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[Release] Compiled IGCN Season 9 Server Files

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Sir how to enable trade hegatons
Okay, first of all, be patient, I'm not ONLINE 24/7....so wait for me or someone else....but PLEASE, don't spam, not the thread, not my profile, not at all, PLEASE.

Enable Hegaton's to be tradable I wouldn't know how to do it....I'll try to see...but it's Lucky Item....so I think you have to wait for it to "Expire"....not sure tho.
I'm kinda busy atm, so I'm afraid I can't be of much help these days...





Later Edit:
IGCData/Item/IGC_ItemList.xml
Search for this line:
Code:
<Item Index="67" Slot="2" SkillIndex="0" Width="2" Height="2" Serial="1" Option="1" Drop="0" DropLevel="57" Defense="29" MagicDefense="0" Durability="255" ReqLevel="150" ReqStrength="0" ReqDexterity="0" ReqEnergy="0" ReqVitality="0" ReqCommand="0" SetAttrib="4" DarkWizard="0" DarkKnight="1" FairyElf="0" MagicGladiator="0" DarkLord="0" Summoner="0" RageFighter="0" Type="4" Dump="0" Transaction="0" PersonalStore="0" StoreWarehouse="0" SellToNPC="0" Repair="0" KindA="3" KindB="16" Overlap="0" Name="Dragon Helm" ModelPath="Data\Item\" ModelFile="new_Helm06.bmd" />

That's LUCKY Dragon Helm, wich would be "Hegaton's", as you can see:
Type="4" (this 4 means LUCKY ITEM, KEEP THIS AS IT IS)
Dump="0" (0=can't be discarded on the ground)
Transaction="0" (0=can't be traded)
PersonalStore="0" (0=can't be sold on personal store)
StoreWarehouse="0" (0=can't be stored @ warehouse)
SellToNPC="0" (0=can't be sold to NPC)
Repair="0" (0=can't be repaired, KEEP THIS AS IT IS)

Try changing some of those zeros(0) into ones(1) and get back here with some feedback, I don't have the GS/DB here to test this now.
 
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cMu

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Does anyone can send me bug list? I have been work on IGCN source and fix the bugs I’ve found. Is there anyone that can save with me bug list that he have maybe?
 
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How to fix this?

procedure or function Munline.dbo.fn_md5 has too many arguments specified

evilek91 - [Release] Compiled IGCN Season 9 Server Files - RaGEZONE Forums
 
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BC +8 visual bug with wings -

BK Sweling life gives at max stats 3mil hp, tried to edit RegularSkillCalc and MasterSkillCalc VIT / 100 to VIT / 1000 Not working
 
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BK Sweling life gives at max stats 3mil hp, tried to edit RegularSkillCalc and MasterSkillCalc VIT / 100 to VIT / 1000 Not working

This Issue was solved some time ago check page 31 ...

Go to IGCData\Scripts\Skills\RegularSkillCalc.lua

Code:
-- SkillID: 48, Swell Life - (Dark Knight, Blade Knight, Blade Master) function KnightSkillAddLife(Vitality, Energy, PartyBonus)
    local SkillEffect = Vitality / 100 + 12 + Energy / [COLOR=#00ffff]20[/COLOR] + PartyBonus
    local SkillTime = Energy / 10 + 60
    
    return SkillEffect, SkillTime
end

Increase that value until it suits your needs.

Tested:

I test it with max stats 65535, changed the value to 2000 and HP is at half 1.5mil, so if is not working for you means you doing something wrong
 
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Junior Spellweaver
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Hello everyone:D

In my first post I added my Update#2 files

Update #2 have
-fix expired items (Now after a time disappeared}
-code optimization
-A few mistakes cause DC
 
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fixed
thanks



it is a bug or not
i cant add + 15 F.O items in my store

when i add price and click ok
the item going back to my inventory

Most probably full option items are not allowed to be traded (theres a setting, I dont remember where).....changing that setting would solve that.

 
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My bug list:
1. Can't open vault in lorenmarket
2. Can't use warp command in lorenmarket
3. Deathstab skill visual bug
4. Master skill Greater Fortitude for BK Lv3 not increase AG
 
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