="50000">
<Rule MonsterIndex="-1" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="31">
<ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="1" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50000" />
</Rule>
</SetItemDropManager>


heres my code!

some wrong with it ?
 
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<SetItemDropManager DropUseRate="50000">
<Rule MonsterIndex="-1" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="31">
<ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="1" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50000" />
</Rule>
</SetItemDropManager>


heres my code!

some wrong with it ?

Your Drop Rate was too low and Its not gonna work if you chose a random monster on a specific map, system cant read it i dont know. however if you chose a specific monster on a specific map or random monster to random map it'll work, but you need to increase the drop rate system... anyways try this one.
Code:
<SetItemDropManager DropUseRate="[COLOR="#0000FF"]300000[/COLOR]">
	<Rule MonsterIndex="[COLOR="#FF0000"]294[/COLOR]" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="[COLOR="#00FF00"]31[/COLOR]"> -->
	<ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="5" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50" /> -->
	</Rule>
</SetItemDropManager>

Blue = Chance rate of using drop from the system, 1m is Max
Red = Ax Warrior (From LOT)
31 = Land Of Trial

Drop is for any Tier 1/2 Items with Exc Full Options and the chances you get from Ax Monster is in every 4-8 kills from them.




Hope it helps...
 
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Your Drop Rate was too low and Its not gonna work if you chose a random monster on a specific map, system cant read it i dont know. however if you chose a specific monster on a specific map or random monster to random map it'll work, but you need to increase the drop rate system... anyways try this one.
Code:
<SetItemDropManager DropUseRate="[COLOR="#0000FF"]300000[/COLOR]">
	<Rule MonsterIndex="[COLOR="#FF0000"]294[/COLOR]" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="[COLOR="#00FF00"]31[/COLOR]"> -->
	<ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="5" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50" /> -->
	</Rule>
</SetItemDropManager>

Blue = Chance rate of using drop from the system, 1m is Max
Red = Ax Warrior (From LOT)
31 = Land Of Trial

Drop is for any Tier 1/2 Items with Exc Full Options and the chances you get from Ax Monster is in every 4-8 kills from them.




Hope it helps...



tnx bro its its work tnx a lot ^^

well no updates here ??
 
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bro's someone wants to help me, To add quest items for SHop? share your shop code pls
 
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bro's someone wants to help me, To add quest items for SHop? share your shop code pls



<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// ==
// == (C) 2010-2015 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### Shop::Item ###
// Cat: Category of an item - refer to '\IGCData\Items\ItemList.xml'
// Index: Index of an Item - refer to '\IGCData\Items\ItemList.xml'
// Level: Level of an item, 0-15
// Durability: Durability of an item, 0-255 - NOTE: some Items max durability is lower than maximum possible of 255
// Skill: Apply skill to item, 0/1
// Luck: Apply Luck on item, 0/1
// Option: 0-7 (Opt * 4, example, Opt -> 7 * 4 = Item Option +28
// Exc: 0: No Exc options, or sum of below values (63 - Full of Excellent):
// ~ 1: Mana recovery after Monster hunt +Mana/8
// ~ 2: Health recovery after Monster hunt +HP/8
// ~ 4: +7 Speed
// ~ 8: More Damage +2%
// ~ 16: More Damage +Level/20
// ~ 32: Excellent Damage Rate +10%
// SetItem (item must be added to set items (ancients), otherwise option will be ignored:
// ~ 0: No Ancient
// ~ 5: First Set type (+5 Stamina)
// ~ 6: Second Set type (+5 Stamina)
// ~ 9: First Set type (+10 Stamina)
// ~ 10: Second Set type (+10 Stamina)
// SocketCount: Count of Sockets for socket item, values: 0-5
// Elemental: Element type for elemental items: 0 ~ no Elemental Attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness - option ignored for S6E3
// Serial: Generate serial for the shop item, 0/1
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<Shop>

<Item Cat="14" Index="37" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="40" Level="15" Durability="200" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="64" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

<Item Cat="14" Index="26" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="23" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="24" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="24" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="66" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="65" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="67" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="25" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="23" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

<Item Cat="14" Index="19" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


<Item Cat="13" Index="18" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="8" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


<Item Cat="14" Index="111" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="51" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="51" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="51" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="51" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


<Item Cat="14" Index="28" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

<Item Cat="14" Index="102" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="121" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="155" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="68" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="42" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="43" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="44" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="12" Index="15" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="53" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="38" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />






</Shop>


heres my code lumen barmain bar
 
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<?xml version="1.0" encoding="utf-8"?>
<!--
// ============================================================
// == INTERNATIONAL GAMING CENTER NETWORK
// ==
// == (C) 2010-2015 IGC-Network (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of IGCN Group MuOnline Server files.
// ============================================================
//
// ### Shop::Item ###
// Cat: Category of an item - refer to '\IGCData\Items\ItemList.xml'
// Index: Index of an Item - refer to '\IGCData\Items\ItemList.xml'
// Level: Level of an item, 0-15
// Durability: Durability of an item, 0-255 - NOTE: some Items max durability is lower than maximum possible of 255
// Skill: Apply skill to item, 0/1
// Luck: Apply Luck on item, 0/1
// Option: 0-7 (Opt * 4, example, Opt -> 7 * 4 = Item Option +28
// Exc: 0: No Exc options, or sum of below values (63 - Full of Excellent):
// ~ 1: Mana recovery after Monster hunt +Mana/8
// ~ 2: Health recovery after Monster hunt +HP/8
// ~ 4: +7 Speed
// ~ 8: More Damage +2%
// ~ 16: More Damage +Level/20
// ~ 32: Excellent Damage Rate +10%
// SetItem (item must be added to set items (ancients), otherwise option will be ignored:
// ~ 0: No Ancient
// ~ 5: First Set type (+5 Stamina)
// ~ 6: Second Set type (+5 Stamina)
// ~ 9: First Set type (+10 Stamina)
// ~ 10: Second Set type (+10 Stamina)
// SocketCount: Count of Sockets for socket item, values: 0-5
// Elemental: Element type for elemental items: 0 ~ no Elemental Attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness - option ignored for S6E3
// Serial: Generate serial for the shop item, 0/1
//
// STRICTLY NO COMMENTS INSIDE TAGS
-->

<Shop>

<Item Cat="14" Index="37" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="40" Level="15" Durability="200" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="64" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

<Item Cat="14" Index="26" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="23" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="24" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="24" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="66" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="65" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="67" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="25" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="23" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

<Item Cat="14" Index="19" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="19" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


<Item Cat="13" Index="18" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="18" Level="8" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


<Item Cat="14" Index="111" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
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<Item Cat="13" Index="51" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="51" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="51" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
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<Item Cat="14" Index="28" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="28" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

<Item Cat="14" Index="102" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
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<Item Cat="14" Index="68" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
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<Item Cat="14" Index="43" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
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<Item Cat="12" Index="15" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="14" Index="53" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
<Item Cat="13" Index="38" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />






</Shop>


heres my code lumen barmain bar

thanks comrade you save me :)
 
Junior Spellweaver
Joined
Dec 20, 2015
Messages
175
Reaction score
10
Hello, maybe someone will explain, how to change or switch off notice about "battle core" when log in into the game? :)
 
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